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#2
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spirit of cheeta is good for getting away but I kind of like shadowstep and FD more.
so sham/druid is OK, but they can be replaced by stacks and stacks of sow pots that leaves monk, sk, necro, wizard necro's can be pretty slippery, monks are even more so in dungeons because they are tough, wizards are pretty slippery because they can stun u and gate monk and SK don't have gate [You must be logged in to view images. Log in or Register.] wizard with ports means u can meditate somewhere other than your bind point, same goes for druids druids can help other players which is nice ---bards and enchanters--- can sometimes be slippery but mez can be countered to easily by good players, and the selos is awesome but useless if your cornered, bards can't fd in dungeons | ||
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Last edited by magnetaress; 11-20-2020 at 11:54 AM..
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#3
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You should go druid/enchanter. Cleric/enchanter is good if you are going to be hardcore but druid/enchanter is probably better for casual duo. You can track your mobs outdoor, port, snare charmed mobs, sow.... it will just be a more fun duo to casually go through content from 1-60.
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#4
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Quote:
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