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#1
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On live i recall a few guilds locking down the planes so no other guild were able to go up. Got to the point where the GM got annoyed and disbanded one of them. Fennin Ro server. I think the guild was called Seekers of Norrath, T'Kagi, Mythical Synergy?
As time went on would downsize to 2 guild competing for everything on separate time zones during the kunark/velious era. The Mystical Order vs Order of Redemption (Defenders of Akanan) and Zenith Sage vs Sacred Fyre. Heaps of other sub guilds competing as well, at least 10+ Overall, Fennin Ro Live work exactly like how things work on P99, cutthroat and ruthless. Everything heavily camped so there isn't much difference if you compare. Probably twice as much population as p99 so was worse | ||
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#2
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tbh rotations defeat most of the reason i play mmos in general: competition in an rpg setting. even when you lose the race, it's still a good time.
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#3
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Quote:
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#7
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I guess it remains to be seen if Kunark mobs will be a race or if people are just going to set-up shop waiting hours/days for the bosses to respawn (ie: not a race).
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#8
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Considering you can get faction for all but trakanon im sure the guild the last killed said mob will just keep a character with faction set up sitting there for 7 days
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#9
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On Innoruuk once there were several guilds capable of breaking into Hate and Fear there was a 'Guild Summit' meeting and an orderly rotation was agreed and more or less adhered to.
I always thought it was great to have agreements in place. It was bad enough to spend five or six hours or whatever it was we used to take to get ready for a boss, let alone if you had to keep recovering from wipes from other guilds operating in the same zone. My interest is competing against the game, not other players, otherwise I would have joined a PvP server | ||
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#10
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Quote:
Everything else was a complete clusterfuck; purely might makes right. There was so much drama over dragons and guild trains in the beginning, and that set the tone for Kunark. I remember it dying down around Velious, especially for zones like ToV since progression there was linear and people didn't want to leapfrog or be leapfrogged. | |||
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