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  #1  
Old 08-31-2019, 01:39 PM
Jibartik Jibartik is offline
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In fact I will go as far as to say the only threat green poses (in my mind) to blue's economy is if it turns it into a second red server with about a 400 average pop for 3 years [You must be logged in to view images. Log in or Register.]

You might find the types of players that want to play on a fresh server are some of the least toxic too just sayn [You must be logged in to view images. Log in or Register.] You may be begging for a transfer to bring these good folks back.
  #2  
Old 08-31-2019, 01:44 PM
Jimjam Jimjam is offline
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Agreed. Merging green is not going to change the price of milk, muffins, bandages, vendor spells, port donations, string loans, tink bags, Thurg/SS MQs, jboots, sow pots or anything anyone actually cares about by any significant degree.
  #3  
Old 08-31-2019, 03:57 PM
Lemonhead Lemonhead is offline
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I never understood the complaining about the blue economy. There is more and more plat. The sinks are semi-effective (recharging, trade skills and old players replaced by new players.) But that we don't have run away inflation, we should all be appreciative of. Stuff basically has been the same price in the 6 years I've been playing. And that just sorta makes sense. Some stuff has plunged in price. But players have more and more plat. So prices aren't going to drop. The stability is a good thing.

Dumping green over to blue in 3 years shouldn't really matter. Except for a few items. And who cares if they drop in price a bit. Most people will just keep them anyways.

Nothing to worry about. Play. Buy. Sell. Hit on female Barbarian NPCs. Whatever.
  #4  
Old 09-01-2019, 03:14 AM
Canelek Canelek is offline
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Yous guys make good points. If anything, it'll finally allow folks to let go of their CoS and manastone caches to set them free. FREEE FREEEEEE!!!

https://www.youtube.com/watch?v=LnlFDduJV8E (History of the World Part I clip)
  #5  
Old 09-01-2019, 07:10 AM
Mewse Mewse is offline
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Blue's economy isn't the only one that would be impacted - Green's would too. Blue had 1.5 years of vanilla, 4.5 years of Kunark, and 4 years of Velious (currently). By the time Green reaches the end of its classic timeline, Blue will be in its 7th year of Velious - almost three* times longer than the entire classic timeline of Green.

Part of the appeal of Green is a fresh start, without all the fungi monks, where classes that have little to no place on Blue, due to item saturation, are suddenly more viable again. Big ticket items, epics, and all the rest, will be far more rare and noteworthy. It would seem to be a waste of the experience just to roll Green into the beta server at the end of its run.

Doesn't really do any good to argue about it, though. We'll find out what their plans are soon enough. But I'm definitely hoping my characters on Green aren't merged into Blue.

*It's closer to 2.5, but whatever. Point still stands.
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Last edited by Mewse; 09-01-2019 at 07:20 AM.. Reason: *
  #6  
Old 09-01-2019, 08:53 AM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Mewse [You must be logged in to view images. Log in or Register.]
Blue's economy isn't the only one that would be impacted - Green's would too.
Maybe some clarification is needed. When there is a 'blue transfer being discussed, that is implied at the end of green's time locked progression (or whatever its cycle is). At which point green99 will be shut down, deleted, and a new server will arise in its place.

So at the end of green, you cant "impact" the economy because there is none.
Last edited by Jibartik; 09-01-2019 at 08:57 AM..
  #7  
Old 09-01-2019, 04:33 PM
soronil soronil is offline
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Quote:
Originally Posted by Mewse [You must be logged in to view images. Log in or Register.]
Blue's economy isn't the only one that would be impacted - Green's would too. Blue had 1.5 years of vanilla, 4.5 years of Kunark, and 4 years of Velious (currently). By the time Green reaches the end of its classic timeline, Blue will be in its 7th year of Velious - almost three* times longer than the entire classic timeline of Green.

Part of the appeal of Green is a fresh start, without all the fungi monks, where classes that have little to no place on Blue, due to item saturation, are suddenly more viable again. Big ticket items, epics, and all the rest, will be far more rare and noteworthy. It would seem to be a waste of the experience just to roll Green into the beta server at the end of its run.

Doesn't really do any good to argue about it, though. We'll find out what their plans are soon enough. But I'm definitely hoping my characters on Green aren't merged into Blue.

*It's closer to 2.5, but whatever. Point still stands.
Don't understand the concern with the economy after the natural timeline has ended. The whole point is to experience the classic timeline. By the end of velious, you've experienced it. There is no use to keep it going, separate, for longer. It is not "classic" to be in velious longer than that, so might as well roll it into blue and start over (or release luclin/custom content). Why have two "post velious" servers with small fragmented populations??
  #8  
Old 09-01-2019, 07:06 PM
GnomeCaptain GnomeCaptain is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
The whole point is to experience the classic timeline.
I consider this notion completely flawed.

When people were playing original release, did they know the timeline?
Did they know what items were to come, and when?

If not, then knowing the timeline is inherently not classic.

Therefore the only way to replicate an experience similar to classic is to not follow a known timeline.
  #9  
Old 09-01-2019, 08:47 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by GnomeCaptain [You must be logged in to view images. Log in or Register.]
I consider this notion completely flawed.

When people were playing original release, did they know the timeline?
Did they know what items were to come, and when?

If not, then knowing the timeline is inherently not classic.

Therefore the only way to replicate an experience similar to classic is to not follow a known timeline.
It's not like we expect to be literally mindwarped into our 13 year old selves again and forget the last 22 years.

We just want to fight over lions and wisps.
Last edited by Jibartik; 09-01-2019 at 08:50 PM..
  #10  
Old 09-02-2019, 09:48 AM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
It's not like we expect to be literally mindwarped into our 13 year old selves again and forget the last 22 years.

We just want to fight over lions and wisps.
Of course not, you can't change the past.

However, could we not do something different? instead of following Classic original EQ timeline, change it.

it wont happen of course since this place was designed around recreating that timeline, but it's an interesting thought!

Familiar game since we know what we know, but new game, with custom content and new timelines and raids and such. Maybe even new character class development! That is a fun thought. (not saying it should happen, but it's fun to think about. You get that sense of wonderment and that joy of NOT KNOWING everything while also feeling comfortable due to the familiarity of a lot of things)
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