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#1
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__________________
Bynarr 60 Cleric
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#2
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#3
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I had this program on my Dropbox, and one day I couldn't share links to files, Dropbox said it scanned nParse and found Malware. Today Windows Defender removed it. Dev needs to make a statement.
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#4
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The project is open source -- you can literally go look at the code in GitHub. Y'all out here with pitchforks demanding a statement but this sort of false positive is super common with installers/bundlers because of the way they work. If you're worried about it, go download the source code and run it with a clean install of Python, instead of using the bundled version. I've done work in the codebase on my own fork to add some experimental features, and I can definitely say the code itself has nothing malicious in it.
It's a good thing to be paranoid these days, but the tools are right in front of you to just run it from the source code yourself if you don't trust the binaries you're provided. Also, the dev literally already told you all of this earlier in the thread. [You must be logged in to view images. Log in or Register.] | ||
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#6
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Great program, I am having issues Malise. They don't show up? The mob name shows up as if it has been affected by the spell but the Malise timer and graphic doesn't show.
Does anyone else have that issue? | ||
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#7
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#8
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The secondary max duration is 140 (ticks, minutes = ticks/10) which is 14 minutes @ level 65 -- exactly what the Wiki says. Goto the section for spells and make your "use_secondary" section like this to fix the issue: nparse.config.json Code:
"spells": {
...
stuff
...
"use_casting_window": true,
"use_secondary": [
"levitate",
"malise",
"malisement"
],
"use_secondary_all": false,
...
stuff
...
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#9
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P.S I even checked that I had editing rights and still it lets me save, I reopen the config and its there, I cast the spell to test it and it reverts. | |||
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Last edited by Pengting; 04-21-2020 at 10:06 AM..
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#10
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This has been fixed in the dev branch to include the two additional malo spells and it will now only make sure it contains the hardcoded items, and will let you add things. I am working hard on getting a release pushed out from the dev branch. I am about 70% or so of the way to a release. I need to finalize custom Triggers and polish some stuff up. The only thing that is auto parsed are spells that use the line You begin casting such and such and only if they are found in spells_us.txt. Clickies normally don't work like that, so I am making a custom trigger system. In your version (0.5.1 probably?) you should be able to add rudimentary custom triggers via Settings -> Spells -> General -> Custom Timers - Edit. | |||
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Last edited by Mirox; 04-21-2020 at 07:03 PM..
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