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  #1  
Old 10-20-2018, 07:32 PM
Asteria Asteria is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's easily Wizard for PvE play. The so-called "masters of magical damage" do subpar DPS and are incapable of actually burning down a blue-con mob quickly on their own at the higher levels. On top of that, if you want to improve your efficiency, then you have to click Mana Robe inbetween each meditate tick and then reapply the Epic shield every 13/14 clicks, just to be able to achieve this subpar DPS. It's very annoying, for underwhelming payoff. The class also lacks utility outside of that and is incapable of soloing relevant high-end content (anything that summons = you lose). Yes, ports are a needed game function, but it's not exciting and that role can just be played by alt characters for the most part.
Poor wizards...I'm surprised they don't "accidentally" port people to Plane of Hate more often. [You must be logged in to view images. Log in or Register.] Spell AAs like increased crits made nuking so much more fun for many classes, but especially wizards.

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Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
This is all matter of opinions but I'll give my 2 copper...

Cleric

Everyone has different things they can do in different situations. Of those cleric is the most like limited.

Yes a cleric can CC rather well with roots and stun command. But so can all of the other priests and casters with root (sorry mage). And in a group situation once a camp is broken the cleric doing or even helping with CC is usually very minimal.

The better gear your melee and tank has the less work a cleric does. The gear levels on p99 are so much higher than what the game is balanced for at almost every level bracket that even at 58 I find my cleric just casting celestial or remedy to top someone off just to prevent me from reaching 100m (wasting Mana if not medding)

Solo wise cleric is just awful pretty much a waste of time. Basically in the high 50s it means spending an entire Mana bar to kill 1 con blue or light blue.

Gear upgrades. Aside from some clickies and resists mostly just means a bigger Mana pool. Barely relevant in group content and only relevant in a few raid bosses or if your doing a raid boss with a few less clerics in the chain. Overall not much to look forward too.

Group content. People want clerics for alot of normal camps and a few plat camps, sometimes to pair with enchanters. However on the high end alot of times a good torpor shaman can completely replace the need for a cleric.

Raid content. Hit CH macro sit and eat mod rods. A requirement for raids but that's about it

High end.. gearing up a cleric extends your length in a CH chain, doesn't do much for your group or solo play. Other classes can raid just fine and get much bigger benefits from raid gear in terms of their raid role, group role and solo play
I've always felt cleric may be great if you love to chat or multi-task play EQ when not in a dire or tough combat situation.

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Originally Posted by Check12345 [You must be logged in to view images. Log in or Register.]
TBH mage soloing in sol/guk was a fun challenge compared to an enc or nec.

You don't have the enc/nec swiss army knives, it's all about the pet, and chaining pets to break camps was certainly not boring to me. Some truly epic battles were fought for sure.
Mr. Miyagi would totally agree with this. For Example, taking on multiple guards in Highhold keep in the 20s and early 30s with doing some extra damage and shielding the pet/burning 1 guard down by being in melee range with fire DS on himself(as well as pet) and some decent +hp gear and always having the self-only HP regen "armor" shield buff on certainly
can make a magician much more interesting and less boring. You don't have to chain fire pet 100% of the time solo (especially before lvl 30) when there is almost nowhere to run around or you don't have root nets yet or just don't want to use them.

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Originally Posted by Servant [You must be logged in to view images. Log in or Register.]
Leveling, I'd say druid has been the most boring. In part that's because I haven't played either of the top contenders, Wizard and Rogue. In part that's because I don't particularly care to solo usually. In groups all you do as a druid is help get people to the hunting spot, sit there, buff people, cast the same heal periodically, and port people out afterwards.
Servant, have you not been in any groups on your druid where you can provide DPS with nuke or DoTs or ghetto CC with snare/root? BTW I'm curious: wot are good grouping areas that druids can utilize a strong charmed animal pet?

Personally, I'd vote for wizard, cleric, & magician being the most boring overall to the most people. I'd also rank dps monk pretty high if you almost never get to do fun pulls or tank.
Last edited by Asteria; 10-20-2018 at 07:36 PM..
  #2  
Old 10-12-2018, 05:14 PM
tsuchang tsuchang is offline
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The most boring class was History with Mrs. Gagliardy.
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  #3  
Old 10-12-2018, 05:18 PM
azeth azeth is offline
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Originally Posted by tsuchang [You must be logged in to view images. Log in or Register.]
The most boring class was History with Mrs. Gagliardy.
history was my fav :\ mrs gag was a cow though, true
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  #4  
Old 10-12-2018, 05:52 PM
Gozuk Gozuk is offline
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Bards. No double attack ROFL
  #5  
Old 10-12-2018, 06:46 PM
Ashintar Ashintar is offline
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Cleric by far, especially if you're raiding.
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  #6  
Old 10-12-2018, 07:44 PM
Servant Servant is offline
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Originally Posted by Ashintar [You must be logged in to view images. Log in or Register.]
Cleric by far, especially if you're raiding.
I just don't get that. Druids have 1 spell to cast for healing, plus a buff or 2 that adds regen. Clerics have CH, Remedy, Divine Light, Celestial Elixir, Mark of Karn, Word of Restoration, and Heroic Bond as healing options alone, along with a better root and amazing stuns. Druids do 2 things on a raid - buffs and spot heals, and spot healing is not nearly as much of a pressure cooker as being in a CH chain, where literally a 1 second delay in your cast could mean the entire raid wipes, with the blame clearly attributable to the fail cleric.

To each their own I guess, but it really puzzles me that anyone would claim it's more fun to main heal as a druid. I've seen many a cleric that seemingly only used CH and the occasional remedy on caster, and that would be boring, but that's a self-limitation, not an intrinsic limitation of the class.
  #7  
Old 10-16-2018, 02:24 AM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Servant [You must be logged in to view images. Log in or Register.]
I just don't get that. Druids have 1 spell to cast for healing, plus a buff or 2 that adds regen. Clerics have CH, Remedy, Divine Light, Celestial Elixir, Mark of Karn, Word of Restoration, and Heroic Bond as healing options alone, along with a better root and amazing stuns. Druids do 2 things on a raid - buffs and spot heals, and spot healing is not nearly as much of a pressure cooker as being in a CH chain, where literally a 1 second delay in your cast could mean the entire raid wipes, with the blame clearly attributable to the fail cleric.

To each their own I guess, but it really puzzles me that anyone would claim it's more fun to main heal as a druid. I've seen many a cleric that seemingly only used CH and the occasional remedy on caster, and that would be boring, but that's a self-limitation, not an intrinsic limitation of the class.
Druids have pets and have strong aggro spells. They're pullers. Change my mind.
  #8  
Old 10-16-2018, 03:32 PM
Servant Servant is offline
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Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
Druids have pets and have strong aggro spells. They're pullers. Change my mind.
Druids are mediocre pullers compared to a ranger or bard outside, and they suck at pulling in dungeons where harmony doesn't work. Nature Walker's Behest is like a wimpy dot at best, and their charm only works situationally, many of the best places to hunt, like the whole chain from MM to CoM to KC to Seb, won't have anything for them to charm. They can do amazing things with the dogs in Chardok and that would indeed be fun. A cleric that's trying to do so will take aggro from a druid all day long, it's not even a contest. Stun & blind are SOOOOO much more effective as aggro spells than anything a druid has. Clerics get a pet too, and though it's as situational as the druid bear, it really can dish out a lot of damage if you deploy it correctly, by buffing it so it can withstand a hit, and chaining it out to extra mobs besides the first one you cast it on. I've had at least a couple fights where I probably did 30% of the total damage to a group-target mob with the hammer, because the group was sustainable but had no dps to speak of.

Whether you'll be convinced or not remains up to you, though please note that you've moved the goalposts on me, since I was comparing the various tools & techniques for being a main healer between druids and clerics. I've played Cleric to 60, and druid to 57, so I do have plenty of personal experience with both.
Last edited by Servant; 10-16-2018 at 03:37 PM..
  #9  
Old 10-16-2018, 04:09 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Servant [You must be logged in to view images. Log in or Register.]
Druids are mediocre pullers compared to a ranger or bard outside, and they suck at pulling in dungeons where harmony doesn't work. Nature Walker's Behest is like a wimpy dot at best, and their charm only works situationally, many of the best places to hunt, like the whole chain from MM to CoM to KC to Seb, won't have anything for them to charm. They can do amazing things with the dogs in Chardok and that would indeed be fun. A cleric that's trying to do so will take aggro from a druid all day long, it's not even a contest. Stun & blind are SOOOOO much more effective as aggro spells than anything a druid has. Clerics get a pet too, and though it's as situational as the druid bear, it really can dish out a lot of damage if you deploy it correctly, by buffing it so it can withstand a hit, and chaining it out to extra mobs besides the first one you cast it on. I've had at least a couple fights where I probably did 30% of the total damage to a group-target mob with the hammer, because the group was sustainable but had no dps to speak of.

Whether you'll be convinced or not remains up to you, though please note that you've moved the goalposts on me, since I was comparing the various tools & techniques for being a main healer between druids and clerics. I've played Cleric to 60, and druid to 57, so I do have plenty of personal experience with both.
I understand you were comparing them as healers, and I agree with you for the most part in that regard. Your analysis is valid for grouping. My contention is that at end game, they aren't healers. They should be a part of raid pull teams, and I'm the sort of person who finds that fun.

I will challenge your assertion that druids don't have good aggro spells compared to stun/blind. Try out Flame Lick some time.
  #10  
Old 10-13-2018, 07:00 AM
Obeast44 Obeast44 is offline
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Notice, nobody said Shaman....that class is a keyboard/mouse killer.
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