Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 08-25-2020, 11:42 PM
kjs86z kjs86z is offline
Banned


Join Date: Dec 2015
Location: St. Pete, FL
Posts: 1,541
Default

Monk wins by far...not even close. Anyone yapping otherwise is on drugs.
  #52  
Old 08-26-2020, 02:29 AM
Keebz Keebz is offline
Fire Giant


Join Date: Jul 2010
Posts: 941
Default

I wonder if you could get perfect solo spawns whether the warrior would be faster.

Warriors have less penalty (potentially 86% vs 120% exp requirements!) and can wear better gear (Rubi BP, Mith 2h, +HP gear, etc.).

Monks of course have mend, a higher bind wound cap, and higher skill caps in general 40-50 (I'm ignoring FD, because we hypothetically have perfect solo spawns in this scenario).

I'm willing to bet the monk would still pull ahead 40-50. The simultaneous lack of skill ups and mobs beginning to hit like trucks really hurts the non-monks. But until the 40's it would probably be in the warrior's favor.
  #53  
Old 08-26-2020, 03:12 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Again if talking twinked the warrior will have significantly higher DPs for the majority of 1-40 and significant boost in ac/tankiness since there isnt much good to twink non a monk for green. What, azure sleeves? BFD
  #54  
Old 08-26-2020, 08:40 AM
jadier jadier is offline
Sarnak


Join Date: Dec 2019
Posts: 220
Default

Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
I wonder if you could get perfect solo spawns whether the warrior would be faster.

Warriors have less penalty (potentially 86% vs 120% exp requirements!) and can wear better gear (Rubi BP, Mith 2h, +HP gear, etc.).

Monks of course have mend, a higher bind wound cap, and higher skill caps in general 40-50 (I'm ignoring FD, because we hypothetically have perfect solo spawns in this scenario).

I'm willing to bet the monk would still pull ahead 40-50. The simultaneous lack of skill ups and mobs beginning to hit like trucks really hurts the non-monks. But until the 40's it would probably be in the warrior's favor.
I mean, this is actually knowable. Slaythe in Misty is a "perfect solo spawn" for melee from level ~25 - 29. That said, I'd still bet the monk would win that race due to less downtime. When I did Slaythe, I could kill him twice, then mend, then kill him twice more while mend waited to refresh. Even twinked, I don't know that a warrior could keep up that pace. Plus, in an unlucky series of hits, the monk doesn't have to die or run while the warrior would. But maybe the XP would balance out given the +/- on the two classes? Maybe the uber twinked warrior could start Slaythe earlier than 25? It would be an interesting test.

(side note: even in perfect solo spawns, don't ignore FD: if you and an enemy are both at low health they won't flee. If you feign then immediately pop back up, they will. So even in perfect solo spawns FD helps monks take less damage than another melee might if both mob and player get low)

However, this sort of illustrates the broader point. In a perfect scenario, a super twinked classic non-monk melee is only maybe able to edge out a monk solo, and probably only for the faster pre-40 levels.
Last edited by jadier; 08-26-2020 at 08:44 AM..
  #55  
Old 08-26-2020, 08:52 AM
Vanessa Vanessa is offline
Kobold


Join Date: Feb 2011
Posts: 115
Default

I was watching a Shaman melee today while leveling. I never really considered a Shaman before because I thought they were like Druids, just with more buffs and mana regen. However, after seeing him kill Gnolls earlier, it got me wondering ...

How well does a Shaman melee level compared to others?

I know they get heals, buffs, debuffs, DoTs, nukes etc. ... but how realistic is it for a Shaman to level by buffing herself, then meleeing down the enemies, and healing after the fight?

Will that have pretty much the same downtime as Monk / SK, waiting for HP or Mana?
  #56  
Old 08-26-2020, 09:01 AM
Zipity Zipity is offline
Banned


Join Date: Apr 2018
Posts: 787
Default

I mean really though if you count bard as a melee, it’s not close at all.... Zero downtime ever and the only gear you need is a grand total of 3pp and you can kill mobs at a much faster rate than all these other melee via swarming or charming. But bards aren’t melee let’s be real
  #57  
Old 08-26-2020, 09:14 AM
Vanessa Vanessa is offline
Kobold


Join Date: Feb 2011
Posts: 115
Default

Quote:
Originally Posted by Zipity [You must be logged in to view images. Log in or Register.]
I mean really though if you count bard as a melee, it’s not close at all.... Zero downtime ever and the only gear you need is a grand total of 3pp and you can kill mobs at a much faster rate than all these other melee via swarming or charming. But bards aren’t melee let’s be real
Haha yeah, true. But that's kind of what I am looking for. My main character is a Druid, so I do a lot of Root + DoTs, and Snare + running and nuking.

That's why I kind of want a melee character that I can beat stuff up with melee a bit. It doesn't have to be 100% melee, that's why I am considering SK / Pally and other things etc. But I def. want to be able to do some melee stuff.

Bard would be fun as melee also, but I've heard their melee is really really bad and that they are much more of a caster...so I didn't really include Bard originally, because of that.
  #58  
Old 08-26-2020, 09:31 AM
Zipity Zipity is offline
Banned


Join Date: Apr 2018
Posts: 787
Default

Yea really TBH if soloing is what you want to do and just beat stuff up and have an easy go at it, monk is going to be your best option by far and also pulling can be a lot of fun in groups and raids if you go that route later.

Paladins have Soulfires which are immensely useful on raids and extremely OP.

SK/Paladin are good Pullers/offtank and RT and group tank

Ranger is a lot of fun if you heavily twink and has track and later weaponshield to speedbump and pretty good DPS, great outdoor puller.

Warrior is basically a raid tank

Monk is just OP though with better DPS(gets ridiculous in Kunark) than everyone but a rogue, they also have best offensive and defensive skill caps, FD, mend, bonus AC for low weight and later come velious the best itemization in the game. It is for sure the most OP melee class in the Eras we experience.

Monk is basically Enchanter of melee
Paladin is like Shaman of Melee with access to 6 instant CH
  #59  
Old 08-26-2020, 09:43 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Wait wut? They made soulfire clicks paladin only or something?
  #60  
Old 08-26-2020, 09:48 AM
drackgon drackgon is offline
Fire Giant


Join Date: Aug 2016
Location: Sipping on Jar of Tears
Posts: 511
Default

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Wait wut? They made soulfire clicks paladin only or something?
"when completing Soulfire quest, any none pally will receive the soulfire with 0 charges on the sword" Was changed with all the clicky nerfs.

Looking at this thread hands down Monk is the top class for solo melee. Good time to buy some cheap gear and make one.
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:13 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.