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  #1  
Old 03-07-2018, 04:48 PM
Teako Teako is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Probably tomorrow I will post a comprehensive drop history on near all raid mobs. I expect that to have some impact. Every loot table will show odds for each item as well as how many drops per kill.

In regards to Dain, I at least came across 2 versions during loot table research: 'Weak Dain' and I think he was called '425 Dain'. Something about some versions would have a low max hit, but others would either hit or bash for 425 or something extremely fast. Not sure what the 3rd version may be. In that regard, there should at least be 2 different Dain's spawning. I never raided on P99 much to know much about how those encounters work on P99.

Keep in mind I'm not on the dev team, some of these things you mention would require me to do some coding. Stuff like Knight defense has been established and acknowledged, but something is wonky that they just need to hopefully figure out at some point.
Dain has 3 different versions.. One can bash, one hits as if he's using frostreaver - regardless of using frostreaver or not -- and one hits as if he's dual wielding, regardless of dual wielding or not with a higher max hit.

NTOV dragons should be consistently dropping 3-4 items, and on average drop 1-2.. That is a game-breaking huge issue imo, that should deserve top-tier respect when approaching non-classic bugs... even from non-raiding players.

If Zeriphra's Dagger of Blood is supposed to be 11/17 with Feast of Blood (which it never had in any iteration.. dunno how that even happened..) - then Gharn's Rock of Smashing should be 6/13. They are updated the exact same patch.

Another drastic over-sight considering that Gharn's is currently the strongest item in the game at 16/19 while proccing the unresistable Strike of the Chosen. It's updated the SAME patch that Zeriphra's Dagger of Blood becomes Mrylokar's Dagger of Vengeance.. yet we have one and not the other.

Either Gharn's should be the nerfed pre-chardok/luclin patch version, or Zeriphra's should be Mrylokar's Dagger of Vengeance.. They're both from the same patch series, yet one is the garbage, while one best-in-game.. Not to mention Vulak consistently dropping 2 items, when there is over-whelming evidence to support it being 4 every kill consistently for years..

Primal Brawlstick should be 45/44 with avatar.. The stats currently held by the Priceless brawl stick, yet the Primal one remains terrible.

Pet exp mod (-50% exp on mobs that your pet out damages you on) was removed before velious even came out.. but two years into velious, pet classes still getting screwed..

Or you could dedicate the time to finding a working AC solution, because at current AC on p99 is a broken stat with no value borderline at all.. Same with MR -- two huge game mechanics are just flat out not working.

Why focus time/energy at all onto petty shit like goblin ears giving level 20's too much exp, and forcing them to group when there's huge glaring server issues? In my opinion, your time/researching talents could be well, well spent twards the genuine betterment of the community -- instead of bizarre nit-picky things.

I'm not trying to be shitty, I'm just saying the squeaky wheel gets the grease when it comes to fixing past updates.. and there's some that could really benefit a lot of the server.. nerfing goblin ear exp isn't one of them.
  #2  
Old 03-07-2018, 05:27 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
Dain has 3 different versions.. One can bash, one hits as if he's using frostreaver - regardless of using frostreaver or not -- and one hits as if he's dual wielding, regardless of dual wielding or not with a higher max hit.

NTOV dragons should be consistently dropping 3-4 items, and on average drop 1-2.. That is a game-breaking huge issue imo, that should deserve top-tier respect when approaching non-classic bugs... even from non-raiding players.

If Zeriphra's Dagger of Blood is supposed to be 11/17 with Feast of Blood (which it never had in any iteration.. dunno how that even happened..) - then Gharn's Rock of Smashing should be 6/13. They are updated the exact same patch.

Another drastic over-sight considering that Gharn's is currently the strongest item in the game at 16/19 while proccing the unresistable Strike of the Chosen. It's updated the SAME patch that Zeriphra's Dagger of Blood becomes Mrylokar's Dagger of Vengeance.. yet we have one and not the other.

Either Gharn's should be the nerfed pre-chardok/luclin patch version, or Zeriphra's should be Mrylokar's Dagger of Vengeance.. They're both from the same patch series, yet one is the garbage, while one best-in-game.. Not to mention Vulak consistently dropping 2 items, when there is over-whelming evidence to support it being 4 every kill consistently for years..

Primal Brawlstick should be 45/44 with avatar.. The stats currently held by the Priceless brawl stick, yet the Primal one remains terrible.

Pet exp mod (-50% exp on mobs that your pet out damages you on) was removed before velious even came out.. but two years into velious, pet classes still getting screwed..

Or you could dedicate the time to finding a working AC solution, because at current AC on p99 is a broken stat with no value borderline at all.. Same with MR -- two huge game mechanics are just flat out not working.

Why focus time/energy at all onto petty shit like goblin ears giving level 20's too much exp, and forcing them to group when there's huge glaring server issues? In my opinion, your time/researching talents could be well, well spent twards the genuine betterment of the community -- instead of bizarre nit-picky things.

I'm not trying to be shitty, I'm just saying the squeaky wheel gets the grease when it comes to fixing past updates.. and there's some that could really benefit a lot of the server.. nerfing goblin ear exp isn't one of them.
So where to start...

Nilbog has acknowledged the Myrlokar dagger thing, it was the only 'pre-revamp' item added in. He didn't want to implement pre-revamps across the board until all evidence was gathered on it to previous versions of weapons. At some point this will all be fixed (Ele gave me access to his spreadsheet, I just need to evaluate items and maybe find a few missing ones).

Vulak being 4 loots is not a thing until Ring event. Spoiler alert: No dragons in ToV should be dropping 4 items with the exception of Dozekar or Lend the Keeper. Triplets will be 1-2, Lords / Ladies / others should be dropping 2-3. Vulak should be 100% 3 loots prior to ring event.

AC solution: Demonstar55 PM'd details of the AC to Haynar, not sure where he is at with it. Major changes like that may involve re-tuning content, so it may be a long development cycle. Patience.

I don't know enough about pet mod, never looked into it. I do see evidence that grouping alone shouldn't eliminate pet taking 50% exp. Only if ALL group members aggregate damage out damage the pet then the pet does not take EXP.

I suspect the brawl stick thing may be tied to the velious weapon upgrades.

I work on what I want to work on, you could do the same. I'm sure the devs do the same. Some may like making visual changes, others may like fixing broken noob quests. Whatever floats the boat.
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  #3  
Old 03-07-2018, 05:23 PM
Quinas Quinas is offline
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Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
pet exp penalty (should be removed by now)
I wish. But the change where if you do 1 pt of damage to the mob then you get full XP happened on 5 June 2002.

Quote:
With this patch we've made some rather sweeping changes to the way pets work.
  • Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead.
  • Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something.
  • Pets take 75% of the experience from a creature if no player does damage to that creature.
  • Pets take ZERO experience from a creature unless no player does damage to that creature.
  • The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to.
  • Charmed NPCs will now respond to the /pet report health command.
  • /pet sit down command should now work on charmed NPCs.
  • Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.
http://www.tski.co.jp/baldio/patch/20020605a.html

This be classic.
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  #4  
Old 03-07-2018, 03:52 PM
mickmoranis mickmoranis is offline
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Look. Im just glad we'll manage to make yet another (of the tiny few remaining) classic zones, OBSOLETE after velious.
  #5  
Old 03-07-2018, 04:00 PM
Ket Ket is offline
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This is superb.

Fuck yo ears.
  #6  
Old 03-07-2018, 04:10 PM
skarlorn skarlorn is offline
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For all you naysayers and complainers. If there's something that needs to be fixed, why don't you try researching, finding evidence, and then compiling a compelling bug report such as Wedar the Great?

Wedar is an inspiration. Go forth. Find evidence that will make p99 more classic.

Pras
  #7  
Old 03-07-2018, 04:11 PM
Rang Rang is offline
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How did CB belts/pads squeak through this change? Soon we’ll have A/A shouting concede over leggos. I can remember doing cb belts and pads circa 2000 and the most exciting part I remember was getting the leather pieces. I don’t think the xp for these quests should be bumped into the ground, but the current rate of return probably is too high.
  #8  
Old 03-07-2018, 04:12 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Rang [You must be logged in to view images. Log in or Register.]
How did CB belts/pads squeak through this change? Soon we’ll have A/A shouting concede over leggos. I can remember doing cb belts and pads circa 2000 and the most exciting part I remember was getting the leather pieces. I don’t think the xp for these quests should be bumped into the ground, but the current rate of return probably is too high.
I looked into those and bone chips briefly. It seemed confirmed that they were crazy exp. I will investigate more in depth one day, but it may only be a minor change. Perhaps a level cap was maybe implemented at some point, but I don't know.
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  #9  
Old 03-07-2018, 04:15 PM
Ket Ket is offline
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It literally says, at the top of the goddamn page you are on RIGHT NOW ....

Project 1999
CLASSIC Everquest

Complain all ya want about it not being completely classic yet, but to say it's not meant to (as in, in the goddamn title) makes you a big ol' dumb head.
  #10  
Old 03-07-2018, 04:51 PM
skarlorn skarlorn is offline
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this is a project for fun.

rygar has fun doing this.

why don't you spend your free time proving all your claims up there need to be fixed? (i believe you personally but devs need research)
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