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#1
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#2
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Classic is classic, like it or hate it. If the server ends up with too many stones, so what. Look at blue. There's like a gazillion fungi tunics on it. People still love it. | |||
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#3
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Last edited by WaffleztheAndal; 11-12-2019 at 07:08 PM..
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#4
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__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#5
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I guess you guys need my help huh.
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#6
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PS - also see if you can find evidence of EE spawn rate, not just drop rate...but anything you can find would be appreciated and amazing. | |||
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Last edited by skorge; 11-12-2019 at 06:42 PM..
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#7
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People seem very fixated on the idea that people get exclusionary when grouping with certain things they already see as bad. Manastones, Hybrid Penalty, Ragebringer alts of old, and AAs come to mind on these forums. I don’t think the rare instances where someone was excluded from a group are part of the norm. Most people just want warm bodies to fill slots as doing content of appropriate level with a full group is almost always trivial regardless of the combination of classes and gear involved. I’ve grouped a lot on green and never had someone speak up rejecting someone for gear or hybrid penalty. I’m sure it’s happened but it’s not the norm.
Contrarily you might even see people being more inclusive for example you may accept a Druid to heal your Efreeti group if they have a Manastone, due to a non-Manastone Druids inability for keep up, reserving that healer slot only for clerics. Or you may be inclined to invite the wizard whose DPS is awful compared to a monk or rogue because they’re able to put out just a little more once they have a Manastone. There are pros to Manastones being more prevalent. But in reality, I still think it makes no sense for this item to be so rare when nothing else in classic matches this behavior. It seems like a custom change that was made to artificially keep the stones rare, which I don’t quite understand. If the reason is immersion, it would’ve been better to throw the stone on a random 35+ named that isn’t frequented much in classic, and let people figure it out. This would more match the classic experience where not knowing where an item would drop was a big factor as Eratii posted above. If the reason was balance concerns there are plenty of more impactful items than an item limited to classic zones that don’t see much level 55+ traffic after Kunark and Velious launch, which is over 70% of the servers projected lifespan. As mentioned above things like any click SoulFire/Reaper, Circlet of Shadows, Locket of Escape, Global Cooldown removal, Vendor recharging, Midnight Mallets, Puppet Strings, Monk Defensive tables etc etc are all classic legacy or bugs that have far greater reaching impacts on the games balance than this one item. Yet as of now none of these have been changed. Make the Manastone match the drop rate of other LGuk rares and let the server play out. There’s no need for an artificially rare drop rate on this item.
__________________
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#8
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So far just this, it contrasts 'rare' with 'uncommon' though, which I think is a decent find.
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#9
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We had "more manastones than actual players" on red. Which was likely true.
By Velious they became very valuable again and not everyone had one. | ||
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#10
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Uncommonly dropped is a pretty telling description. 20+ hour gaps in drops even when accounting for RNG sounds very off.
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