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#1
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1 2 3 4
I declare a guild war | ||
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#3
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0 people would accept a guild war. The guild that wants to /guild war is the guild that can't get the mob or that can easily beat the other team in PvP. A /guildwar option would require a situation where both guilds thought it would be a 50/50 fight for it with blue rules or pvp and just wanted to hurry it up to avoid poop socking.
If you have ever played a PvP game in your life you would realize this never happens. | ||
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#4
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As much as I love and respect my red friends I agree that /guildwar never served a purpose and would not serve a purpose here.
Except if 2 guilds wanted to gear up for a guild war just for the spectacle. | ||
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#5
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The problem with PVP in everquest today is that people think that PVP is supposed to happen everytime you log in.
Classic everquest PVP is blue PVE with the added stress that you cannot let your guard down. Modern EQpvp is some leaderboard BS loot box game where rooting nakeds is A LOL HURR DURR Eq is a real world simulator, and p99 and VzTz red players think its a Purge simulator. Discord, maybe. But other than that, EQ pvp just simply does not work anymore. | ||
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#6
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Quote:
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#7
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if you wanna see toxic check out the atrocities being committed by the green community LOL
pvp players are angels | ||
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#8
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Here is what new red should be.
PVP server rallos rules, starts in vanilla Does not add kunark unless population reaches certain level. Stays vanilla forever if pop stays weak. Its OK that casters win on vanilla, because they lose all other eras. So on through the expansion timeline. It was terrible when they launched velious on red when there was no population to play it. Total deathstroke for the server. I'm pretty sad because theres a good chance I will never find the time to level a guy to 60 again. I really wish red didn't go so south. | ||
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Last edited by Gustoo; 10-28-2019 at 02:46 PM..
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#9
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Quote:
There was no such thing as a PvPer, there were PKs and people who were not PKs Every single person on red99 literally griefed their own friends off the server. I read an article about how the iOS app store screwed up by making apps "free" the result was users just assumed that 99c was too much to pay for something they suddenly now percived as "free"... I think that EQ pvp suffers from this same stigma. It has become accepted that just being a asshole is "playing everquest" with red players. Maybe teams, but honestly red99 was as polarized as teams could ever be. If you wanted to join the other guild, you had to literally insult your former friends and talk shit on them constantly with the new guild. Its really just the environment than the games fault IMO. I dont think it's possible to fix it without heavy moderation, and just kicking players who have that VZTZ attitude towards pvp off the server back to rise of zek. | |||
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#10
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Quote:
Teams based on race/religion minimizes the trend of one guild monopolizing the server and players not fighting eachother while leveling up. That was never much of an issue on the teams servers. You had a team, and you had your zones to defend. Who you attack and don't attack was built-in to the ruleset. The inevitable problem with any P99 red server (even a teams one) is going to be population. It's realistically not going to support anything but PvP over raid targets at level 50, and for most of us who played on live we aren't going to get the 1-49 experience that we remembered. Before VZTZ bit the dust I was messing with a custom server that only had the Faydwer continent but still had a full range of PvE content. The idea was to solve the population issue by condensing the # of zones. You can't have these zones with 0-5 players in them. It's a radically different experience than what was "classic", and imo there's no real point to ever releasing another PvP server with Kunark or Velious enabled. Just having the vanilla zone real estate is already pushing it into ghost town territory. | |||
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