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  #51  
Old 08-09-2019, 11:32 AM
Xulia Xulia is offline
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Quote:
Originally Posted by Pootle [You must be logged in to view images. Log in or Register.]

EDIT:
The more i think about it, the more I come to agree with you Xulia.
What do I get for being right 5 pages ago.
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Last edited by Xulia; 08-09-2019 at 11:33 AM.. Reason: *5 pages ago - new page first post
  #52  
Old 08-09-2019, 11:40 AM
Xulia Xulia is offline
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Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
I dont know why people keep focusing on Kedge, it's in a lake. Granted BB is at sea level, but even still the assumption that a lake on the other side of a zone called Butcherblock Mountains is at or below sea level is dubious.
Butcherblock is at sea level. Crossing into Dagnor's there's a slight incline that leads into a decline, then into the lake, THEN into Kedge Keep. So you're already well below sea level when you zone into Kedge.

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Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
What we can be sure of is that Siren's grotto starts at sea level and goes down. Also, I dont know exactly where ST and DN are, but assuming they are below their respective teleporters, they are good candidates for lowest zone. Hell, the lava pit in NToV might be the lowest point in the game. I dont see any above ground temple there.
But there are numerous staircases leading up in NTOV before you get to the lava pit. The way that WW zones into ToV suggests that since the entrance is in a deep canyon it may be the lowest -- however WW does have an ocean to measure sea level, and the entrance to ToV isn't below sea level.

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Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
As for highest zone it is almost certainly High Keep, have you seen the drop down to EK on the back side of Highpass? If it's not high keep it's probably Frontier Mountains, some of those peaks are above the top of the skybox. Everfrost seems unlikely to me as I suspect it's cold because it's up north, not necessarily high in elevation.
The peaks of Frontier Mountains feasibly reach to the top of the Dreadlands' western glacier, about where the entrance to the "Hidden Valley" is, and the Combine Spires dwarf even those. What's never made sense to me is that the Combine Spires for how ridiculously oversized they are, are only visible from a certain distance. Those things are so huge that even with atmospheric blurring you should be able to see them from The Overthere.
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  #53  
Old 08-09-2019, 12:11 PM
Jimjam Jimjam is offline
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For people saying take a /loc at sea level and then compare /loc at zonelines as you move through the zones to find the 'true' +/- z loc... I'm pretty sure you're going to find that sea level won't be constant.


Could this be evidence for a Round Norrath conspiracy?!
  #54  
Old 08-09-2019, 12:55 PM
Halfcell Halfcell is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Well physically geographically speaking, BB is at sea level as its adjacent to the Ocean of tears... and the approach to DC is pretty flat, maybe +/- 200-400 feet if I was being generous. Then the path through DC zone tunnel is about a -1k foot decline and then the lake, and then kedge, and then kedge is a very vertical zone...

So physically geographically (is that even a thing?) I would say its a very good guess as to the lowest point.

Though the hole is also basically at sea level too hmm :thinking gnome emoji:
I am not sure taking the "as the player walks" way of deciding elevation is necessarily the ideal approach. As an example, the climb up to high pass is clearly shorter than the drop to EK on the other side, so either the ocean is higher in Freeport than in Qeynos, or you gain elevation somewhere in between.

As well Frontier mountains are entered lower on the OT side than they are exited on the LOIO side, so unless the majority of frontier mountains is below the level of the lake of ill omen, which makes little sense, it too would be full of water, I just dont think walking from zone to zone is accurate.

Assuming the planet Norath follows the same basic rules of gravity and geography as our world, as the globe in Skyfire suggests it does, there is a rise in elevation on the approach to a mountain range, even if it seems pretty flat as you stand there and walk around.
  #55  
Old 08-09-2019, 01:11 PM
Xulia Xulia is offline
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Quote:
Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
I am not sure taking the "as the player walks" way of deciding elevation is necessarily the ideal approach. As an example, the climb up to high pass is clearly shorter than the drop to EK on the other side, so either the ocean is higher in Freeport than in Qeynos, or you gain elevation somewhere in between.

As well Frontier mountains are entered lower on the OT side than they are exited on the LOIO side, so unless the majority of frontier mountains is below the level of the lake of ill omen, which makes little sense, it too would be full of water, I just dont think walking from zone to zone is accurate.
Lake of Ill Omen used to be the connecting hub between Veksar -- misnomered in earlier lore and the Wiki as Varnek - and Cabilis as they were likely both trading hubs for the Sathirian empire back in its hayday. Veksar then sank into the ground that became the Lake of Ill Omen due to a curse. The Lake of Ill Omen would also be seen as a freshwater source since it is not fed from the sea. Most of the water in LOIO comes from a pool of water running downhill from the FV zoneline -- possibly the result of a sinkhole collapsing and exposing an underground well. The Iksar may have contributed this natural occurrence to a "curse", or maybe Veksar really was cursed and this lake appeared and swallowed the city. Because magic. Either way, LOIO is definitely not at sea level and sits at a middling height compared to FM.

It's also possible that LOIO is a tarn and the ice in the Dreadlands used to cover a much larger region of Kunark in ancient times.
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  #56  
Old 08-09-2019, 02:14 PM
Halfcell Halfcell is offline
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Quote:
Originally Posted by Xulia [You must be logged in to view images. Log in or Register.]

It's also possible that LOIO is a tarn and the ice in the Dreadlands used to cover a much larger region of Kunark in ancient times.
This is probably the most likely answer, and was my original assumption, point being that if the valleys of FM are below LOIO, and it was filled by glacial melt, the frontier mountains would be a lake too at least to a depth of the height of the zone out to OT. The only sensible conclusion is that ALL of FM is actually above LOIO and the devs were just better at computer science than geology and geography.
Last edited by Halfcell; 08-09-2019 at 02:17 PM..
  #57  
Old 08-09-2019, 03:00 PM
Jimjam Jimjam is offline
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Could be both were tarns, turned lakes, but silted up after the ice retreated. The earthworks of creating a large city caused a compacting or other interruption of the silt in what was to become the LOIO, which then displaced groundwater, causing it to rise up from the spring that feed the water that ended up on top of the lake and flowing down into the sea by the port.
  #58  
Old 08-09-2019, 03:04 PM
Xulia Xulia is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Could be both were tarns, turned lakes, but silted up after the ice retreated. The earthworks of creating a large city caused a compacting or other interruption of the silt in what was to become the LOIO, which then displaced groundwater, causing it to rise up from the spring that feed the water that ended up on top of the lake and flowing down into the sea by the port.
This is more likely than a "curse" causing a whole lake to appear and a city to sink. Also possible historical revisionism by later emperors (Rile wasn't too fond of daddy Venril) to explain why they wouldn't rebuild Veksar considering there was ample time to do so between the rise and fall of the Sathirian Empire.

Say what you will about the Iksar, but even when sunken into a lake and driven from their capitol, most of their buildings remained. Civil engineering is apparently one of their strong suits. Looking at you aqueducts of Sebilis.
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  #59  
Old 08-09-2019, 03:10 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
I am not sure taking the "as the player walks" way of deciding elevation is necessarily the ideal approach. As an example, the climb up to high pass is clearly shorter than the drop to EK on the other side, so either the ocean is higher in Freeport than in Qeynos
lol well ya got me there [You must be logged in to view images. Log in or Register.]

Maybe the planet look like this

[You must be logged in to view images. Log in or Register.]

NORRATH NOT ROUND OR FLAT OH NO
Last edited by Jibartik; 08-09-2019 at 03:14 PM..
  #60  
Old 08-09-2019, 03:34 PM
Naethyn Naethyn is offline
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Since no one else seems to understand how this competition will work. I will start it off.

[You must be logged in to view images. Log in or Register.] is the negative to beat.

Screenshots or it didn't happen.
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