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  #51  
Old 05-10-2011, 08:55 PM
Dirtnap Dirtnap is offline
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My point was that Ranger's can fill a spot and adapt to situations, when you either don't have, or through deaths lose someone in a group. People here gave rangers the stigma of being useless, and so many people won't invite them at all, so no one can prove they are a solid class.
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  #52  
Old 05-10-2011, 10:36 PM
Rejuvenation Rejuvenation is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Bards-
Pros: Intricate class with potential to do many things. Capable of leveling quickly solo (while pissing people off). Fastest movespeed in the game and has track. Buffs melees and can help with mana regen.
Cons: 40% xp penalty, not as desirable in raids, melee damage is extremely lacking. May lead to repetitive stress syndrome
Bards are actually extremely valuable in raids. They can pump the shit out of resists and almost trivialize some encounters.

Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
The world changes at higher levels. HP on tanks will be significantly higher then yours as well as their AC. At the same time, mobs are hitting a lot harder. A ranger will be able to 'hold agro' but they'll take more damage and won't live long enough to receive Cheal (and wouldn't have enough hitpoints to make CHeal worthwhile most of the time). If mobs actually ran the way they did in classic (at higher %'s, so they'd run away at full speed and be a real danger of causing massive trains) then rangers would be desired to handle snares.

It's just that they don't bring enough to the table to take on the xp penalty in a party unless there truly is no other option.
This really is over-exaggerated on this server. Rangers can tank most groupable camps just fine. I have had a ranger tank the West Wing of HS for hours with no issues and never ran into mana problems. This was an assumption that people came up with from classic, and there are just so few rangers on this server at higher levels that people havn't realized how "ungimp" they are in reality.
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Last edited by Rejuvenation; 05-10-2011 at 10:40 PM..
  #53  
Old 05-10-2011, 10:38 PM
Shadey Shadey is offline
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Quote:
Originally Posted by Rejuvenation [You must be logged in to view images. Log in or Register.]
Bards are actually extremely valuable in raids. They can pump the shit out of resists and almost trivialize some encounters.
Along with mana song for the heal/dps groups. $$$
  #54  
Old 05-11-2011, 12:01 AM
Troy Troy is offline
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Quote:
Originally Posted by Rejuvenation [You must be logged in to view images. Log in or Register.]
This really is over-exaggerated on this server. Rangers can tank most groupable camps just fine. I have had a ranger tank the West Wing of HS for hours with no issues and never ran into mana problems. This was an assumption that people came up with from classic, and there are just so few rangers on this server at higher levels that people havn't realized how "ungimp" they are in reality.
This. My 40 ranger tanks just fine in normal exp groups. And, especially in a big open zone like OT, I can hold aggro 100% of the time and take ZERO damage whilst stopping to med once an hour by just casting snare 2-3 times per mob and walking in a little circle and shooting my bow for good measure. Once I hit 45 to use Tolan's clickies I can do it without stopping ever [You must be logged in to view images. Log in or Register.]
  #55  
Old 05-11-2011, 01:37 AM
Harm Harm is offline
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One thing about Paladins that wasn't stated in their favor: They get rez. If you can't find a cleric, then your group should have a paladin, or you can't die. Even as a shadowknight, there were many times when I had a druid main healer and insisted on a cleric or paladin as the 6th group member because of the rez factor, and often a paladin was LFG when a cleric was not.
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  #56  
Old 05-11-2011, 01:37 AM
gnomishfirework gnomishfirework is offline
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Quote:
Originally Posted by Shadey

They bring plenty to the table. Its close minded people that obsessed what they "think" is the "perfect group" that think they do not. They do good dps and they add value to the group. The xp penalty is not shared with the group its theirs alone. LOL Each group member gets a slice of xp and depending on their class/race they get more or less then others.
That same person said bards aren't as desirable in raids. You can disregard anything they say.
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  #57  
Old 05-11-2011, 02:05 AM
bizzum bizzum is offline
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A side note, but about tanks that arn't tanks, there were apparently 3 groups in Seb last night each with their own Shaman tank because there were next to no tanks online. I've had to tank at least 4 days this week late late night because of it.

You make and Iksar SK and play between 4AM and 9AM EVER and I gaurantee nobody will be complaining about your EXP pentaly in their group. Well, they might, but they'll still invite you.
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  #58  
Old 05-11-2011, 02:25 AM
Shadey Shadey is offline
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exp penalty is for the char with that penalty only. Not the entire group.
  #59  
Old 05-11-2011, 02:30 AM
bizzum bizzum is offline
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Quote:
Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
exp penalty is for the char with that penalty only. Not the entire group.
Wrong. You should read how exp works in this great guide.

It does actaully take into account the penalty for the whole group, as does a large level gap.
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  #60  
Old 05-11-2011, 02:46 AM
Shadey Shadey is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
Wrong. You should read how exp works in this great guide.

It does actaully take into account the penalty for the whole group, as does a large level gap.
Well played eq1 for over 7 years from beta. NO ONE I knew worried about someone elses exp penalty ever. Not once had I heard someone worry about that. So I do not get the worrying going on here nor do I think that is accurate.

Now what we did consider is how well someone played their char. That was No. 1. And then what classes best benefits the group we had made up so far.

Also the worrying of what class is better then what class or what class isn't worth inviting to group. ALL classes have value when played well. There is no "perfect" group just great groups that have great players behind the chars. So play the class that you enjoy first and worry about what others think of your choice last.
Last edited by Shadey; 05-11-2011 at 02:56 AM..
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