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  #51  
Old 04-22-2011, 12:07 PM
Terpuntine Terpuntine is offline
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Its assumed that team based pvp will encourage people on the same team to work together. How about the reality that if the guild cannot pvp others on their team they will simply train etc...

Lets face it we are all born elitists and in no way does sharing pixels sound appealing. Evil team will easily trump good team in numbers for the sole reason that the races are cooler.

Guild vs. Guild pvp is the way to go
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  #52  
Old 04-22-2011, 04:48 PM
Nug Nug is offline
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FFA is the most obvious and logical answer.
  #53  
Old 04-22-2011, 05:00 PM
Icecometus Icecometus is offline
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Originally Posted by Nug [You must be logged in to view images. Log in or Register.]
FFA is the most obvious and logical answer.
This. Cross teaming is gonna suck. No rules at all and NPC buffing enabled pls [You must be logged in to view images. Log in or Register.]
  #54  
Old 04-22-2011, 10:05 PM
georgie georgie is offline
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i'm not a fan of faction based pvp, but i think it could be a good idea because having 1 guild being op in pve and the other guilds fighting eachother struggling it makes more of a balance of just 1guild vs 1 guild kinda
  #55  
Old 04-22-2011, 10:45 PM
jbs89 jbs89 is offline
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Originally Posted by Heywood [You must be logged in to view images. Log in or Register.]
the irony is, WoW is a faction-based pvp game, which is what youre proposing. it also sounds like you want nec/sk on one side, and clerics/pal on the other. So once again youre contradicting yourself.


and you totally proved my point, guild vs guild pvp is the simplest and easiest way to run a server and prove to have the least amount of headaches. I'm speaking from experience, VZTZ had a population of a bit over 300+ at times (but in reality it was closer to 175-200 due to 2-boxing). And like Gnar said on another post, VZTZ was on a garage box that lasted 4 years and we had little dev and gm support . now with proper support like this one, I'm sure we can get 300+ again, probably 400+ all 1-boxing.


VZTZ was probably one of the more, if not most, successful pvp servers ive seen for an everquest emulated server and im basing my opinions of the 3 years i played there. I take it you've had some experience with an eq emu pvp server? Please, do tell of your experiences. Hopefully I'll be able to better understand the benefits of a faction-based pvp server, other than "it was like that in 1999".

then go run with the bluebies; if you want to pvp Faction based PvP promotes diversity where FFA promotes oh 1 or two uber guilds with their drama.. sounds like some blueberry stuff; you can do that already go hand in your Book of Discord ... its simple
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  #56  
Old 04-23-2011, 01:04 AM
wehrmacht wehrmacht is offline
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If you're voting FFA and you're not already in a guild, you're completely out of your mind. There will be 1-2 guilds in control of every worthwhile xp and loot zone in the game and if you zone into it, you'll be dead after about 2 seconds.

My 60 man UO guild may come to this server when it opens too. Do you really want to have to deal with that anytime you zone into guk? It will make Heresy domination of box 1.0 look tame in comparison. At least with teams, you might be able to put together a force big enough to survive 5 minutes.

If they make a rule set that allows 1 guild on the server to dominate everyone that badly, population will drop faster than you can imagine.
  #57  
Old 04-23-2011, 01:06 AM
naez naez is offline
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we should be able to vote fgts off team

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  #58  
Old 04-23-2011, 01:21 AM
Aerist Aerist is offline
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Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
My 60 man UO guild may come to this server when it opens too. Do you really want to have to deal with that anytime you zone into guk? It will make Heresy domination of box 1.0 look tame in comparison. At least with teams, you might be able to put together a force big enough to survive 5 minutes.
Yes, it's called pvp
  #59  
Old 04-23-2011, 01:50 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Aerist [You must be logged in to view images. Log in or Register.]
Yes, it's called pvp
It's not PvP. It's automatically winning the server by starting with a guild on day 1 while most other people start solo and helpless.

Having teams mitigates the power of people doing that on day 1 much better than FFA does.
  #60  
Old 04-23-2011, 01:55 AM
Pudge Pudge is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
we should be able to vote fgts off team

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i actually tried thinking about this and coming up with a way to make teams viable. started as a response in either this thread or another, but i never posted it because in the end it seemed not-so-great. but ended up saving it because it was so long i felt like it would be a waste not to keep. here it is (also i wrote when drunk so sorry if it doesnt make perfect sense):


FFA is the way to go. in FFA, guild are still free to team up in a temporary alliance in order to take another opposing guild out.. it happened often on vztz.

in order to help newbs out who dont have a guild, just make an auto-guild that you start out in when you create a char. that way newbs have instant friends and a way to chat and get together.

But, thinking about how to make teams work... like i said before, any race/class/deity should be able to join either team (2 team server). and no starting areas.. BUT, like Tarwine is going to have on his server, you should be allowed to attack your own team, except "there will be consequences" (i dont know what he has in mind). but it would be cool if there was a way you could get booted off your team, into a 3rd "no team" or "exiled" status. like if killing a char on your own team gave you 1 point, and taking a death from someone on your team also gave you .5 of a point, and after getting a total of 20 points, your became "exiled" and have a different color name (maybe.. red? players from either side would have the same color name once exiled)- and maybe you could VERY slowly work back to your own team over time, like -1 point per week, automatically applied by the server.

these "exiled" ppl would still only be able to guild with ppl in their original team (exiled or not).... until perhaps killing -not dying, only killing- 60 DIFFERENT characters, and all on unique IPs, who are on the team they got exiled from. would have to only count at level 50+.. anyway, the idea is after enough slaying of your original 'team' then you could have option to transfer teams, to the opposing side. (maybe killing the same char/IP could count if the kills were at least a week apart or whatever)

o and finally, killing an Exiled player who was on your team would not count as a same-team kill (no risk of becoming an exiled player yourself by killing an exiled) - however, if the Exiled kills his own team he will be at another +1 to his points.. although he will also get +.5 if he DIES to his own team.. this means the Exiled, if he wants to return to his team, should completely avoid them until his points return to below 20.

this way you could have teams, as well as the ability to prevent spies, and make it difficult for ppl to remain teamed if they're purposely acting against other team members (KSing, randomly attacking, etc.) effectively, you allow both "FFA" and "team" playstyle; ppl CAN play FFA, it would just make life more difficult for them, because they are 1) now everyone's official enemy and 2) can still only guild with ppl who started on their original team.. no guilding with other exileds who started on the opposite side.

I imagine the dominant guild on the server would be comprised of mostly Exileds. They will be the enemy of everybody, including their original team.
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