Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #51  
Old 05-06-2010, 08:25 AM
mitic mitic is offline
Planar Protector

mitic's Avatar

Join Date: Mar 2010
Location: europe
Posts: 1,485
Default

eta on eyecandy fix for bard instrument animation? [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #52  
Old 05-06-2010, 08:26 AM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,393
Default

Sexcellent Job Mr. Haynar
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
Reply With Quote
  #53  
Old 05-06-2010, 09:27 AM
Deathrydar Deathrydar is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,673
Default

Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
eta on eyecandy fix for bard instrument animation? [You must be logged in to view images. Log in or Register.]
Shh! I don't want anything to get broke if he tries to fix this! [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #54  
Old 05-06-2010, 10:31 AM
JayFiveAlive JayFiveAlive is offline
Kobold


Join Date: Mar 2010
Posts: 125
Default

me either, I am happy, yay [You must be logged in to view images. Log in or Register.]

Still havent tried charm yet though..
Reply With Quote
  #55  
Old 05-06-2010, 03:05 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

I have tried every way I can, to get the instruments playing animation to work for others. I can only guess it is a client limitation or a packet format that I do not know. So this may not get fixed for some time (if ever). I have experimented several different ways to get it working. But I cannot get animations to work at this point.

Haynar
Reply With Quote
  #56  
Old 05-06-2010, 03:12 PM
Jete Jete is offline
Sarnak

Jete's Avatar

Join Date: Dec 2009
Posts: 210
Default

If this helps...

If you cast a song on another person, they can see their character make the "bard" movements... like if I cast charm on another player, his character will "play" the charm song.
__________________
♪♫♪ Jete Veux ♪♫♪
Reply With Quote
  #57  
Old 05-06-2010, 03:18 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by Jete [You must be logged in to view images. Log in or Register.]
If this helps...

If you cast a song on another person, they can see their character make the "bard" movements... like if I cast charm on another player, his character will "play" the charm song.
The client could be messed up, and have the packet data backwards, for this case. I can try a few things, putting information in the wrong places of where it normally is for animations.

Haynar
Reply With Quote
  #58  
Old 05-06-2010, 03:19 PM
Jete Jete is offline
Sarnak

Jete's Avatar

Join Date: Dec 2009
Posts: 210
Default

Just let me know if I can help out- I don't mind testing stuff.
__________________
♪♫♪ Jete Veux ♪♫♪
Reply With Quote
  #59  
Old 05-06-2010, 03:29 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

I just want to see the hand drum when I'm using one instead of a flute.

But I can certainly live without it. Thanks for all the fixes!
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Reply With Quote
  #60  
Old 05-06-2010, 03:47 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Charm uses a different animation, that is not an instrument. I guess I could make it do something more basic, like display the appropriate instrument, when you are playing a song. It would be without the animation though. I can also get on live, and read some packets, and see if there is something they are doing different there. I know a lot has changed over the years, but some things keep the general methods of being done.

Haynar
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.