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#1
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Verant knew pets were OP at lower levels. It wasn't until 2-3 months in that they gave them spells. There is proof from Brad himself stating this. I have made another thread about this. Most people don't want to accept it as they plan to play thinking their pets are OP in vanilla. If you want to play a true OP class pick necro. Their pets were better than mage pets if you gave them 2 daggers. | |||
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#2
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Further, there are multiple things like this that didn't exist at launch in 1999 simply due to lack of development resources and/or bugs. There's no reason to replicate something like that as of Green launch. | |||
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#3
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Last edited by skorge; 10-10-2019 at 10:13 AM..
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#4
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You would think someone who acts so knowledgeable about EQ would realize that mobs can be voice grafted and not run to Befallen and spread the word that the GM event is below level 10 only. | |||
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#5
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Wanting magicians to be weak at launch does not make it so. They will be OP. | |||
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#6
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Yeah, but I'd be willing to play Enchanter and give the Cleric something to do =) Hell I'll add the DPS of two mage pets the second I get Charm at 12.
Anything is fine though, you already have my Cleric friend in group so I will fill whatever roll. | ||
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Last edited by sciception; 10-09-2019 at 10:03 PM..
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#7
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Green has awoken uncharted levels of autism, be prepared. This is only the beginning.
__________________
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#8
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Idk, to each their own I suppose, but this just doesn’t sound very fun. Cheesing mage pet mechanics from 4-50 sounds extremely boring. Having to stick to a specific step by step plan sounds pretty rigid and boring as well.
I’m looking forward to playing a class I haven’t played before. Grinding up from nothing. Making long trips to complete quests and/or kill mobs for certain gear drops. As such, this group idea sounds like something that couldn’t be less fun. | ||
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#9
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There were some posts about only 4 pets being able to attack at a time on a bug thread I think, so maybe they want to keep it to 4 mages just in case? IDK.
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#10
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The reason for the cleric/druid is for utility, the pets are able to tank and spank bigger mobs with cleric buffs and heals. The added dps from one more pet doesn't really matter when we will be throwing nukes/stuns anyways. Once cleric gets rez it saves us downtime on the enchanter who will probably die a couple times and god forbid we get trained (because no one would purposely do that on green right? ) the cleric can double DA and survive to get the group rolling again. Also if we have double death penalties for the first 4 months as is classic, deaths will be brutal. If we ended up with a druid, its port utility later on when the people who rush start catching up to each other and gives our backup plans more viability. Evac is nice, but we all have gate anyways. The druid can charm certain pets as well through mid game for a 6 pet group. TL;DR One more mage could be useful, it could also be pointless. Cleric/druid is useful utility all the way. Still looking for a few more people able to put in a serious time commitment. We're only two weeks away. Just having a group that is willing to put in this kind of time is going to be a huge advantage. Feel free to send a PM if you'd rather not post here. | |||
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