Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-23-2017, 07:03 PM
Faiding Faiding is offline
Kobold


Join Date: Sep 2014
Posts: 122
Default

ITT: People that want classic classes to be exactly what they are today in Live
  #2  
Old 11-24-2017, 01:51 PM
Squabbles123 Squabbles123 is offline
Kobold


Join Date: Dec 2016
Posts: 156
Default

Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
ITT: People that want classic classes to be exactly what they are today in Live
I don't think anyone actually WANTS these changes, its just fun to theory craft though.
  #3  
Old 11-25-2017, 02:09 AM
Faiding Faiding is offline
Kobold


Join Date: Sep 2014
Posts: 122
Default

Quote:
Originally Posted by Squabbles123 [You must be logged in to view images. Log in or Register.]
I don't think anyone actually WANTS these changes, its just fun to theory craft though.
I just thought it was funny that virtually everything suggested in this thread has actually been implemented on live
  #4  
Old 11-25-2017, 12:53 PM
mickmoranis mickmoranis is offline
Banned


Join Date: Sep 2016
Posts: 5,664
Default

Quote:
Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
I just thought it was funny that virtually everything suggested in this thread has actually been implemented on live
It suprises you that after 2 decades they figured out how to balance the classes?

Should be more surprising that despite that, they managed to fuck up so much of what makes Everquest good that were here.
  #5  
Old 11-26-2017, 03:10 AM
Faiding Faiding is offline
Kobold


Join Date: Sep 2014
Posts: 122
Default

Quote:
Originally Posted by mickmoranis [You must be logged in to view images. Log in or Register.]
It suprises you that after 2 decades they figured out how to balance the classes?

Should be more surprising that despite that, they managed to fuck up so much of what makes Everquest good that were here.
No, it doesn't surprise me. I didn't say I was surprised.
  #6  
Old 11-25-2017, 06:19 PM
bloodmuffin bloodmuffin is offline
Kobold

bloodmuffin's Avatar

Join Date: Aug 2011
Location: Cascadia
Posts: 183
Default

I always thought an easy fix for wizards would be to make harvest targetable and reward a bigger chunk of mana, like a mini CH for mana. Small boost to overall dps in groups as well as survival in raids, also easy to code in.
  #7  
Old 11-25-2017, 07:32 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

No it doesn’t lol^
  #8  
Old 11-26-2017, 10:31 AM
Dildy Dildy is offline
Sarnak


Join Date: Aug 2014
Posts: 241
Default

Fix knight hit tables, make soulfire paladin click only #bluethangs
  #9  
Old 11-27-2017, 12:47 PM
Kohedron Kohedron is offline
Sarnak


Join Date: Jul 2013
Posts: 322
Default

I'd make pretty much every class change that they have over in Shards of Dalaya, if the option was available
  #10  
Old 11-27-2017, 06:00 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,975
Default

First of all, why is no one listing Mage as an unpopular class? I hardly ever saw them in groups leveling up.

I like the charm changes mentioned but would add a few spins:
Enchanter = Humanoid
Necro = Undead
Magician = Elementals
Shaman = Constructs (such as muddites / golems, stuff with an 'earth / clay' type theme)
Druids = Animals
Bards = Remove charm all together or level cap it to <35

Class Specific help:
Wizard - Basically all that has been mentioned with crits and better sustained DPS. I think lore wise they used runes and stuff to enhance items and use for protection. Would be nice to allow them a specific tradeskill such as 'Rune making'. Could create some sweet self-only gear, as well as some tradeable pieces (maybe even a DA idol type of thing, some focus items, or FT1&2 type items... maybe FT3/4/5 self only items). I think also allowing them to cast +mana buffs that are superior to GoB would be a good idea (say +300 mana), even with a small +2/tick mana regen that is stackable with all other spells. I think they got this in later expansions.

Mage - Improve monster summoning, should be able to inherit some abilities with it. Could make for some amazing pets. Also improve summoned / temporary items. Summoning even a 10% haste item at lower levels could make them more valuable for newb groups, and even improve haste summoned items at higher levels (say 30% haste at level 49, I dare say even 40% at level 60). Adding charm to elementals (again added later) and adding more elementals to zones could be a huge help. Unresistable slow line of spells against elementals also fits well.

Ranger - Always thought they should have a pet line of spells that can improve their bow abilities (Eagle = better accuracy, Wolf = more damage, Snake = DoT / Snare). Pet would do some melee dps as well. Spell line to add procs to their bow, and self-only haste spell just affecting bow speed / atk power.

Paladins - Should really have fear immunity, big raid utility on some mobs there. Group buffs that are in the 'Bane' line of spells against undead. Would be cool to have a pet that is a squire to help do some DPS. Squire may also be able to absorb a % of damage for the paladin and maybe can have a chance to sacrifice himself to absorb the killing blow against the paladin.

Shadowknights - I always liked these guys, not sure what to change exactly. Higher proc lifetap line could help to self heal and mitigate damage. Maybe have a spell that absorbs life from group members like a reverse DoT to help in tanking big targets. Could make for some synergy in group construction.
__________________
Wedar - Level 60 Grandmaster (Retired)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.