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Old 11-27-2018, 05:03 AM
Tethler Tethler is offline
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Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
Not at all. It is the best solution for a healthy server.
People only being able to go after targets 2 weeks every month? Yeah, that would never fly.
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Old 11-27-2018, 06:47 AM
Vianna Vianna is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
People only being able to go after targets 2 weeks every month? Yeah, that would never fly.
It would be the perfect balance for everyone and cause less work for server staff in general in policing it. I don't care how selfish people are. That is a discussion for another thread.
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Old 11-27-2018, 03:08 AM
Nexii Nexii is offline
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GM enforced rotations are not a good idea. People will just park alts in the guilds that are rotating to avoid the restriction. So basically mains get deferred over alts.
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Old 11-27-2018, 04:27 AM
Vianna Vianna is offline
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Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
GM enforced rotations are not a good idea. People will just park alts in the guilds that are rotating to avoid the restriction. So basically mains get deferred over alts.
False. GM's can check pretty easily as to who owns characters. There has already been the type of rotation on this server before that I mentioned. It was called Class R. It took very little GM involvement except for them to have a page as to which class could currently kill the mob.
  #5  
Old 11-27-2018, 06:22 AM
deezy deezy is offline
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Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
It was called Class R.
class r didn't work
  #6  
Old 11-27-2018, 06:48 AM
Vianna Vianna is offline
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Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
class r didn't work
It worked for over a year. But this is nothing like that anyway. That was just an example.
  #7  
Old 11-27-2018, 09:41 AM
Nitsude Nitsude is offline
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Class C, Class R, and FFA system wasn't a great system for Kunark due to content drought, but it might be worth a revisit for Velious.

It would be a big undertaking. A lot more content to rotate at varying difficulty levels. Smaller guilds taking spots on the Class R rotation and then helping each other with their kills would have to be addressed.

I doubt it would ever be done again, but it was probably the best attempt at allowing the most people to enjoy raid content.
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  #8  
Old 11-27-2018, 06:52 AM
Endonde Endonde is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
class r didn't work
Wut? Class R worked pretty well in terms of allowing the masses to experience content.

The class system had its issues but it was far better than the current system. It gave casuals realistic chances to kill dragons, while saving neckbeards from their greed by removing a third of the windows they had to cover.

You cant fully fix the raid scene on p99 anymore it's just gone too far, but the class system is a decent attempt at creating a solution for two very different playstyles.
  #9  
Old 11-27-2018, 09:35 AM
evilkorn evilkorn is offline
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Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
False. GM's can check pretty easily as to who owns characters. There has already been the type of rotation on this server before that I mentioned. It was called Class R. It took very little GM involvement except for them to have a page as to which class could currently kill the mob.
But people still double dipped between classes with alts in different guilds. They even swapped around for FFA's depending on fte. That was with (former) staff approval. I'm sure it wasn't a large scale problem but it did happen.
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  #10  
Old 11-27-2018, 10:35 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by evilkorn [You must be logged in to view images. Log in or Register.]
But people still double dipped between classes with alts in different guilds. They even swapped around for FFA's depending on fte. That was with (former) staff approval. I'm sure it wasn't a large scale problem but it did happen.
To be honest I prefer character by character association with guilds, rather than players belonging to guilds.
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