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  #51  
Old 04-13-2011, 03:49 PM
Massive Marc Massive Marc is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
No. Its not. The majority of people play P99 to return to times when things were difficult. If they wanted a game where the CR was easy, they'd go play WoW. It truely is the little things that ARE difficult that make classic Everquest the MMO that other MMOs just cannot live up to.
Yah, because corpse retrieval is the ground breaking deal maker for people to play Everquest. That's why it was voted OUT on Fippy, right ?

GTFO.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #52  
Old 04-13-2011, 04:16 PM
Kraftwerk Kraftwerk is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Yah, because corpse retrieval is the ground breaking deal maker for people to play Everquest. That's why it was voted OUT on Fippy, right ?

GTFO.
The people on Fippy also cried to the GMs and had three Lady Vox spawned, one for each raid. I wouldn't use them as one of your references.
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  #53  
Old 04-13-2011, 04:33 PM
Massive Marc Massive Marc is offline
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My point still stands, no one but you likes CR. It was voted OUT by the largest population of Everquest players.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #54  
Old 04-13-2011, 04:41 PM
One Tin Soldier One Tin Soldier is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
You are looking at corpse retrieval the wrong way. A CR is:
1) A crappy experience that takes way too long to be over and involves jumping through too many hoops.
2) An experience that when avoided by some miracle (gogo CC!, joining the purple CH club, etc.), makes that miracle THAT much more spectacular.

I'm not going to argue that the CR sucks, but if you keep pulling the bad apples off of the tree, eventually you won't even have good ones left to eat.
I agree.

Corpse retrieval sucks because it's supposed to suck. Nobody likes doing corpse runs and that's the whole point.

Imagine that the devs caved in to people who don't want CR's or experience loss or any other unpleasantness. What would the game be like? Your group gets wiped and you respawn next to your bodies with a 10 minute immunty and no experience loss so you can loot up and get rebuffed and back into the fighting with no hassle, wouldn't that be great?

No, I don't think it would be. When a fight is touch and go there would be no tension or excitement or fear. There would be no rush of relief when you do pull your butts out of the fire. If you die it would be /shrug and right back at it.

I mean, sure, it would be more convenient. But it would also make the game incredably boring. Let's be honest here, the only real excitement when you are grinding out experience comes in those moments when things are going wrong and then it's only exciting because dying is unpleasant. Take that away and what's left? They might as well but in a /level command to let us all jump to max level and then we could all quit and they could shut down the server.
  #55  
Old 04-13-2011, 04:58 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I agree.

Corpse retrieval sucks because it's supposed to suck. Nobody likes doing corpse runs and that's the whole point.

Imagine that the devs caved in to people who don't want CR's or experience loss or any other unpleasantness. What would the game be like? Your group gets wiped and you respawn next to your bodies with a 10 minute immunty and no experience loss so you can loot up and get rebuffed and back into the fighting with no hassle, wouldn't that be great?

No, I don't think it would be. When a fight is touch and go there would be no tension or excitement or fear. There would be no rush of relief when you do pull your butts out of the fire. If you die it would be /shrug and right back at it.

I mean, sure, it would be more convenient. But it would also make the game incredably boring. Let's be honest here, the only real excitement when you are grinding out experience comes in those moments when things are going wrong and then it's only exciting because dying is unpleasant. Take that away and what's left? They might as well but in a /level command to let us all jump to max level and then we could all quit and they could shut down the server.
They have a name for that. It's called: Bad Game Design.

ROFL, I can't... I don't believe CR is the reason people come to play Everquest, or that it even enters in to their mind. I also disagree that the only excitement involved in grinding exp is, the chance you might have to do a hour long corpse run. The excitement for ME, is a chance at loot, being able to learn my character better, enjoying the group experience. Basically everything BUT corpse runs.
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #56  
Old 04-13-2011, 05:24 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I agree.

Corpse retrieval sucks because it's supposed to suck. Nobody likes doing corpse runs and that's the whole point.

Imagine that the devs caved in to people who don't want CR's or experience loss or any other unpleasantness. What would the game be like? Your group gets wiped and you respawn next to your bodies with a 10 minute immunty and no experience loss so you can loot up and get rebuffed and back into the fighting with no hassle, wouldn't that be great?

No, I don't think it would be. When a fight is touch and go there would be no tension or excitement or fear. There would be no rush of relief when you do pull your butts out of the fire. If you die it would be /shrug and right back at it.

I mean, sure, it would be more convenient. But it would also make the game incredably boring. Let's be honest here, the only real excitement when you are grinding out experience comes in those moments when things are going wrong and then it's only exciting because dying is unpleasant. Take that away and what's left? They might as well but in a /level command to let us all jump to max level and then we could all quit and they could shut down the server.
you mixing apples and oranges here.
No one said remove Xp penalty on death or add 10 min Immune timer, or re-spawn right outside where you killed.
The talk was about CR ONLY - which is dumb.
You can argue all you want that it adds difficulty to the game, but what it adds in reality is a time-sink full of frustration

It doesn't make say killing Nagafen any more difficult, it only makes it running back every time more annoying.
  #57  
Old 04-13-2011, 05:35 PM
beaon beaon is offline
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Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
PoP definitely seemed to me to be the golden age of EQ raiding and inter-class balance.
I would argue that you weren't in a good raiding guild in vellious. But you'd prolly say I was wrong.

As far as raid entertainment goes Vellious raid encounters were top notch. There is nothing in POP that was any more entertaining or more fun. If anything it was just more mind nullifying, boring, and headbashingly annoying.
  #58  
Old 04-13-2011, 05:38 PM
beaon beaon is offline
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To those who want to go past vellious perhaps you could figure out a to have your char's copied to another server starting at luclin. But I for one am here because this is EQ Classic ending at vellious. I hope it stays that way.

And to the dude arguing against CRing. One of the things that made EQ stand out was the risk factor involved in so many aspects of the game. Wowifying it didn't add to EQclassic. It took it away. You may argue tthat it was an improvement but as I stated before that is a different game. Not what classic EQers generally look for.
  #59  
Old 04-13-2011, 05:40 PM
azeth azeth is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
As far as raid entertainment goes Vellious raid encounters were top notch.
Except for AoW's incredible pwning ability the bulk of these encounters were tank n spank + resists. EQ definitely stepped up the fights during raids in PoP imo.

Velious was still the best expansion, just sayin.
  #60  
Old 04-13-2011, 05:41 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Except for AoW's incredible pwning ability the bulk of these encounters were tank n spank + resists. EQ definitely stepped up the fights during raids in PoP imo.

Velious was still the best expansion, just sayin.
To bad you wont be playing it :/ OR WILL YOU....
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
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