![]() |
|
|
|
#1
|
|||
|
I have zero sympathy. None.
Chanter is still a very viable class. Still a very useful asset to a group and hey, they dont bring a 40 % xp penalty along with them. Charm is a very powerful tool and should have its downsides. | ||
|
|
|||
|
#2
|
||||
|
Quote:
You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable. My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class? | |||
|
|
||||
|
#3
|
||||
|
Quote:
Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
|
|
||||
|
#4
|
||||
|
Quote:
Sounds great. Get out of our thread. | |||
|
|
||||
|
#5
|
||||
|
Quote:
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
|
|
||||
|
#6
|
||||
|
Quote:
The mission of this server to is to follow the classic timeline. If they are just now finding out how to fix things they wanted to fix a year ago, then so be it. | |||
|
|
||||
|
#7
|
||||
|
Quote:
I do know what it's like to lose something that benefits you, though. On live I lost some things as a ranger. One of my direct damage spells had its damage reduced. HA was nerfed. A few other things, I'm sure. I get mad about things that take and give. Mostly because it's wasted strategy. It's not fun getting mad.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
|
Last edited by stormlord; 05-01-2011 at 11:08 PM..
|
|
|||
|
#8
|
|||
|
Yah i think the resist and cha check on charm pets abit off.
The way i remember it on live was: assuming your cha is over 220. - With no tash you come up with the current results where things break quick or lasting less then a minute. - With tash on mob they last maybe half the full duration, and with both malo+tash it would last almost the full duration. So perhaps the resist put on mobs abit high at the moment? Spells seem to resist quite alot which probably contribute to the charm breaks. Lower lvl mob then you dont normally resist at all, on P99 they resist nukes more then normal. I am unsure where the GMs got the data to nerf the charm so badly, but i think it is a guessing game on how high resist you are putting on mob levels which is causing the issue. | ||
|
Last edited by Ronas; 05-02-2011 at 12:53 AM..
|
|
||
|
#10
|
|||
|
| ||
|
|
|||
![]() |
|
|