![]() |
|
#51
|
|||
|
Right now this question is going to get you shot for heresy. With the "we hate everything beyond velious" mantra from us classic guys it's like asknig if we should add nipples to the batsuit in the next movie..again. We've seen it turn out badly once before. However, I think when velious is getting tired and played out, the same Luclin/PoP witch hunters are probably going to give a little and you'll hear "Alright, lets do it..but lets make some changes so it's less like live and more like our vision of how it should have gone down". And maybe that's the right way to go. In this grand experiment that is Project 1999, maybe the next step in the evolution should be to see how the game could have been. Or maybe we'll get lazy and just say "Okay, but only to PoP and that's it!". There's a lot of fun plot twists in our future, that's for sure!
| ||
|
|
|||
|
#52
|
||||
|
Quote:
I game doesn't have to keep changing to stay alive. Actually when a game continues to grow (look at the big ball of crap EQ live is now) it discourages new people from joining. If it is static, more people will get to try out the great EQ trilogy, we need to not be thinking of just us. Just because we get to the end and finish everything doesn't mean everyone joining the server has. Let people grow tired and move on, let new people be the new top players. That was Rubies of Eventide and then the people that got bored and quit also keep coming back when they are ready for more. | |||
|
Last edited by mokfarg; 03-01-2010 at 08:37 PM..
|
|
|||
|
#53
|
|||
|
+ 1000 mokfarg ^^
| ||
|
|
|||
|
#54
|
||||
|
Quote:
After Velious I don't mind progessing. However, we the people, and the Devs need to determine what ruined the game post Velious. IMO it was the fact that SOE wanted to make the game softer. (Portals, Bazaar, etc) I noticed what keeps this game(classic) afloat is the community. What SOE did was apply these so called "benefits" to the game which ended up backfiring, the servers continued to lose population; so they had to continue adding patches and ideas to compinsate the lack of population, which in turn kept making the community worse. I'd like to express what I thought hurt EQ a few list of expansions. Luclin PROBLEM: Having a desigated area to sell merchandise which caused the community to decline because the patch allowed people to sell merchandise and not have to be communicating with the buyer. This made negociating difficult and caused prices to inflate. 2) Nexus portal, stole the thunder from the wizards Pro: The AA concept was good IMO, it allowed each character to benefit their mains in different ways. (Improvement idea: Limit the amount of AAs you can earn so players need to think before spending, this will give each glass a variety, and a make players more unique. Also only allow Wizards to port to Luclin. This would give Wizards the upperhand and create a demand for them) Planes of Power PROBLEM: The expansion clearly known for the destruction of EverQuest. The idea of using a portal to locate to different areas of the world DESTROYS the community. This expansion caused wizards and druids to go out of business. They are great in a group however they were known for being the easiest ways of transportation. As SOE progressed with each expansion they made the game easier for soloing and less grouping. (Improvement idea: Sure, have the different planes, however make them only available at certain levels, remove PoK... a grand central area may put a damper and remove the general population out of Norrath's classic grounds.) These are just two expansions that listed the problems. Of course LDoN was released and, an instant will ruin any MMO. When LDoN is next on the expansion list, keep the content, just dont allow the zones to be instants. Your thoughts and opinions?
__________________
Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | |||
|
|
||||
|
#55
|
|||
|
Every other server out there, live and emu, goes beyond Velious. Anyone who wants to play beyond Velious has LOTS of options. No problem with that.
What is so wrong with ONE server (maybe someday even 2 or 3!) stopping at Velious, which the majority of players agree was the last GREAT expansion to Everquest? My guess is that if this server ever DID jump the shark (which I am confident that it won't), then another server would crop up. Again it would have the goal of stopping at Velious. Would people then go join that server and lobby for it, too, to go beyond Velious? Why isn't it OKAY for one classic server to exist? | ||
|
|
|||
|
#56
|
|||
|
I'm actually of the opinion that Planes of Power was one of the best EQ Expansions. But regardless, this is a "Classic" server, with the intention of stopping at Velious. If you want to play Planes of Power, you can play PEQ.
| ||
|
|
|||
|
#57
|
||||
|
Quote:
| |||
|
|
||||
|
#58
|
|||
|
I agree that the server should remain classic. But, what in your guys' opinion constitutes as classic? There are many reasons. In my opinion it wasnt just the content alone that made classic, classic. It was the community. I have nothing wrong with progression. But, I do when it starts to interfere with the economy/community within the game.
__________________
Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
|
|
|||
|
#59
|
|||
|
Luclin is a pretty old expansion. I could dub it classic as well. Classic is a point of view.
When I hear people talk about classic EQ I think about EQ before items got nuts like they are on live today with +3000 hp and mana etc.
__________________
Lvl 59 Monk - Jinsho Lee
| ||
|
|
|||
|
#60
|
||||
|
I've honestly pondered this question myself many, many times. I would definitely want to maintain a Velious cap server, but fixing some of Sony's screw ups like AA inflation, discriminatory content, & POK would be fun.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
Quote:
| |||
|
|
||||
![]() |
|
|