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  #51  
Old 03-14-2011, 03:20 PM
Teeroyoyort Teeroyoyort is offline
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Was that with an instrument or without?
  #52  
Old 03-14-2011, 03:28 PM
guineapig guineapig is offline
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I was using a drum when I observed it... so I would say without.

But I don't know of any songs that get duration adjustments due to instrument modifiers.
Instruments usually effect potency or chance to land.
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  #53  
Old 03-14-2011, 03:33 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Teeroyoyort [You must be logged in to view images. Log in or Register.]
I've noticed a HUGE increase in resists on bard charm in the planes. Like not being able to charm some mobs at all. Getting 8 resists in a row before i get killed, lol. I'm assuming this was tweaked for the increase in lvls in kunark. However maybe it's a bit too extreme?
Are these mobs being tashed and maloed before you attempt to charm them... and are you CERTAIN your chanter/shaman were casting these for you?

Bard charm should always be highly unreliable and risky in the planes.
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  #54  
Old 03-14-2011, 03:45 PM
Striiker Striiker is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
It was not getting Aggro back onto me even after many ticks. The mob was going after everyone else, healers, person casting root.. It's a very significant change. I didn't play a SK in the past so I am only commenting on my current play experience. At present it's only good for pulling, after that, it's not getting aggro back.
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  #55  
Old 03-14-2011, 03:49 PM
draogan draogan is offline
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I'll agree with previous posters that resists seem to have been increased with the last patch. I'm killing blue con mobs in Paineel as a level 37 (level 35 ghosts, medium/low MR) and before today was averaging maybe 1 resist per two mobs... now averaging 3-4 per two mobs, and got 6 resists in a row (3 dooming and 3 roots) today.

Seems like resists have been pumped across the board. Not sure if this is as intended or not, and I don't know which one is more classic, but they've definitely been increased.
  #56  
Old 03-14-2011, 03:52 PM
Extunarian Extunarian is offline
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Root certainly got tuned to the point that I would consider extreme...like 1-2 ticks tops on some mobs that were 8 levels lower than me. However I don't really know what information we would need to provide to the devs to prove that it's breaking too early too often. I was also surprised at the number of Color Shifts that were resisted.

But like I said...I don't have any evidence one way or the other. I just remember root being a lot more reliable on Live so long I wasn't nuking. I'm also not sure how to go about researching something like this :-/

Any ideas?
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  #57  
Old 03-14-2011, 03:52 PM
Pezmerga Pezmerga is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
Before the patch I would cast it twice on a mob then calling for assists, then I would spam it, taunt, and bash until mob was dead and it worked ok. I would still sometimes momentarily lose aggro, but for the most part it was good.

Now it doesn't hold aggro at all. I can spam it. taunt, and bash all day and nothing.

Using the higher level spells works better, like Heat Blood etc, but still doesn't seem to hold aggro as well as it should. The tics do help, but it takes awhile, and by then its been beating on all the dps.

As for the presnap aggro, I never thought it was too much, It seemed about right to me. I could use it to pull off a cleric who healed me, but it was tough to pull off a chanter whos charmed pet dropped with it or someone who stacked dots too early.

I could be wrong though, maybe it wasn't as good during the classic/kunark era. Though I do remember SKs being able to hold aggro much better, and it just doesn't seem like post patch that I am anywhere near as effective. Then again we all remember the good things and forget the bad so who knows.
  #58  
Old 03-14-2011, 04:21 PM
Savok Savok is offline
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I remeber charm kiting at level 39 in OT for 1 min at a time. I could selos, charm, send in the pet and regen hps while the pet did his thing and repeat as needed. The pro was 1 min charm over 18 secs but the con was the mana cost.
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  #59  
Old 03-14-2011, 05:35 PM
burkemi5 burkemi5 is offline
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bump
  #60  
Old 03-14-2011, 05:54 PM
Brad_mo123 Brad_mo123 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
Ticks from dots have never really been a lot of agro on this server, seems almost as if it's just direct spell dmg which isnt much agro unless it's a lot of dmg. I do remember shodow vortex, wave of enfeeblement(AOE) and heart flutter (lesser version of Asystole) being a lot more agro on live than here but I have nothing but memory to go by.
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