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#1
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Greater Healing for Cleric is 300. Cast time on VP Staff is 7 seconds. Recast time is 0 (being a clicky). Cast time on Torpor is 6 seconds. Recast time is 6 seconds. Torpor costs 200 mana, VP staff is 0 mana. If you got super lucky and Torpor landed less than 1 second before a server tick it would take ~23 seconds to heal for 1200 (6 sec cast) + (3 * 6 sec ticks). If you got unlucky and torpor landed right after a server tick it could take up to ~30 secs (6 sec cast) + (4*6 sec ticks). This is of course not taking into consideration potential fizzles (which being a clicky VP staff can't fizzle) The correct math is: VP Staff: 300*4=1200 in 28sec for 0 Mana Torpor: 300*4=1200 in ~23-30sec for 200+ Mana (depending on fizzles) Plus:
I also have the option of dropping a Celestial Elixir for 300 mana and then VP staff spamming to get ~100% more healing than torpor for 50% more mana. Since VP staff is mana-free and not subject to fizzles. I can duo/trio/small group the same mobs that would require slow + torpor on my shaman to duo/trio/small group without slowing (and having to worry about getting screwed over by RNG with slow resists).
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♦♦ Nikkanu (60 Dark Elf Cleric) ♦♦ ♦♦ Psychoactive (60 Ogre Shaman) ♦♦ ♦♦ Recycling (60 Iksar Necromancer) ♦♦ ♦♦ Silentblade (60 Dwarf Rogue) ♦♦ ♦♦ Yourack (60 Human Monk) ♦♦ ♦♦ Bargains (EC Mule) ♦♦ | |||
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Last edited by Nikkanu; 05-07-2018 at 10:52 PM..
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#2
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I just recently got the enchanter charm staff, and that’s another pretty broken item - though less broken than either the necro or cleric staff. Mana-free no-spellgem charm up to level 49 mobs is pretty sick. | |||
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#3
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#4
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I'd be curious to see how many extra torpor ticks someone could get in a 10 minute fight, I haven't tested it myself but odds are it would be pretty rare. I played my shaman pretty extensively in kunark and didn't notice it that often.
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♦♦ Nikkanu (60 Dark Elf Cleric) ♦♦ ♦♦ Psychoactive (60 Ogre Shaman) ♦♦ ♦♦ Recycling (60 Iksar Necromancer) ♦♦ ♦♦ Silentblade (60 Dwarf Rogue) ♦♦ ♦♦ Yourack (60 Human Monk) ♦♦ ♦♦ Bargains (EC Mule) ♦♦ | |||
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#5
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__________________
♦♦ Nikkanu (60 Dark Elf Cleric) ♦♦ ♦♦ Psychoactive (60 Ogre Shaman) ♦♦ ♦♦ Recycling (60 Iksar Necromancer) ♦♦ ♦♦ Silentblade (60 Dwarf Rogue) ♦♦ ♦♦ Yourack (60 Human Monk) ♦♦ ♦♦ Bargains (EC Mule) ♦♦ | |||
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#7
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It listed 270 as the max heal for Greater Healing. Quote:
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Also Alteration specialization makes it only cost ~185 mana. 100 seconds = Torpor(4800hp), Staff(4200hp) And i'll repeat because you didn't seem to understand the first time I said it. You can continue casting spells once torpor lands, you're locked out of casting other spells using the staff. I think you need to spend more time in game, you're getting soft. And i'm not sorry that the staff you have on your magelo isn't as godlike as you make it out to be. --- My money is still on leatherfoot raider cap most op item in the game. People can go on and on about puppet strings,. but puppet strings do not cheat death. And if you're dead it doesn't matter what clickies or gear you have.
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Last edited by Baler; 05-08-2018 at 06:53 AM..
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#8
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The OT hammer is the most OP game breaking item. It is by far the primary reason that druids and wizards aren't considered viable in dungeon groups because melee can just hammer out when the group is done. Nerf the hammer MQ and druids and wiz have a place in groups like was intended.
This by far should be the next Nerf to bring back the classic feel. | ||
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#9
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Also Hadden's earring should be No Drop. ..I may be biased. *Edit: as well as slightly off topic | |||
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#10
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Next consider puppet strings. Think of how fundamentally different they can make a Cleric. | |||
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