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#1
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Places of interest.
Something I learned on P99 blue when the giants outside of Kael still gave really good factions hits, spontaneous places of interest where everyone pools around and does something. All you had to do was tag. PVP areas. ..FFS I am trying desperately to avoid being WOW. I am thinking of places like Lower Guk, the zone Lower Guk but when you and your party zone in its PVP flagged. The dungeons with the best loot might be PVP enabled. This would require having a guild, that is good. Maybe a forest zone that is always dark off of Kithicor Forest that is PVP enabled. It takes you to one of the other zones if you wanna fight across. Is that fair enough? because those would also be places of interest. Nothing special, just EQ with PVP enabled in them. Simple. | ||
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#2
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more ideas from me:
Mystique Keep the mystique of EQ 1. This game feels like high fantasy more than any other, it has a magic and mystique to it that is hard to put in words but you all know what I am talking about. The immersion needs to be there. New race Race 1: Umbrian. Human-like but taller, 6'3 on average. Dark hair, black eyes, with very good vision. Pale skinned. Cynical with a razor wit and great, dark humor. Looks like Severus Snape the race | ||
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#3
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Quote:
speaking of which, remember, you are trying to attract THAT player eq3 dev. thx | |||
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#4
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I like the pick system that the TLPs use. Its not quite instancing, but helps with crowded zones and not having any camps available.
I like having no map. I like having the holy trinity plus support as a separate role all together I like the eq races and classes including hybrids having counter part spells much later than core classes (cleric spells known by a paladin 9 levels after clerics do) I like the quests for epics and wish there were miniature epics half way or so through the level grind to max level I very much liked the EQ2 crafting system I very much liked Vanguard's diplomacy system I liked the prismatic dyes for coloring armor i very much liked the newbie armor quests in planes of power or whenever they were introduced | ||
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#5
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Quote:
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#6
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But if we make this new EQ3 into classic EQ with just better graphics
a lot of new players checking it out might not have the same "taste" as us and find the game as fun as we do Sure, it's 2020 and people can learn quickly (I hope) and there tons of resources online and I'm sure people will help But I'm talking about the general gaming community EQ is pretty under the radar when it comes to modern gaming so, I fear that it might somewhat die unless it somewhat appeals to this generation of gamers | ||
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#7
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Quote:
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#8
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Quote:
magic of the game. EQ classic is amazing and we all remembered it for the immersion and how there weren't any NPCs around to say "Hey! GO kill 4 rabbits!" You chose your own adventure and played it out Back in the day, a lot of MMOs were like that, Runescape, Ultima Online, Asheron's call for example But now most MMOs have some sort of story system. So it is likely, like you said, will be implemented into EQ3 (if it is being developed) But it most likely not appeal to veteran EQ fans and it would die But I am skeptical a new one will come...we have been cheated on with Landmark and Next so we will have to see hopefully Pantheon does well | |||
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Last edited by Tunabros; 12-02-2020 at 06:20 PM..
Reason: grammer/format
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#9
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I have some ideas for mmorpg of my own that I may want to keep for myself for a future rainy day. I am not too afraid though to say an Everquest and Shadowbane combination would be great. Instead of huge amounts of player cities, make only 4-7 per continent. With the decline of video games Shadowbane or a Shadowbane 2 could easily make a good mobile phone game at the very least. Shadowbane had no content and Everquest has the best content. Another separate video game idea like Everquest 3 I would have positive feelings about. I never played EQ2 and wont for some time. EQ2 was along time ago. Everquest 3 would be interesting. It would have to find the middle ground between Everquest and World of Warcraft. That would be hard because all others have failed. It may not even be possible but it would be nice to see if it is. No one can forever have the time to play a game like Everquest Classic in which the ratio to casual player and non-casual is significant. I think making it half EQ and half modern mmorpg may not be the right ratio. Maybe two thirds classic EQ to one third Wow style. If hearthstones are implemented maybe change the gate time to 2 or 3 times longer than that of Wow. I could play an Everquest with an explanation point above NPCs names. Everquest though is at its core a gambling game. Making everything equal and fair may take away from this feel. Maybe most quest are traditionally like World of Warcraft. Also, maybe few NPCs have quests that you have to talk to them in /say and figure out the right words, that you may easily pass over. Leaving the same feel of "Hey that guy knew a thing I didn't!" It may be hard to find the perfect balance but it would be nice to see if its possible to carry on the mmorpg world in the right direction. I think it would be cool though if a business man in Tokyo with no time could enjoy something for him.
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#10
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I want trains.
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