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  #51  
Old 06-07-2011, 02:38 PM
baalzy baalzy is offline
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<a name="me5"></a>Q: Has the drop rate on the fungi tunic been nerfed?



A: By anecdotal evidence, yes it has. It does still drop though

http://www.monkly-business.net/forum...ead.php?t=8810

Post made in 2002 which indicates that at some point the drop rate was higher then is seen later in live. This also would suggest that it should be more common then it is now.
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  #52  
Old 06-07-2011, 05:12 PM
Valakut Valakut is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
guys, haven't you figured out how it works yet on p99? if devs want something in that was classic, they're all THIS IS HOW IT WAS IN CLASSIC STFU OR GO PLAY SOMEWHERE ELSE.

if they want something in that was not classic, they just ignore you. you have been ignored. imo it would be nice if they said "yea, but we think it's best for the server in this case to do X.."

i still agree with them though that it would be gay to flood the server with fungi tunics... so there is your answer.
i couldn't of said it better myself. although i appreciate the thread and the investigation that some people did because it provides a player perspective that may have been previously unknown and i think feedback is good in most situations even if its going to be ignored but that is all you can do and move on and enjoy the game for what it does have to offer.
  #53  
Old 06-07-2011, 05:57 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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As of early 2001 the ONLY loot drop listed here was the Tunic on alla. I suppose if the robe was common people would have listed it? But this is pre-pic, and the only loot they list for the mob is the Tunic. And they all say it is the common. I actually was down here in 2000 and Tunic was common. I only remember seeing one staff and robe ever when camping there, got my tunic first king. I understand alla isn't always the most reliable, but again the tunic being the only loot someone listed and the fact they all say it is common. 4 tunics to a robe? Here it is more like 14 robes to a tunic. I think at least one person would have mentioned something about it if in fact tunic was rare...

And I did not cherry pick. I used the wayback machine and some of what others have posted with bold.. maybe a comment or two more. I don't know that this will change anyone's mind, but I'll keep trying. Consider it a bump.

http://web.archive.org/web/200107190....shtml?id=6360 was the link.

Enter this site on the wayback machine, go as far back as you can if the above link doesn't work to the page. http://eqbeastiary.allakhazam.com/search.shtml?id=6360



Quote:
RE: just a thought By: Anonymous
Posted @ Thu, Jun 7th 2:12 AM 2001 Score: Default[2.00]
Because it takes a group of 55+ and 58 or so + melee. King is not always camped either, and doesnt spawn to often. Though the fungi tunic is his common drop
Quote:
King Tactics By: TheloniusMonk,
26 posts
Posted @ Thu, Apr 12th 10:44 PM 2001 Score: Excellent[4.50]
First off getting here is a pain. You can bypass the teleport room out tho.

Get into the Shroom area and move down the hallway to the right. You may or may not have to fight 1-3 roamers.

King and 2 others are on a platform. King spawns in middle.

You can set up opposite from the watery / open area against the wall. Be forewarned that sometimes MOB's will get healed thru the wall, so it is a careful balancing act to avoid fighting to close to roamers or in the wall.

* IF * the King is pulled you must get on him. Do NOT attempt to mez him. Perhaps a 60 Shaman or Enchanter could stop / slow him, we didn't have the luxury.

We had following party:
57 Enchanter
58/59 Bard
56 Paladin (Our tank)
55 Cleric
56 Mage
55 Monk (Yours truly)

Critical that the 55's con everything. Enchanter needed to know because of spell choice.

The Fungal is great for reducing downtime and combined with group / ind Chloro/Regrowth provides nice regen.

We killed King 4 times: 3 Tunics, 1 Robe.

Thelonius Monk
Quote:
Shroom tactic By: MandicusLifescourge, Sage
257 posts
Posted @ Mon, Apr 9th 9:29 AM 2001 Score: Excellent[4.95]
OK, after killing this guy numerous times now I thought I'd help people out with a starting tactic. First of all you need to have a full group of lvl 54+ at least, with some members being closer to 60.

The weakest party I was in that killed this guy consisted of:
55 cleric
56 warrior
54 rogue
59 enchanter
59 shaman (mua)
54 druid

We pulled a mob in front of the king platform and the king came down solo, and everyone promptly turned onto the king. Druid was dumping dd, I was helping with heals, chanter brought down the king's reaver and priest buddy to mez so they would stop chealing him at half.

I suppose if we tashed this guy at 80% hps we could have got a slow off on him without dying, but since we weren't sure what level he was, we thought we should kill him oldschool.

So... if king ph is up when you start here, try pulling a slowed mob by the front of his platform (one with an open ledge). The king or ph should come down solo (dont know why). Then pull away to kill if there is a priest close. Should break camp so that their are just 2 warrior type shrooms on the king ledge and the ph or king.

Try to make sure your enchanter is 57+. At 56 and below things are just too annoyingly difficult because of resists, that you should just concentrate on leveling and pass on king group.

I have to say that the warrior / rogue combo worked pretty good here with the mobs staying on the warrior 95% of the time.

Only other times I've killed king were passing thru on way to trakanon area, so it's not fair to compare as more than one group doesn't constitute a camp.

You might have to evac ej after killing king if you have many adds messed because they will most likely just get you killed. Worked great for the group I was in above. Darn guy dropped a robe for us, Argh heh.

Dropped a fungus covered scale tunic every other time I've been there when he was killed though.


Don't forget to stop by king if you are on your way to jugg/tola/prot area because most of the time he is up from people evacing.

King cons blue at 59, hits for 250ish, paladin type mob. His loh only heals a small amount, so dont worry about having to stun him, just try to put him down fast because his magic resist is little higher than the reavers, so hes very hard to slow. I've been told that king agros on spell casts too much, so might want to wait till he gets down to about 80% before tash, etc.

Good luck with yer fungi and monk twinks folks =)

Mandicus Lifescourge - barbarian Oracle / Zakani 52 iksar disciple / Sleezard 49 warrior -Inny serv
Quote:
Pricey By: Anonymous
Posted @ Sat, May 12th 7:43 PM 2001 Score: Default[2.00]
Sites listed Fungus Tunic as very rare. Players list it as very common. On my server, the tunic sells for around 80k. If it's very common, my 59 enchanter better get in a group and kill that king to twink up my new warrior eh?

[Top]

RE: Pricey By: Anonymous
Posted @ Tue, May 22nd 5:03 PM 2001 Score: Default[2.00]
This is the common drop...but the King is very rare, and the camp is VERY hard to hold
I also went through every patch here from kunark thru velious http://www.tski.co.jp/baldio/patch/19992002.php and could not find any mention of changing loot tables.
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Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
Last edited by h0tr0d (shaere); 06-07-2011 at 06:19 PM..
  #54  
Old 06-08-2011, 01:21 AM
h0tr0d (shaere) h0tr0d (shaere) is offline
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http://web.archive.org/web/200006192...tersrealm.com/ is the main news page.

Quote:
June 17, 2000


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Submitted by Baelish, 4:24 AM




KEEPING EQ EXCITING

Once again the debate has risen on whether heavy experience penalties are really required in order to keep the game exciting.

In this thread a player drew attention to games such as Doom where the atmosphere of the game itself provided more than enough excitement.

Click here for details.

Submitted by Baelish, 3:05 AM




THE FUNGUS THAT NEVER WAS

A large debate has surfaced on the Gameplay Forum regarding the Robe of Fungal Regrowth, which after the last patch no longer has an effect.

The debate first started on whether the Robe ever had an effect to start with and later shifted as to whether it was simply overpowering.

Click here for details.


Submitted by Baelish, 3:00 AM


In talking with Abashi the person states the robe is the rare drop. But the proof lies in when this monk talked about his fungal robe that had FUNGAL REGROWTH. THAT is what made it rare. THAT is why the tunic was common. Because the rare drop was a robe that had clicky regen (not innate) in the form of fungal regrowth as the staff. Read the below conversation that took place between this upset monk and Abashi. I took the liberty of adding Monk and Abashi before the beginning of their statements, click the below link for the exact posting of this dialogue.

http://web.archive.org/web/200011200...p?Article=1750 is the conversation.


Quote:
THE FUNGUS THAT NEVER WAS, JUNE 17, 2000
Source: Everquest Gameplay Forum.

Monk: I logged on my monk all excited after waiting to play for 6 hours today. I try to cast fungal regrowth on myself using my robe and nothing happens. First I said "damn this lag" but on closer inspection the effect: Fungal regrowth has been removed from my robe. It is now blank and does nothing at all. Ok, this robe rocked when I got it but now it's not more than a piece of toilet paper with pretty coloring. A 3 group expedition of 50+ gets the rare drop off a spawn in a hard dungeon and the reward is now basically the same as a Foreman's tunic? I don't get it.

Monk: Was the effect taken away because of any reason? Was it a bug that came with the patch? I ask because it worked perfectly fine the morning before the servers came down.

Abashi : I've asked around here, spoken to everyone with the ability to make or modify items, and can't find any indication that the robe ever had that effect. The closest thing I can guess is that we might have had a bad item export at some time that went live.

Monk: The item was too powerful I suspect and this is their new angle to deal with it, nerf item then plug ears and yell a lot.

Abashi: If I could find anyone here to say "we nerfed it", then I'd tell you that we nerfed it. And yes, if it did have this effect now, we would nerf it, because we wouldn't give this effect to monks.

Abashi: As for the screenshots posted on the other boards, I've also seen screenshots of the a breastplate with Gate that doesn't exist either, so it's not entirely conclusive.

Abashi: So, like I said, I can't find anyone here who can attest to it ever having the effect. It either got on there in a bad export, or someone put it, removed it, and forgot about it.

Monk: So you are trying to tell the Robe of the Living Fungus has no fungal regrowth. Look at the damn NAME!� So many of these have dropped its common knowledge what spell the robe casts.� Next thing you know you'll be telling us Fiery avenger never had particle effects.

Abashi: I'll take your word for it that it was there before. As I said in the two previous posts, it probably had a problem exporting.

Abashi: Regardless what happened, that effect isn't supposed to be assigned to that item, and it won't be coming back.

Monk: Abashi, you can't honestly expect to put a Robe like this in the game that SCREAMS monk only

Abashi: The regen component of that spell is stronger than chloroplast. The snare component is negligible for the monk since they can feign. That's why we wouldn't intentionally give it to a monk.

Sometimes I wonder if Abashi works for Verant or the CIA. Since the Robe of the Living Fungus drops of a rather difficult mob in Seblis, how is it that a 10ac, 4 wis robe is justified in the risk and reward balance?

What is your opinion on this whole saga?� Obviously the item did exist with the Fungal Regrowth spell, and considering its difficulty to obtain within Sebilis was probably worth it.� Is giving Monks a chloroplast effect at high levels very bad considering the fairly impressive bonuses spells on Deepwater or Cobalt?� Or has Verant just got items all wrong from the outset where Kunark is concerned?

Have your say on our Burning Issues forum.� Click here to post.



Return to the main news.


I submit that it was wrong here from the start. The robe should have had a clicky fungal regrowth effect that Verant removed and been the rare drop. NOT some fungal regeneration just like the tunic. FUNGAL REGROWTH, just like the staff! Here on p1999 you simply had it built in, ala the fungal tunic because no one knew better. That is why the robe was the rare drop on live and it was for precisely that reason, that it had a clicky regen. They made a mistake somewhere in adding an overpowered item and removed it quickly. That robe is severely underpowered to drop off the king in Sebilis without an effect and the monk is adamant about what the robe was and heated that Abashi seems to have no definitive answer. Do we honestly believe this player woke up and decided to make up some effect that was on this robe?
Quote:
So many of these have dropped its common knowledge what spell the robe casts.
There is a debate on the gameplay forum about this, with Verant seemingly in deny deny deny mode and then well we would have nerfed it anyway if it did exist. Perhaps they were embarrassed, perhaps they simply failed to communicate. Perhaps they only realized after things were live. And perhaps it was a bad item export that they simply did not notice. Who knows. What does seem apparent is the public was up in arms about it, linking screenshots and debating it on Sony's forum and the company line was "I have no recollection of that Senator."
Quote:
A large debate has surfaced on the Gameplay Forum regarding the Robe of Fungal Regrowth, which after the last patch no longer has an effect.

The debate first started on whether the Robe ever had an effect to start with and later shifted as to whether it was simply overpowering.
Quote:
The item was too powerful I suspect and this is their new angle to deal with it, nerf item then plug ears and yell a lot.
I have no question the robe was nerfed because it was overpowered OR it was as Abashi claims, export miscue.

There were screenshots posted on forums.

Quote:
As for the screenshots posted on the other boards, I've also seen screenshots of the a breastplate with Gate that doesn't exist either, so it's not entirely conclusive.

Note where Abashi says
Quote:
The regen component of that spell is stronger than chloroplast. The snare component is negligible for the monk since they can feign. That's why we wouldn't intentionally give it to a monk.
If the effect was as the fungi tunic, then what snare component is he referring to? Spell, and chloroplast? The effect fungal regeneration was already on the tunics, and MONK useable. If the robe was as the tunic with regards to effects, then why the comments about being overpowered by Abashi? The ONLY way this is overpowered is if it had the fungal regrowth clicky, as the pre nerf staff does. And I submit again, the reason the tunic was common was its poor stats, and the fact the clicky was built in. The rare, and ultra rare items had the CLICKY effect. This is why the tunic was ho hum common. Because the other 2 items were so powerful compared with the clicky effect.
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
Last edited by h0tr0d (shaere); 06-08-2011 at 03:24 PM..
  #55  
Old 06-08-2011, 06:32 AM
Motec Motec is offline
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I dont care for scouring through years of old guild updates and shit. But we ALL know the tunic was common. We're just being shafted.
  #56  
Old 06-08-2011, 11:38 AM
Versus Versus is offline
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There is more than enough evidence here to overturn this. I would just like a definitive answer saying either it's being fixed, or something to the effect of: Server is too top heavy, we don't want Fungi tunics costing 10k a pop.

If for nothing else than to keep me from keeping tabs on this thread.
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  #57  
Old 06-08-2011, 02:13 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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But you have to scour to provide evidence. I don't believe and I would hope we aren't being denied this change merely out of obstinance.

And Phisting, it is not about 'balancing'. The whole idea was to create as close to the truth and as classic as possible without getting stupid. And as far as fungi tunics costing 10k a pop because they are so common look at other rare loot. You see more RFS, more COS, more Tranquil staves, more Blade of the Black dragon Eyes then on live because people knew where to go from day 1. Heck we have a Ton Po's Bo stick of Understanding here which never made it to live. There are going to be more rares available on this server regardless.
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
Last edited by h0tr0d (shaere); 06-08-2011 at 02:22 PM..
  #58  
Old 06-08-2011, 05:46 PM
Asher Asher is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
There is more than enough evidence here to overturn this. I would just like a definitive answer saying either it's being fixed, or something to the effect of: Server is too top heavy, we don't want Fungi tunics costing 10k a pop.

If for nothing else than to keep me from keeping tabs on this thread.
When they completely ruin pretty much all drops in CoM that should be very rare and make them common as dirt I am not going to cry about Fungi Tunics being common. They need to make the king spawn a tad more rare, make king the tough mob he used to be (almost immune to Magic based spells) and make the tunic common.

Tranquil Staff is also way too common on this server. Unfortunately, we cannot prove exact rarity we just have anecdotal evidence.

I know that in all my time on live in CoM, which was over 100 hours total I have never seen a Trance Stick drop. I saw one drop my first day there on this server and I heard more had dropped earlier.

That is some good research Shaere. I had briefly skimmed over that conversation when I was doing my research and didn't think it was relavent but there was some good information in there.

As someone had already said, the Devs obviously have no interest in fixing this drop rate. I am sure at least one of them already knows that the tunic is common, more than enough proof has been provided and we still hear nothing.

We know the fix isn't difficult, what is the hold up?

Asher
  #59  
Old 06-08-2011, 07:33 PM
Enderenter Enderenter is offline
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Originally Posted by Asher [You must be logged in to view images. Log in or Register.]
I know that in all my time on live in CoM, which was over 100 hours total I have never seen a Trance Stick drop. I saw one drop my first day there on this server and I heard more had dropped earlier.
Trance stick is garbage anyways, who cares.
  #60  
Old 06-09-2011, 01:15 AM
Asher Asher is offline
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Quote:
Originally Posted by Enderenter [You must be logged in to view images. Log in or Register.]
Trance stick is garbage anyways, who cares.
On Prexus, it sold for around 8k through out Kunark.

Yea, when the Tranquil Staff is also relatively common I guess Trance stick rarity doesn't matter.

Asher
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