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#1
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groovy. you're welcome to add links to this thread for any changes you make. i would indeed be happy to try them all out for myself.
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#2
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Sorry for double post. 2nd post was cause I didn’t know there was a waiting period for de members to post.
I’ll post the changed file later when I get time tonight. | ||
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#3
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#5
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thats really cool
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#6
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I'm having a ton of trouble figuring out how to get the transparency tint as dark as I'd like. If I use the qqui solution of switching to a black texture and then changing the alpha I lose details like the lines and icons on the group window
Are there values for the transparency stored somewhere in the .xml files? I changed wnd_bg_dark/light_rock.tga from RGB 0/0/0 to 1/1/1 and it slightly darkened the backgrounds, but about half as much as I wanted. Please send help. This stuff is frustrating. Edit: Swapping to my character that uses Vert UI, I notice the transparency slider works for the transparent parts without changing the other assets while being able to go as dark as I'd like. I wonder what about qqui and rustle ui is different that this is not the case. Will continue hitting things with a bone because I am a caveman. | ||
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Last edited by Ashenden; 05-21-2019 at 06:18 PM..
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#7
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Quote:
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#10
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So i am not computer savvy but i copy paste well. I use Rustle UI and love it. On one toon I have an extra vertical set of hot key spots. My other toons only have the default one that has the bags attached. How do I add another. I know Shift 2 will switch but i want it always up. got any ideas?
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