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#51
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My point was that Ranger's can fill a spot and adapt to situations, when you either don't have, or through deaths lose someone in a group. People here gave rangers the stigma of being useless, and so many people won't invite them at all, so no one can prove they are a solid class.
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When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
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#52
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Quote:
Quote:
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Rejuvenation <Divinity>
60 Cleric | ||||
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Last edited by Rejuvenation; 05-10-2011 at 10:40 PM..
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#53
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#54
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#55
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One thing about Paladins that wasn't stated in their favor: They get rez. If you can't find a cleric, then your group should have a paladin, or you can't die. Even as a shadowknight, there were many times when I had a druid main healer and insisted on a cleric or paladin as the 6th group member because of the rez factor, and often a paladin was LFG when a cleric was not.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | ||
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#56
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Rephaite - Green99
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#57
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A side note, but about tanks that arn't tanks, there were apparently 3 groups in Seb last night each with their own Shaman tank because there were next to no tanks online. I've had to tank at least 4 days this week late late night because of it.
You make and Iksar SK and play between 4AM and 9AM EVER and I gaurantee nobody will be complaining about your EXP pentaly in their group. Well, they might, but they'll still invite you.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | ||
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#58
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exp penalty is for the char with that penalty only. Not the entire group.
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#59
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Quote:
It does actaully take into account the penalty for the whole group, as does a large level gap.
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Zagum - 60 Shaman
Hakata Ramen - 60 Jedi Warrior Klaritee Dicktaters - 60 Enchanter Serilis - 60 Wizard Decisive - 60 Bard Winsloe - 60 Rogue Zaggasauarus - 27 Necro | |||
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#60
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Quote:
Now what we did consider is how well someone played their char. That was No. 1. And then what classes best benefits the group we had made up so far. Also the worrying of what class is better then what class or what class isn't worth inviting to group. ALL classes have value when played well. There is no "perfect" group just great groups that have great players behind the chars. So play the class that you enjoy first and worry about what others think of your choice last. | |||
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Last edited by Shadey; 05-11-2011 at 02:56 AM..
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