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#51
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#52
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my questing style is better than ur questing style
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hello i'm cucumbers
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#54
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The Ancient Ranger
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#55
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I'll supply some thoughts of my own now.
First, maybe raids shouldn't be something you do all the time? Tigole's complaint was there're not enough raids for the population's consumption. We all know most progression games have an end. It's a soft or a hard cap--sometimes a hybrid. Hard caps end immediately, whereas soft give decreasing returns. It's rare to see a soft cap go on forever equitably--so enjoyment falls. After you've acquired most group-based rewards and maybe a few raid rewards, progression in Everquest hits a soft cap. It continues, but returns diminish eventually to zero--a hard cap. So Everquest is a hybrid. Instead of calling it the "long end," Tigole wants it to be compressed. If raid content is going to be consumed at equal amounts to grouping, then there're a few things we must accept. The first is you should be able to raid as much as you're able to. This is true with grouping and there's no reason it shouldn't be with raiding. This means spawn timers have to fall dramatically. Not days, but hours. OR it means more raid content. Second it means more players will be raid equipped earlier. Like a dammed river, if you remove the dam the water will rush past. Raid items will flood players. Third, the soft cap existing prior will now be shorter. Whereas b4 they might be playing with the soft cap for 5 years, now it might only be 1. It'll start later in raid progression, after they've acquired several of the best items. This would effectively shorten the duration of Everquest progression. Without the several years of soft cap raiding progression, years will be removed from the progression of a character. This doesn't mean players won't login anymore after hitting hard cap, but it means there'll be 0 benefit for their character. In reality, you might play forever trying to get that one single item to hit the hard cap. Some items are rare. But that's beside the point. Whether you're staying logged out for 5 days waiting for the next raid, or playing through 6 raids in 5 days and failing to get an item because you only have 1 slot to improve, they're both the same progression-wise. You WILL hit this end eventually.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 08-05-2017 at 03:51 PM..
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#56
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The idea is interesting but have you ever raided? Wiping is normal when you're learning a raid. You can't learn if it's resetting its abilities or behaviour after every wipe. I don't think that's work. What you seem to be doing is injecting more luck or randomness into the fight to equalize the playing field. By randomizing abilities, those who've learned them aren't benefited. This is less rewarding. How do you figure that's the only solution? Never say never.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 08-05-2017 at 04:08 PM..
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#57
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As a Transcendent Quester I personally love all elves
For instance last night I was messaging Erati a little bit. He may have been killing Lord Dragon12, but I was on my level 20 permadeath druid trying to sell an EXTREMELY RARE potion that HE HAD NEVER SEEN to him, or raiders in Awakened. All Quests are Equal in value, but some quests are just cooler :-) The coolness of your quest is relative to your server-fame. For instance, Cucumbers, a Raid-Quest Lizardlord, would be less server famous, except he was a prime champion of a very undesirable race/class combo for many years. This is why his quest has been cooler than many peoples. A great way to increase your Quest-Coolness is to join the Rivervale Vanguard. prause to the chief | ||
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#58
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Why did I come here, so many years ago--Jan or Feb 2010? For the old game, not the raids. I played for a while. Made a lot of alts. My highest level was 22 or 23? Raiding was the furthest from my mind.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 08-05-2017 at 04:49 PM..
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#59
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...but yeah, Plane of Sky EVERY week? I know I burnt out on that and tried to look forward to Hate/Fear or Chardok royals even (yikes) over Sky. The game was very social back in 2010, everyone reverted to their 1999 selves and weren't confrontational or abusive, and any camp disputes I had were usually resolved without a petition (lucky because after Uthgaard and Hobby left Amelinda was a one GM show for a while). And now, toward the end of the Velious timeline where are we? Actually its not as bad as the forums suggest but a lot of people are craving something new. Any custom content would be awesome in due course, teams pvp, green server, discord, Project M, anything [You must be logged in to view images. Log in or Register.]
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#60
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