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  #1  
Old 04-05-2020, 01:04 PM
Picked Picked is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
On live I remember killing lots if yellow, red, white cons in groups. On green everyone just wants to full group blues and greens. There are also lots of people farming no xp mobs. Sola is a great example of this. Theres almost always a 40+ sitting on kindle but killing everything from freet to cap. Doing this hogs half a dung for 1 person. A full group of 30-35 is too high for a camp like the bar, most 35's can solo it but we full group it on green, killing every mob in the other half of the dung. This is the prob with green. Your all a bunch a greedy, lazy, unskilled bastards that play your toon like a 6 yr old. If your in a grp and your killing greens...
I remember this being the case on live more as well. I was in highkeep killing goblins and remember hitting 20 in there with my dwarf warrior. They wont even look at a level 20 for that group here on Green. I also spent a lot of time in MM when I hit 20. Here seems to be a 25+ kind of place.

It's probably more of a using ZEM and killing in quantity instead of having no idea what ZEM is and killing the highest possible mob for the most exp hit at one time. Again mostly speaking it was not knowing anything on live that changed more than anything. Now we know and the information is out there.

Not to mention when you're killing blue cons it's a lot more consistent and less risky than killing yellows and reds. Less deaths less setbacks faster exp grind over all.
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  #2  
Old 04-05-2020, 01:57 PM
azxten azxten is offline
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Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
I remember this being the case on live more as well. I was in highkeep killing goblins and remember hitting 20 in there with my dwarf warrior. They wont even look at a level 20 for that group here on Green.
This is your fault for not forming a group and claiming the lookout room. People on P99 are scared cucks who won't dare claim a camp according to rules lest someone get mad at them.

Pissing people off is what made EQ fun. Training, telling newbs to /consent you, kill stealing with memory blur, all of it. Not doing it yourself but that it was in the game. It is what drove social behaviour, defined guild character, etc.

Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing.

Even on P99 where the rules DO allow people to split "camps" and force multi group exp people just cry to the devs to add multiple servers so everyone can be happy grouping their favourite instance.

Ultimately I think all amateur emulator projects are doomed to do the same. They want players to be "happy" because it means less bullshit they have to deal with in terms of people crying. Classic EverQuest had the notorious "The Vision" meme because so many people cried all the time that it was too hard, this should be that one, it's too slow, blah blah blah.

Brad had the The Vision to torment people exactly how they needed to be tormented. He is the Architect of the Matrix. People aren't happy unless they're miserable as well. He found out that people want the most punishing environment to experience the highs of overcoming it.

tldr:

In classic EQ to level the fastest meant you had the best social strategy. Limited mobs and other resources including game knowledge meant playing well socially had real value. In P99 EQ to level the fastest simply means finding the highest ZEM camp, claiming it, and putting in the most hours there. In true classic something like the HHK goblin/nobles camps would be utterly unusable due to training, kill stealing, and other efficiency killers. This happened in a minor way on P99 but not to the same extent. That is what made EQ fun when leveling. The challenge of gaming this system and how to interact with the other players to try to avoid killing efficiency.
Last edited by azxten; 04-05-2020 at 02:01 PM..
  #3  
Old 04-05-2020, 07:26 PM
Moshigga Moshigga is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
This is your fault for not forming a group and claiming the lookout room. People on P99 are scared cucks who won't dare claim a camp according to rules lest someone get mad at them.

Pissing people off is what made EQ fun. Training, telling newbs to /consent you, kill stealing with memory blur, all of it. Not doing it yourself but that it was in the game. It is what drove social behaviour, defined guild character, etc.

Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing.

Even on P99 where the rules DO allow people to split "camps" and force multi group exp people just cry to the devs to add multiple servers so everyone can be happy grouping their favourite instance.

Ultimately I think all amateur emulator projects are doomed to do the same. They want players to be "happy" because it means less bullshit they have to deal with in terms of people crying. Classic EverQuest had the notorious "The Vision" meme because so many people cried all the time that it was too hard, this should be that one, it's too slow, blah blah blah.

Brad had the The Vision to torment people exactly how they needed to be tormented. He is the Architect of the Matrix. People aren't happy unless they're miserable as well. He found out that people want the most punishing environment to experience the highs of overcoming it.

tldr:

In classic EQ to level the fastest meant you had the best social strategy. Limited mobs and other resources including game knowledge meant playing well socially had real value. In P99 EQ to level the fastest simply means finding the highest ZEM camp, claiming it, and putting in the most hours there. In true classic something like the HHK goblin/nobles camps would be utterly unusable due to training, kill stealing, and other efficiency killers. This happened in a minor way on P99 but not to the same extent. That is what made EQ fun when leveling. The challenge of gaming this system and how to interact with the other players to try to avoid killing efficiency.
Pretty sure most of that nonsense was definitely not allowed. Heck they even cracked down on zone disturbances on Sulon Zek the absolutely no rules pvp server. So yah fantasize about brad the melvin god some more but he's dead so meh. Guess he wasn't much of a god afterall.
  #4  
Old 04-06-2020, 05:49 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
This is your fault for not forming a group and claiming the lookout room. People on P99 are scared cucks who won't dare claim a camp according to rules lest someone get mad at them.

Pissing people off is what made EQ fun. Training, telling newbs to /consent you, kill stealing with memory blur, all of it. Not doing it yourself but that it was in the game. It is what drove social behaviour, defined guild character, etc.

Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing.

Even on P99 where the rules DO allow people to split "camps" and force multi group exp people just cry to the devs to add multiple servers so everyone can be happy grouping their favourite instance.

Ultimately I think all amateur emulator projects are doomed to do the same. They want players to be "happy" because it means less bullshit they have to deal with in terms of people crying. Classic EverQuest had the notorious "The Vision" meme because so many people cried all the time that it was too hard, this should be that one, it's too slow, blah blah blah.

Brad had the The Vision to torment people exactly how they needed to be tormented. He is the Architect of the Matrix. People aren't happy unless they're miserable as well. He found out that people want the most punishing environment to experience the highs of overcoming it.

tldr:

In classic EQ to level the fastest meant you had the best social strategy. Limited mobs and other resources including game knowledge meant playing well socially had real value. In P99 EQ to level the fastest simply means finding the highest ZEM camp, claiming it, and putting in the most hours there. In true classic something like the HHK goblin/nobles camps would be utterly unusable due to training, kill stealing, and other efficiency killers. This happened in a minor way on P99 but not to the same extent. That is what made EQ fun when leveling. The challenge of gaming this system and how to interact with the other players to try to avoid killing efficiency.
All this stuff very clearly points to the PVP solution. It makes the social aspect 100000 percent more important. Slime balls are treated like slime and scraped off the boots of good friends.

Its more fun, and you have to stay engaged.

Looking forward to brown 99, will play.
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  #5  
Old 04-10-2020, 06:02 PM
Zephire Zephire is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
This is your fault for not forming a group and claiming the lookout room. People on P99 are scared cucks who won't dare claim a camp according to rules lest someone get mad at them.

Pissing people off is what made EQ fun. Training, telling newbs to /consent you, kill stealing with memory blur, all of it. Not doing it yourself but that it was in the game. It is what drove social behaviour, defined guild character, etc.

Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing.

Even on P99 where the rules DO allow people to split "camps" and force multi group exp people just cry to the devs to add multiple servers so everyone can be happy grouping their favourite instance.

Ultimately I think all amateur emulator projects are doomed to do the same. They want players to be "happy" because it means less bullshit they have to deal with in terms of people crying. Classic EverQuest had the notorious "The Vision" meme because so many people cried all the time that it was too hard, this should be that one, it's too slow, blah blah blah.

Brad had the The Vision to torment people exactly how they needed to be tormented. He is the Architect of the Matrix. People aren't happy unless they're miserable as well. He found out that people want the most punishing environment to experience the highs of overcoming it.

tldr:

In classic EQ to level the fastest meant you had the best social strategy. Limited mobs and other resources including game knowledge meant playing well socially had real value. In P99 EQ to level the fastest simply means finding the highest ZEM camp, claiming it, and putting in the most hours there. In true classic something like the HHK goblin/nobles camps would be utterly unusable due to training, kill stealing, and other efficiency killers. This happened in a minor way on P99 but not to the same extent. That is what made EQ fun when leveling. The challenge of gaming this system and how to interact with the other players to try to avoid killing efficiency.
I don't know what server you played on... but on Brell, which opened in July 99 GMs came down hard on the kind of douchery you describe. We had one guy that was so bad about KS'ing mobs that he got banned.. but he lived on for a couple years after that via jokes and stories people told about his exploits. The same held true on Luclin, which I rolled a new toon on to group with RL friends.

So again, not sure what server you played on but on both the servers I played on the GM's didn't screw around with toxic players.
  #6  
Old 04-11-2020, 09:23 AM
Fragged Fragged is offline
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Quote:
Originally Posted by Zephire [You must be logged in to view images. Log in or Register.]
I don't know what server you played on... but on Brell, which opened in July 99 GMs came down hard on the kind of douchery you describe. We had one guy that was so bad about KS'ing mobs that he got banned.. but he lived on for a couple years after that via jokes and stories people told about his exploits. The same held true on Luclin, which I rolled a new toon on to group with RL friends.

So again, not sure what server you played on but on both the servers I played on the GM's didn't screw around with toxic players.
Was it Kenkoy?

Also what was your name and guild on Brell? (Fragged/Aikons here)
  #7  
Old 04-12-2020, 01:04 AM
cd288 cd288 is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Rules are what is wrong with P99. No GM was going to save you in classic EQ because you petitioned someone for KSing.
This is just completely false
  #8  
Old 04-06-2020, 09:05 AM
Quylein Quylein is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
On live I remember killing lots if yellow, red, white cons in groups. On green everyone just wants to full group blues and greens. There are also lots of people farming no xp mobs. Sola is a great example of this. Theres almost always a 40+ sitting on kindle but killing everything from freet to cap. Doing this hogs half a dung for 1 person. A full group of 30-35 is too high for a camp like the bar, most 35's can solo it but we full group it on green, killing every mob in the other half of the dung. This is the prob with green. Your all a bunch a greedy, lazy, unskilled bastards that play your toon like a 6 yr old. If your in a grp and your killing greens...
I see what your saying, but then there are old group camps like spires in SK that are now 3 people soloing. There are several places that full groups on live were xping, but on green have high levels farming them. similarly to what you just posted. People on Live grouped way more everywhere then they do here. I hate when I'm somewhere xping and a lvl 50 decides to come in and kill everything to farm. I farm as well but if a group or someone wants to get experience or can get experience from the area it should take priority over a farmer and I move on.

Camping a quest mob or this /list garbage aside I'll say it again. It should be server rules that Group XP should take priority over Farming. But yeah IDK care what dear Brad said 20 years ago, it doesn't apply in practice now.
  #9  
Old 04-05-2020, 01:01 PM
Castle2.0 Castle2.0 is offline
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YES votes to reopen Teal just reached 228. Add in yours.

https://www.project1999.com/forums/s...d.php?t=353144
  #10  
Old 04-05-2020, 01:04 PM
Lampolo Lampolo is offline
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Why would anyone vote no?
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