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Old 10-01-2019, 03:21 PM
brokenpromise brokenpromise is offline
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I'm really confused as to why everyone is so hung up on "cats on the moon". Its an elf sim. There is lizards on the moon and no one has a problem with that?

The things you guys choose to zero in on really boils my asshole.

Bring pet windows back and let us have the option of the luclin/planes models and graphics.
  #2  
Old 10-01-2019, 03:23 PM
Deathrydar Deathrydar is offline
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Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
I'm really confused as to why everyone is so hung up on "cats on the moon". Its an elf sim. There is lizards on the moon and no one has a problem with that?

The things you guys choose to zero in on really boils my asshole.

Bring pet windows back and let us have the option of the luclin/planes models and graphics.
It's bait guys....don't even...
  #3  
Old 10-01-2019, 03:31 PM
loramin loramin is offline
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Quote:
Originally Posted by brokenpromise [You must be logged in to view images. Log in or Register.]
I'm really confused as to why everyone is so hung up on "cats on the moon". Its an elf sim. There is lizards on the moon and no one has a problem with that?
I'm not a moon cat hater personally, but the sense I get is the people that do hate them (like R&N) kinda feel the game jumped the shark when it went to the moon at all. Not only did the old game itself change in massive ways (bazaar, spires, soul binders, etc.), but the new zones/NPCs just didn't feel at all like the old ones.

But if you really want to know, go dig through all R&N posts. I'm sure if you dig enough you'll find one of them talking about their moon cat hate [You must be logged in to view images. Log in or Register.]
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  #4  
Old 10-01-2019, 03:39 PM
Danth Danth is offline
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The cats on the moon weren't true to the original game. The original game had cat people--Kerrans. If those Kerrans were simply made a playable race starting on Kerra Isle I doubt there would've been much uproar. The mooncats were presented nothing like them, looked nothing like them, and instead were humanized hybrids meant apparently to appeal to 'furries.' It was out of place for the setting and typical of everything wrong with the aliens-on-the-moon expansion for what had previously been a fairly consistent high fantasy setting. Maybe the mooncats weren't a bad idea, but they were a bad idea for EQ.

I think gnome paladins and shadowknights are absent because gnomes are too manic to achieve a knightly sort of temperament. I'm not sure why halfling rangers are disallowed, to the point where even after 20 years I still have to remind myself they aren't a thing.

Danth
  #5  
Old 10-01-2019, 03:42 PM
Deathrydar Deathrydar is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I think gnome paladins and shadowknights are absent because gnomes are too manic to achieve a knightly sort of temperament. I'm not sure why halfling rangers are disallowed, to the point where even after 20 years I still have to remind myself they aren't a thing. Danth
Probably because you could just pick one up and punt it....not much of a ranger now, are ya, ya lil smelly, big hairy foot freak of nature!!
  #6  
Old 10-01-2019, 03:43 PM
loramin loramin is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The mooncats were presented nothing like them, looked nothing like them, and instead were humanized hybrids meant apparently to appeal to 'furries.'
This actually raises another relevant detail: moon cats came out with the new (very unpopular among classicists) graphics engine.

If you wanted to see a "moon cat", you had to use that engine to do so. You could still opt to see the old fat/trolls, but of course most players went with unclassic skinny trolls (and other very different looking new models) ... and I think people who hate moon cats often have a hatred of new models woven together with their moon cat hatred.
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  #7  
Old 10-01-2019, 03:46 PM
Danth Danth is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
and I think people who hate moon cats often have a hatred of new models woven in with it.
That definitely applies to me.

Danth
  #8  
Old 10-01-2019, 03:49 PM
Deathrydar Deathrydar is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
and I think people who hate moon cats often have a hatred of new models woven together with their moon cat hatred.
I think they just didn't match the rest of the game. It's kind of like what they did to Freeport and the surrounding areas later......it didn't look right. If they updated everything, maybe......just maybe this would have worked.
  #9  
Old 10-01-2019, 03:49 PM
brokenpromise brokenpromise is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The cats on the moon weren't true to the original game. The original game had cat people--Kerrans. If those Kerrans were simply made a playable race starting on Kerra Isle I doubt there would've been much uproar. The mooncats were presented nothing like them, looked nothing like them, and instead were humanized hybrids meant apparently to appeal to 'furries.' It was out of place for the setting and typical of everything wrong with the aliens-on-the-moon expansion for what had previously been a fairly consistent high fantasy setting. Maybe the mooncats weren't a bad idea, but they were a bad idea for EQ.

I think gnome paladins and shadowknights are absent because gnomes are too manic to achieve a knightly sort of temperament. I'm not sure why halfling rangers are disallowed, to the point where even after 20 years I still have to remind myself they aren't a thing.

Danth
Bad idea for the setting that has lizard people and frog people? I sincerely doubt eq had a large furry fanbase that was clammering and demanding furry races. Was iksar introduced to satisfy people who had lizard fetishes?

I think the idea of races on other planets is pretty badass. I also like the idea of mixing a little scifi with fantasy. Shit. My brother ran a d&d quest where we were investigating a crashed UFO but the characters had no idea what it is.

Also. Remember the painting of the xenomorph in eq?
  #10  
Old 10-01-2019, 03:42 PM
brokenpromise brokenpromise is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I'm not a moon cat hater personally, but the sense I get is the people that do hate them (like R&N) kinda feel the game jumped the shark when it went to the moon at all. Not only did the old game itself change in massive ways (bazaar, spires, soul binders, etc.), but the new zones/NPCs just didn't feel at all like the old ones.

But if you really want to know, go dig through all R&N posts. I'm sure if you dig enough you'll find one of them talking about their moon cat hate [You must be logged in to view images. Log in or Register.]
I get they hated the actual changed game mechanics. I'm not sure why everyone keeps talking about cats on the moon in a snarky way. This is a fantasy game. There is all sorts of things like that in game. I like the idea of races being on the moon. I like the idea of there being more than one world.

OMFG KAT DICKS ON THE MOON ROFLMAO LOLOL SO DUM

I dont get it

Hate on spires/pok books all you want. I smell what you're stepping in. I understand why you dont like that aspect.
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