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#2
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People don't chill out in these forums because they are pretty toxic but we still have a lot of lurkers. When I say everyone, I mean everyone that wants to play PVP wants to have a new one. The old one isn't going to get nuked so the 40-60 players can stay on current red if they like getting a full account full of BIS characters or maybe 1 of every race of their favorite class all BIS or some other such accomplishment.
Best bet is to let green run out and then make a new red when the fervor for real classic is renewed. Best bet would be to follow green timeline and make a rallos zek server with all rallos zek rules excluding probably player fear and player held items looting which were in place for a little while. Most likely bet would be to follow green timeline and make a sullon zek server with 2 custom teams and no item loot or PVP level range. Ideally with tiered level caps to allow the server to progress more uniformly. Both OK options but option 2 eliminates the chance for any fun except EXP grinding at low levels once the server is developed but thats OK because everyone seems to shit all over low levels anyways. At least the tiered level caps will keep people clustered together somewhat. Here is the opportunity we have: GREEN was the first chance at a FULL Vanilla - velious timeline with all patches in places and all intended changes that P99 has tried to accomplish and all the classic we could find. GREEN discovered a new pile of serious problems. Specifically, too many people trying to bumrush to max level, and too many people trying to camp legacy items. The anxiety about getting levels and dominance as early as possible, and the anxiety about acquiring legacy items essentially destroyed all of the classic that the Project 1999 team was trying to accomplish. The green server playing experience was the very least classic playing experience to date on project 1999, this compared to red server and blue server player experiences. So Red 2.0 is an opportunity to follow a legitimate classic timeline with all UI fixes and changed in place, but to customize in order to compensate for the 2021 EQ players level of psychosis. Red 2.0 can solve many problems and make the best classic server ever. MAYBE it will be a trainwreck in the end, but it will be another great attempt. At this point we have 1000 ish players on blue and green combined and in a year or so longer if these guys still like EQ there will be a fresh batch of them ready to give PVP version of their favorite server a try just to spice things up. With the changes we have all talked about for at least 6 years the server can be the best way to experience classic everquest. Red 99 already is, but red 2.0 will be significantly better and will learn from the lessons of red 99's really troubled launch. Does anyone have a timeline graph of Red 99's population? I would love to see that. We can correlate the population number with expansion launches, guild bans, ETC and we can establish some (spurious) causal relationships between the events and the subsequent population demise. Who wants a new red server? Literally everyone who wants a good everquest server. Red 2.0 will be the best everquest emu server ever, until red 3.0 is launched. An actual PVP environment also attracts a very different type of player from outside of the everquest community that will be interested in the "Hardcore" nature of everquest PVP. Even non item loot (super softcore, mega panzy status) everquest PVP is hardcore by modern standards and this can be attractive to new players. We do need to make it easier to get the damn game setup on 1080p + displays, getting trashcan UI setup is a major pain and takes a lot of not clearly documented enough pro setup tips. Things like the lack of pet command box now mean you really gotta know WTF to do to get your pet to do stuff for all the pet classes, and the limited number of hotkey buttons means you need to learn how to cycle through those and stuff. I know we aren't making classic 1999 servers to appeal to the masses but some of these challenges can be mitigated to bring new players into the fold and keep them there, and leaving glass eating barriers in place when they don't need to be is an unnecessary hinderance. Looking forward to Brown 99 | ||
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#3
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I think bluebies worry a lot about getting backstabbed. Or left behind. Or that red players are some how hard to talk to and organize to do things. Like they will never ever ever get a chance at a fungi or something on red (not true, I could have had 10 if I was coolandnormal).
But I think we should maybe try and work on that image some how? I don't know about rules that would fix that. I like a lot of your suggestions and thoughts, and mostly I'm just giving counterpoint. I would probably play on your handcrafted server if it had a decent amount of ppl and a chance and I could peeeel my self away from soloing. Even if I had zero effect and input on it. I don't think ppl should take my thoughts seriously. These last few weeks have made me incredibly excited at the prospect of a real Rallos clone. I agree looting like mainhand/primary/rng is evul shouldn't be in thats like one thing i think we can skip or maybe make it only like a single week lol | ||
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#4
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I think we could get by with a true rallos clone involving all non bagged item looting, and player fearing especially if it had the tiered level caps so there was plenty of time for the melees with fists only to catch up to level 10 max level.
Nothing quite like a collection of noob robes either. Just to let people relive the absolute chaos of kelethin in early days. Maybe let pumice be insta click too but then change all to non-insta click (retroactive nerf) just to get those early times fun. | ||
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#5
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Human team being dominant is very RP.
I'm ok with imba teams as long as we can all play on the imba team. PKs can roll alts to pvp with on the other teams. Or if a sizable pop on one team breaks away with a guild and rerolls on another team. Teams work well. It gives bluebies a place to cure their pixel disease a still have access to pvp. Real elfs pick the underdog team in a 3 team server. It's why nilla teams ain't so bad at all. | ||
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#6
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me
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#7
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Rise of Zek allows (and actively encourages) 3-boxing.
Makes it very hard to actually enjoy the game if you want to just play as a normal character. | ||
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#8
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Quote:
Doesn't help that even on it's best days it has comparable pop to current red when u factor in boxing, which makes it harder to break in as a new player unless you're also interested in boxing. | |||
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#9
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Not me. What would be the point?
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