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  #1  
Old 04-28-2011, 11:12 AM
Kryptyde Kryptyde is offline
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I have zero sympathy. None.

Chanter is still a very viable class. Still a very useful asset to a group and hey, they dont bring a 40 % xp penalty along with them. Charm is a very powerful tool and should have its downsides.
  #2  
Old 04-28-2011, 11:41 AM
Coril Coril is offline
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Quote:
Originally Posted by Kryptyde [You must be logged in to view images. Log in or Register.]
I have zero sympathy. None.

Chanter is still a very viable class. Still a very useful asset to a group and hey, they dont bring a 40 % xp penalty along with them. Charm is a very powerful tool and should have its downsides.
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
  #3  
Old 04-28-2011, 12:12 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Coril [You must be logged in to view images. Log in or Register.]
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
Firstly, they're just following the live pattern of changes from the time period. You got a problem with it? Take it up with Sony 10 years ago.

Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.
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  #4  
Old 04-28-2011, 12:19 PM
Nanto Nanto is offline
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Quote:
Originally Posted by Ennoia [You must be logged in to view images. Log in or Register.]
Firstly, they're just following the live pattern of changes from the time period. You got a problem with it? Take it up with Sony 10 years ago.

Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.
So I'm not supposed to use charm solo, and I'm not supposed to use charm grouped.

Sounds great.

Get out of our thread.
  #5  
Old 04-28-2011, 12:30 PM
Ennoia Ennoia is offline
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Originally Posted by Nanto [You must be logged in to view images. Log in or Register.]
So I'm not supposed to use charm solo, and I'm not supposed to use charm grouped.

Sounds great.

Get out of our thread.
For most people, yea that is the case. Everyone and their mother thinks they are capable of successfully fighting stuff with a charmed pet, then the pet breaks and all hell breaks loose.
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  #6  
Old 04-28-2011, 01:12 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Coril [You must be logged in to view images. Log in or Register.]
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
They finally got around to making Enchanters more like classic. A month or two ago it was Druids. Don't think you're alone.

The mission of this server to is to follow the classic timeline. If they are just now finding out how to fix things they wanted to fix a year ago, then so be it.
  #7  
Old 05-01-2011, 10:58 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Coril [You must be logged in to view images. Log in or Register.]
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."

You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.

My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
Ultimately, what's sad about all this is that we're "fixing" one broken thing by replacing it with another broken thing. The irony in all this is when they removed stamina regain, initially, it really pis*** me off. This was about a year ago. I had gotten used to losing stamina and trying to figure out how to work with it. When they removed it, all that time spent trying to learn how it works and feeling rewarded because of newly acquired knowledge, was ill spent. I've moved on from that point, and i'm sure you will too, but not all issues are equal. Stamina regain is probably on the bottom of the list of things to-do. I mean stamina regain took something away, as opposed to giving something to me, so, as I can imagine, you must feel real hurt.

I do know what it's like to lose something that benefits you, though. On live I lost some things as a ranger. One of my direct damage spells had its damage reduced. HA was nerfed. A few other things, I'm sure. I get mad about things that take and give. Mostly because it's wasted strategy. It's not fun getting mad.
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Last edited by stormlord; 05-01-2011 at 11:08 PM..
  #8  
Old 05-02-2011, 12:42 AM
Ronas Ronas is offline
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Yah i think the resist and cha check on charm pets abit off.

The way i remember it on live was: assuming your cha is over 220.
- With no tash you come up with the current results where things break quick or lasting less then a minute.
- With tash on mob they last maybe half the full duration, and with both malo+tash it would last almost the full duration.

So perhaps the resist put on mobs abit high at the moment? Spells seem to resist quite alot which probably contribute to the charm breaks. Lower lvl mob then you dont normally resist at all, on P99 they resist nukes more then normal.

I am unsure where the GMs got the data to nerf the charm so badly, but i think it is a guessing game on how high resist you are putting on mob levels which is causing the issue.
Last edited by Ronas; 05-02-2011 at 12:53 AM..
  #9  
Old 04-28-2011, 11:18 AM
Sorrow*qc Sorrow*qc is offline
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  #10  
Old 04-28-2011, 11:41 AM
ziahh ziahh is offline
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join the fight on bug forum ...

http://www.project1999.org/forums/sh...ad.php?t=33599
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