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#1
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My point is that it's possible that the game considers a few levels above green to be that 50% category, and XP Greens to be the 25% category. And I guess the larger point I'm making is that we probably don't know enough about the XP system in EQ (even after 20 years) to claim that something has changed from Blue. The only way you could really show that is if you did the exact same thing on both Blue and Green and got different results. | ||||
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#2
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So again "under the hood", both before and after, I believe things worked identically. And the people that are knowledgeable about this sort of thing (Dolalin, Rygor, Nilbog, etc. ... but not me) are likely very clear on how it all works. That wiki page just needs someone like them to update it. P.S. One more thing: keep in mind that on live people used a packet sniffing cheat program called ShowEQ, which let them see the exact numbers for things like XP that were sent to the servers. That program (and the records people kept from it) was a huge source for much of the data here (and our understanding of classic EQ in general) ... and so it's really not true to say that we "don't know enough about the XP system".
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 12-15-2020 at 01:29 PM..
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#3
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I'm still surprised that there are two tiers of XP penalty considering the small window of levels in which a green mob will give XP, but it at least clears that part up. | |||
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#4
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#5
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That said, I finally did some back-of-the-envelope calculations and the discrepancy is not accounted for by that factor. If the mob went to "light blue" after 54, then it should have taken 330 kills. Seems like "light blue" actually happened at 57. Also, I retract my statement earlier that no one had mentioned what "light blue" actually meant in game terms. It had been a while since I read the first and second pages of this thread :P. | |||
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#6
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#7
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Level 52: delta of -6 kills if all of them are full XP Level 53: delta of -3 kills if all of them are full XP Level 54: delta of -4 kills if all of them are full XP Level 55: delta of 0 (!!!) kills if 2/3 of the kills were half XP and 1/3 were full XP Level 56: delta of +2 kills if 2/3 of the kills were half XP and 1/3 were full XP Level 57: looks like it's on track to be 2/3 of the kills at 1/4 XP and 1/3 at 1/2 XP It's odd and doesn't fit without some serious streaking in the RNG. Would help to get a definite level range of the mob, though. | |||
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#8
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Experience table on Green is wrong. And it's not rocket science to check.
It's common classic knowledge that 54 and 59 were especially hellacious. 55 and 56 should not take more exp than 54, but they do. Also the jump from 53 to 54 here is correct (~64%), but when tested with quest items it's ~90%. Something is fishy.
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#9
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55 is a hell level and took 5x the exp of 54 on live, i guess you didnt play live maybe thats why you went pro on project1999
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#10
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I'll make it more simple for you Thulian: going from 54 to ding 55 and going from 59 to ding 60 were "double hell levels."
Google > your memory of 20 years ago. Try it out.
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