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  #1  
Old 11-12-2019, 06:47 PM
WaffleztheAndal WaffleztheAndal is offline
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Originally Posted by Deliverator [You must be logged in to view images. Log in or Register.]
I love how people are concerned that this item is game breaking. 1) It isn't. 2) The drop rate on blue was the same as it is on green and teal. So basically if we had the CORRECT drop rate we would STILL have fewer manastones (once all servers are merged) than we should have.
How is having 20% drops running 24/7 across two servers that will become one again less manastones than we should have? Blue was a very abnormal server. That would be a fuckton of manastones flooding remerged green. I can already see groups excluding casters without a stone as it becomes easier and easier to find one who does have a manastone.
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Old 11-12-2019, 06:58 PM
skorge skorge is offline
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Originally Posted by WaffleztheAndal [You must be logged in to view images. Log in or Register.]
How is having 20% drops running 24/7 across two servers that will become one again less manastones than we should have? Blue was a very abnormal server. That would be a fuckton of manastones flooding remerged green. I can already see groups excluding casters without a stone as it becomes easier and easier to find one who does have a manastone.
Why not just completely remove it then? Lol. If it's classic, leave it classic. Right now, Green has the drop rate WAY too low. It's not classic.

Classic is classic, like it or hate it. If the server ends up with too many stones, so what. Look at blue. There's like a gazillion fungi tunics on it. People still love it.
  #3  
Old 11-12-2019, 07:05 PM
WaffleztheAndal WaffleztheAndal is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Why not just completely remove it then? Lol. If it's classic, leave it classic. Right now, Green has the drop rate WAY too low. It's not classic.

Classic is classic, like it or hate it. If the server ends up with too many stones, so what. Look at blue. There's like a gazillion fungi tunics on it. People still love it.
Blue is a fucking bloated monstrosity of a server. It’s the best available by a country mile before green, but now that we have green we should try to stay as far away from what Blue was/became as possible. The staff have went with selectively classic/non classic decisions many times before, this should be one of those times now that green has teal doubling up the manastone camps and they are on literal 24/7 farm.
Last edited by WaffleztheAndal; 11-12-2019 at 07:08 PM..
  #4  
Old 11-13-2019, 11:21 AM
Erati Erati is offline
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Originally Posted by WaffleztheAndal [You must be logged in to view images. Log in or Register.]
Blue is a fucking bloated monstrosity of a server. It’s the best available by a country mile before green, but now that we have green we should try to stay as far away from what Blue was/became as possible. The staff have went with selectively classic/non classic decisions many times before, this should be one of those times now that green has teal doubling up the manastone camps and they are on literal 24/7 farm.
This has nothing to do with the current problem of the Manastone drop rate.
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  #5  
Old 11-12-2019, 06:04 PM
Dolalin Dolalin is offline
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I guess you guys need my help huh.
  #6  
Old 11-12-2019, 06:40 PM
skorge skorge is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
I guess you guys need my help huh.
Yes, they do...my friend is at 50 hours in, no help....#2 on the list now. You can help save a life on this one, lol.

PS - also see if you can find evidence of EE spawn rate, not just drop rate...but anything you can find would be appreciated and amazing.
Last edited by skorge; 11-12-2019 at 06:42 PM..
  #7  
Old 11-13-2019, 10:44 AM
Daldaen Daldaen is offline
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People seem very fixated on the idea that people get exclusionary when grouping with certain things they already see as bad. Manastones, Hybrid Penalty, Ragebringer alts of old, and AAs come to mind on these forums. I don’t think the rare instances where someone was excluded from a group are part of the norm. Most people just want warm bodies to fill slots as doing content of appropriate level with a full group is almost always trivial regardless of the combination of classes and gear involved. I’ve grouped a lot on green and never had someone speak up rejecting someone for gear or hybrid penalty. I’m sure it’s happened but it’s not the norm.

Contrarily you might even see people being more inclusive for example you may accept a Druid to heal your Efreeti group if they have a Manastone, due to a non-Manastone Druids inability for keep up, reserving that healer slot only for clerics. Or you may be inclined to invite the wizard whose DPS is awful compared to a monk or rogue because they’re able to put out just a little more once they have a Manastone. There are pros to Manastones being more prevalent.

But in reality, I still think it makes no sense for this item to be so rare when nothing else in classic matches this behavior. It seems like a custom change that was made to artificially keep the stones rare, which I don’t quite understand.

If the reason is immersion, it would’ve been better to throw the stone on a random 35+ named that isn’t frequented much in classic, and let people figure it out. This would more match the classic experience where not knowing where an item would drop was a big factor as Eratii posted above.

If the reason was balance concerns there are plenty of more impactful items than an item limited to classic zones that don’t see much level 55+ traffic after Kunark and Velious launch, which is over 70% of the servers projected lifespan. As mentioned above things like any click SoulFire/Reaper, Circlet of Shadows, Locket of Escape, Global Cooldown removal, Vendor recharging, Midnight Mallets, Puppet Strings, Monk Defensive tables etc etc are all classic legacy or bugs that have far greater reaching impacts on the games balance than this one item. Yet as of now none of these have been changed.

Make the Manastone match the drop rate of other LGuk rares and let the server play out. There’s no need for an artificially rare drop rate on this item.
  #8  
Old 11-13-2019, 12:32 PM
Dolalin Dolalin is offline
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So far just this, it contrasts 'rare' with 'uncommon' though, which I think is a decent find.

Quote:
WHY STOP DROPPING IT?, By Highbird

I don't think they will have it stop dropping, afterall it's a rare dropping INT caster only robe that comes from a weekly spawing lvl 60 Dragon..unlike the manastone which uncommonly dropped off Evil-Eyes which are in the lvl range of the mid 30s. I think they'd need it to drop more.

http://web.archive.org/web/200011220...iption&Id=1805
  #9  
Old 11-13-2019, 12:42 PM
Nirgon Nirgon is offline
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We had "more manastones than actual players" on red. Which was likely true.

By Velious they became very valuable again and not everyone had one.
  #10  
Old 11-14-2019, 10:25 AM
Daldaen Daldaen is offline
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Uncommonly dropped is a pretty telling description. 20+ hour gaps in drops even when accounting for RNG sounds very off.
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