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#51
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Its assumed that team based pvp will encourage people on the same team to work together. How about the reality that if the guild cannot pvp others on their team they will simply train etc...
Lets face it we are all born elitists and in no way does sharing pixels sound appealing. Evil team will easily trump good team in numbers for the sole reason that the races are cooler. Guild vs. Guild pvp is the way to go
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Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#52
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FFA is the most obvious and logical answer.
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#53
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#54
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i'm not a fan of faction based pvp, but i think it could be a good idea because having 1 guild being op in pve and the other guilds fighting eachother struggling it makes more of a balance of just 1guild vs 1 guild kinda
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#55
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then go run with the bluebies; if you want to pvp Faction based PvP promotes diversity where FFA promotes oh 1 or two uber guilds with their drama.. sounds like some blueberry stuff; you can do that already go hand in your Book of Discord ... its simple
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#56
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If you're voting FFA and you're not already in a guild, you're completely out of your mind. There will be 1-2 guilds in control of every worthwhile xp and loot zone in the game and if you zone into it, you'll be dead after about 2 seconds.
My 60 man UO guild may come to this server when it opens too. Do you really want to have to deal with that anytime you zone into guk? It will make Heresy domination of box 1.0 look tame in comparison. At least with teams, you might be able to put together a force big enough to survive 5 minutes. If they make a rule set that allows 1 guild on the server to dominate everyone that badly, population will drop faster than you can imagine. | ||
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#58
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#59
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Having teams mitigates the power of people doing that on day 1 much better than FFA does. | |||
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#60
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Quote:
FFA is the way to go. in FFA, guild are still free to team up in a temporary alliance in order to take another opposing guild out.. it happened often on vztz. in order to help newbs out who dont have a guild, just make an auto-guild that you start out in when you create a char. that way newbs have instant friends and a way to chat and get together. But, thinking about how to make teams work... like i said before, any race/class/deity should be able to join either team (2 team server). and no starting areas.. BUT, like Tarwine is going to have on his server, you should be allowed to attack your own team, except "there will be consequences" (i dont know what he has in mind). but it would be cool if there was a way you could get booted off your team, into a 3rd "no team" or "exiled" status. like if killing a char on your own team gave you 1 point, and taking a death from someone on your team also gave you .5 of a point, and after getting a total of 20 points, your became "exiled" and have a different color name (maybe.. red? players from either side would have the same color name once exiled)- and maybe you could VERY slowly work back to your own team over time, like -1 point per week, automatically applied by the server. these "exiled" ppl would still only be able to guild with ppl in their original team (exiled or not).... until perhaps killing -not dying, only killing- 60 DIFFERENT characters, and all on unique IPs, who are on the team they got exiled from. would have to only count at level 50+.. anyway, the idea is after enough slaying of your original 'team' then you could have option to transfer teams, to the opposing side. (maybe killing the same char/IP could count if the kills were at least a week apart or whatever) o and finally, killing an Exiled player who was on your team would not count as a same-team kill (no risk of becoming an exiled player yourself by killing an exiled) - however, if the Exiled kills his own team he will be at another +1 to his points.. although he will also get +.5 if he DIES to his own team.. this means the Exiled, if he wants to return to his team, should completely avoid them until his points return to below 20. this way you could have teams, as well as the ability to prevent spies, and make it difficult for ppl to remain teamed if they're purposely acting against other team members (KSing, randomly attacking, etc.) effectively, you allow both "FFA" and "team" playstyle; ppl CAN play FFA, it would just make life more difficult for them, because they are 1) now everyone's official enemy and 2) can still only guild with ppl who started on their original team.. no guilding with other exileds who started on the opposite side. I imagine the dominant guild on the server would be comprised of mostly Exileds. They will be the enemy of everybody, including their original team. | |||
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