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#51
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Maybs.
I think a full rallos replica that is vanilla locked until server pop exceeds some number (after x quantity of days) And allow server cross trading through official verified means. That way people don't feel like their money is stuck on bad investment. Red had tons more activity when server cross trading was allowed. When I was buying my manastone I found a dude who wanted blue plat for it. I had to dust off my old blue EC tunnel boots and hustle it up. We all want our servers to be permanent and permanently good. I think staff has surprises in store to make blue worthwhile even today, though of the 3 I can see least reason to play it. The point is to give people a reason to try PVP. We all know that only like 1/10 pop was ever pvp enabled in live. So we actually did pretty good ratio wise red to blue during the better times of red. Maybe after green runs its course people will be ready for eq + | ||
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#52
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Most importantly the game is endlessly deeper when PVP is a consideration. What items you wear how you buff yourself the clickies you carry and manage, what class you're playing and where you go. On blue you just roll up and kill some mobs and nothing matters except trying to find a sick cash camp. | |||
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#53
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#54
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Just imagine living in a world where who is in a zone with you actually matters.
Basically the game is to easy without it. Too many mechanics are insignificant. Thats why its hard for people to go back. You get in game and you love the game but the more time you spend the more you realize you're slaughtering 20 year old AI to make yourself stronger in order to fight other 20 year old AI in order to? have better pixels on your character. Its just not enough. I'm a cleric. I don't kill people. I prefer to live in a world where I can be killed and where I have to be vigilant. Its not just harder, its better. Its more rewarding and there is more to do and more to care about, more items that matter. Its a better game. | ||
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#55
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Level 60's spend zero time in level 1-50 zones because they are busy killing high level targets. NO ONE is going to protect noobs from any level 60 that cruises through butcher block slaughtering dwarfs. By the time someone leaves their raid to try to fight that dude, he has already gated after killing every single noob in the zone. Only good thing is it adds value to ranger for finding and destroying all of the noobs. Gotta have a ranger for the slaughter. Basically a level 60 coming through would be like dying to a kill streak airstrike in call of duty where you just get killed and then have to go find your body and its just an inconvenience that you have to deal with because you're not a real character yet because you aren't yet level 60. | |||
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Last edited by Gustoo; 10-28-2019 at 03:16 PM..
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#56
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Imho Vex's analysis more well thought our than gustoos on this issue
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#57
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unlimited level range does this as stated by Vex and I agree
1. It nerfs low level twinks (GOOD THING) 2. Its nerfs low level game play (BAD THING) To me #2 outweighs #1 I really like low level game play. Most content in vanilla is low level. I do not want to have to rush to maximum level so that I can be a real man. I like that there are different level ranges where different classes are more or less powerful than one another. With unlimited PVP range, none of that matters. To me that is a loss. The game ends up being STACKED at level 60 no matter what. Everyone wants to kill the dragons. This negates the low level PK griefer even with a normal pvp range. What you end up doing is destroying 1 gameplay element for basically no benefit. | ||
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#58
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I remember on SZ i had a sk in warrens. Occasionally an apache helicopter would just fly in and gatling gun me to death and that was play time over for the day unless i wanted to be griefed on a string of CRs.
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#59
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I will concede that on a piece of shit non item loot server, you might as well have fully unlimited pvp, with teams since low level PVP without item loot is complete garbage anyways.
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#60
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