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  #51  
Old 08-04-2017, 11:53 AM
kotton05 kotton05 is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Also to point out... how many of you have loved Sneaksy's stories, a Deparment of Fun event, EverQuest mystery vids, or Filbus vs. Llandris for the battle of Rivervale??

I certainly have, it inspires me in some respects to see what this game SHOULD be about, and I would argue what the true original intention of EverQuest was about (community fun, roleplay, etc). Even guilds like <Auld Lang Syne> and <No Time To Rez> are creating fun spins on how to enjoy this wonderful game.

Entitled raiders demanding more, more, more for pixels they rarely use (my precioussss profile) is really odd to me.
Simply put my friend... everyone's quest is different.
  #52  
Old 08-04-2017, 12:03 PM
khanable khanable is offline
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my questing style is better than ur questing style
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  #53  
Old 08-04-2017, 12:10 PM
Lhancelot Lhancelot is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Simply put my friend... everyone's quest is different.
Well put.
  #54  
Old 08-04-2017, 02:02 PM
fadetree fadetree is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Simply put my friend... everyone's quest is different.
Yep. And don't forget, there are other worlds than these....
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  #55  
Old 08-05-2017, 03:32 PM
stormlord stormlord is offline
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I'll supply some thoughts of my own now.

First, maybe raids shouldn't be something you do all the time? Tigole's complaint was there're not enough raids for the population's consumption. We all know most progression games have an end. It's a soft or a hard cap--sometimes a hybrid. Hard caps end immediately, whereas soft give decreasing returns. It's rare to see a soft cap go on forever equitably--so enjoyment falls. After you've acquired most group-based rewards and maybe a few raid rewards, progression in Everquest hits a soft cap. It continues, but returns diminish eventually to zero--a hard cap. So Everquest is a hybrid. Instead of calling it the "long end," Tigole wants it to be compressed.

If raid content is going to be consumed at equal amounts to grouping, then there're a few things we must accept. The first is you should be able to raid as much as you're able to. This is true with grouping and there's no reason it shouldn't be with raiding. This means spawn timers have to fall dramatically. Not days, but hours. OR it means more raid content. Second it means more players will be raid equipped earlier. Like a dammed river, if you remove the dam the water will rush past. Raid items will flood players. Third, the soft cap existing prior will now be shorter. Whereas b4 they might be playing with the soft cap for 5 years, now it might only be 1. It'll start later in raid progression, after they've acquired several of the best items.

This would effectively shorten the duration of Everquest progression. Without the several years of soft cap raiding progression, years will be removed from the progression of a character. This doesn't mean players won't login anymore after hitting hard cap, but it means there'll be 0 benefit for their character.

In reality, you might play forever trying to get that one single item to hit the hard cap. Some items are rare. But that's beside the point. Whether you're staying logged out for 5 days waiting for the next raid, or playing through 6 raids in 5 days and failing to get an item because you only have 1 slot to improve, they're both the same progression-wise. You WILL hit this end eventually.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 08-05-2017 at 03:51 PM..
  #56  
Old 08-05-2017, 03:57 PM
stormlord stormlord is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
All that Tigole Bitties ancient post shows us, is that end game content has always been the problem in eq, and any mmo. eq2 tried to at least put a halt to the headaches by instancing with lockouts but that was a blow to the competitive aspect of the game.

There is no solution to the end game problem, except one thing that has never been tried: varying what actually happens in the end game zones. Figure out a rubric of difficulty range, and have it so that you never know what abilities end mobs will have or do, etc. After a wipe or aggro reset, the abilities also reset. So you never know what you will get.

This would have been a better solution than instancing, which was the lazy way out. The solution to decongesting the end game is to increase the likelihood of even the best guild wiping as the norm.
Too hard to implement. And you don't think players would get more frustrated?

The idea is interesting but have you ever raided? Wiping is normal when you're learning a raid. You can't learn if it's resetting its abilities or behaviour after every wipe. I don't think that's work.

What you seem to be doing is injecting more luck or randomness into the fight to equalize the playing field. By randomizing abilities, those who've learned them aren't benefited. This is less rewarding.

How do you figure that's the only solution? Never say never.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 08-05-2017 at 04:08 PM..
  #57  
Old 08-05-2017, 04:03 PM
skarlorn skarlorn is offline
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As a Transcendent Quester I personally love all elves

For instance last night I was messaging Erati a little bit. He may have been killing Lord Dragon12, but I was on my level 20 permadeath druid trying to sell an EXTREMELY RARE potion that HE HAD NEVER SEEN to him, or raiders in Awakened.

All Quests are Equal in value, but some quests are just cooler :-)

The coolness of your quest is relative to your server-fame.

For instance, Cucumbers, a Raid-Quest Lizardlord, would be less server famous, except he was a prime champion of a very undesirable race/class combo for many years. This is why his quest has been cooler than many peoples.

A great way to increase your Quest-Coolness is to join the Rivervale Vanguard.

prause to the chief
  #58  
Old 08-05-2017, 04:35 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
(Warning Long Rant)

This post does not apply to the scope and vision of Project 1999. People need to stop and think about their personal desires and aspirations in the game and remember that Project 1999 is trying to create a playable time capsule. Its not out to correct the mistakes of the past, it set out to simply recreate the past so that players can experience and enjoy it in that state, because it simply put is almost an entirely different game that is not available on Live servers.

*snip*

There are several things Not Classic on Project 1999, many of which I do not agree with especially at the raid-scene (Variable Spawn windows - Tactics that take away from the "Fun" or "Experience"). And there are many game elements I do not agree with in Classic Everquest as well "Time locking and gear throttling players with 7day re-spawns is defiantly one of them!" Yet you don't see me on Agnarr enjoying raid instances, why is that? Because I value the challenge and experience of classic more than I value being able to raid at my leisure and get yummy yummy "Top end pixels". And if you are going to play on P99 for a long time you will have to come to terms with that, I had to and it was pretty painful...or get a batphone, brush up on your CoTH Quest, Rules Lawyering skill (255)!, buy a few more pairs of socks to deposit poop, and enjoy the character select screen for your "Raid Windows". Or go play TLP servers and enjoy the "True box" mage armies, Krono Farmers, P2Win Cash shop, and Daybreak.

There need not be a "Solution" for Project 1999 [Blue]. Green server will help for those more concerned with raid congestion but the same problems on blue will happen on green and this time around on the merry-go-round I assure you some of them will be even worse. With a "True Timeline" on green that will follow Lives patch releases Pre-nerf items and raid content will come at an accelerated rate than on [Blue99] Making competition higher and most likely worse, Sure it will divide up the player base as not all of Blue neck-beards will jump over to Green but plenty of new players that stay away from Blue for reasons such as: Not in progression, Raid content congestion, Don't like the Community. These players who don't give blue a chance will jump on Green for the chance to experience that "New Server" hype wave.

*snip*
Amen. You're right. I also think the reality is most of us who play p1999 will never raid or raid consistently. It takes a long time to be at a level where you can help in a raid or have what they want.

Why did I come here, so many years ago--Jan or Feb 2010? For the old game, not the raids. I played for a while. Made a lot of alts. My highest level was 22 or 23? Raiding was the furthest from my mind.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 08-05-2017 at 04:49 PM..
  #59  
Old 08-05-2017, 06:01 PM
Swish Swish is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Amen. You're right. I also think the reality is most of us who play p1999 will never raid or raid consistently. It takes a long time to be at a level where you can help in a raid or have what they want.

Why did I come here, so many years ago--Jan or Feb 2010? For the old game, not the raids. I played for a while. Made a lot of alts. My highest level was 22 or 23? Raiding was the furthest from my mind.
Yep this is true. I did want to see Plane of Hate and Fear again after so long, and re-experience how difficult it was breaking in during vanilla when there's still people with bronze/banded pieces they havent replaced yet.

...but yeah, Plane of Sky EVERY week? I know I burnt out on that and tried to look forward to Hate/Fear or Chardok royals even (yikes) over Sky.

The game was very social back in 2010, everyone reverted to their 1999 selves and weren't confrontational or abusive, and any camp disputes I had were usually resolved without a petition (lucky because after Uthgaard and Hobby left Amelinda was a one GM show for a while).

And now, toward the end of the Velious timeline where are we? Actually its not as bad as the forums suggest but a lot of people are craving something new. Any custom content would be awesome in due course, teams pvp, green server, discord, Project M, anything [You must be logged in to view images. Log in or Register.]
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  #60  
Old 08-05-2017, 07:54 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
...a lot of people are craving something new. Any custom content would be awesome in due course, teams pvp, green server, discord, Project M, anything [You must be logged in to view images. Log in or Register.]
This is 100% true. ^
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