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  #1  
Old 10-02-2019, 03:47 PM
soronil soronil is offline
Sarnak


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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
Yep, it's right there in the inventory.
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OMG i want that spellbook ui so bad.
  #2  
Old 10-02-2019, 05:18 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
http://wiki.project1999.com/Greater_Lightstone
Cheap and effective light source

Things are headed in the right direction, but I can still see way past my light source and even far enough without one

Good test is if you go into the Nektulos to EC zoneline, you shouldnt even be able to see the damn walls in that corridor without vision spell/solid light source

Don't hold back, son
  #3  
Old 10-02-2019, 04:30 PM
kaev kaev is offline
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I am encouraged by the progress being made with the lighting. Please continue, and thank you for what you've accomplished so far!
  #4  
Old 10-02-2019, 04:36 PM
Verityn Verityn is offline
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Do I need to use wineq2 to get the new lighting?

I'm just not seeing any difference in Qeynos as a human with the same 35% gamma I was using before. I am using 50d.
  #5  
Old 10-02-2019, 08:01 PM
BlankDiploma BlankDiploma is offline
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Hey guys, I just wanted to chime in real quick since I see a lot of speculation about what is and isn't possible with the Titanium client.

I have a background in DirectX programming and I approached the devs a few weeks ago with a fix I cooked up for (some of) the Titanium client's lighting issues. The P1999 team now has the ability to directly modify the compiled shaders being used by the titanium client, as well as a few other interesting aspects of the rendering pipeline (such as racial vision bonuses) [You must be logged in to view images. Log in or Register.]

I don't want to speak for the Devs, so I'm not going to speculate about what they are and aren't planning for Blue or Green (since I have no idea), but I'm sure you can use your imagination.

This is all under VERY active development, but I believe the devs are planning to release a complete lighting overhaul in the near future. What you're seeing on Blue right now is just a couple of accidental premature changes. Hang tight!
  #6  
Old 10-02-2019, 08:29 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Hey guys, I just wanted to chime in real quick since I see a lot of speculation about what is and isn't possible with the Titanium client.

I have a background in DirectX programming and I approached the devs a few weeks ago with a fix I cooked up for (some of) the Titanium client's lighting issues. The P1999 team now has the ability to directly modify the compiled shaders being used by the titanium client, as well as a few other interesting aspects of the rendering pipeline (such as racial vision bonuses) [You must be logged in to view images. Log in or Register.]

I don't want to speak for the Devs, so I'm not going to speculate about what they are and aren't planning for Blue or Green (since I have no idea), but I'm sure you can use your imagination.

This is all under VERY active development, but I believe the devs are planning to release a complete lighting overhaul in the near future. What you're seeing on Blue right now is just a couple of accidental premature changes. Hang tight!
[You must be logged in to view images. Log in or Register.]
  #7  
Old 10-03-2019, 03:01 AM
zodium zodium is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Hey guys, I just wanted to chime in real quick since I see a lot of speculation about what is and isn't possible with the Titanium client.

I have a background in DirectX programming and I approached the devs a few weeks ago with a fix I cooked up for (some of) the Titanium client's lighting issues. The P1999 team now has the ability to directly modify the compiled shaders being used by the titanium client, as well as a few other interesting aspects of the rendering pipeline (such as racial vision bonuses) [You must be logged in to view images. Log in or Register.]

I don't want to speak for the Devs, so I'm not going to speculate about what they are and aren't planning for Blue or Green (since I have no idea), but I'm sure you can use your imagination.

This is all under VERY active development, but I believe the devs are planning to release a complete lighting overhaul in the near future. What you're seeing on Blue right now is just a couple of accidental premature changes. Hang tight!
wow that's fantastic, thank you
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  #8  
Old 10-04-2019, 03:46 AM
foxchris509 foxchris509 is offline
Sarnak

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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Hey guys, I just wanted to chime in real quick since I see a lot of speculation about what is and isn't possible with the Titanium client.

I have a background in DirectX programming and I approached the devs a few weeks ago with a fix I cooked up for (some of) the Titanium client's lighting issues. The P1999 team now has the ability to directly modify the compiled shaders being used by the titanium client, as well as a few other interesting aspects of the rendering pipeline (such as racial vision bonuses) [You must be logged in to view images. Log in or Register.]

I don't want to speak for the Devs, so I'm not going to speculate about what they are and aren't planning for Blue or Green (since I have no idea), but I'm sure you can use your imagination.

This is all under VERY active development, but I believe the devs are planning to release a complete lighting overhaul in the near future. What you're seeing on Blue right now is just a couple of accidental premature changes. Hang tight!
Thank you! 🙏
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  #9  
Old 10-02-2019, 08:24 PM
Nirgon Nirgon is offline
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real F'ing EverQuest

you'll get over any losses of QoL when you realize you're playing the game as Brad originally intended
  #10  
Old 10-02-2019, 08:42 PM
Valion Valion is offline
Kobold


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Man just a huge Thank you! Lighting changes that will actually make the summoned light source spells useful again is awesome. That just may edge that original ui look...maybe. [You must be logged in to view images. Log in or Register.]
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