![]() |
|
#51
|
||||
|
Quote:
If you want instanced dungeons or something, there are a number of games out there that offer that. This is CLASSIC EVERQUEST. It's an open world game. You have to talk to people and/or compromise sometimes. The "don't be a douche" guideline is really all that should be necessary most of the time. | |||
|
|
||||
|
#52
|
|||
|
-trys to hold back laughter-
red is here for you if you need a shoulder to cry on friends | ||
|
|
|||
|
#53
|
||||
|
Theoretically speaking there are 5 camps in crypt (duke, hiero, baron, harbinger, and caretaker) and 2 in emp (emp and blood). So you could have 7 different people or groups camping each spot.
Did I win?
__________________
Quote:
| |||
|
|
||||
|
#54
|
||||
|
Quote:
| |||
|
|
||||
|
#55
|
||||
|
Quote:
That's the big take away.
__________________
| |||
|
|
||||
|
#56
|
|||||
|
Quote:
__________________
Quote:
| ||||
|
|
|||||
|
#59
|
|||
|
Being a social game, playing alongside hundreds of other people, the best rule is "don't be a douche". Another rule is "play smart".
Like a few months ago in South Karana someone was killing the gnolls at the spires. Someone else came in and set up camp too, and an OOC fight started. Is it their Right to camp a spire? Yes. Should they do it? No, as they are now splitting the exp, and there are plenty of other places to go where they wouldn't have to. | ||
|
|
|||
|
#60
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|