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#3
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Quote:
Getting completely reworked damage tables for multiple classes and new (arguably unclassic) skills is something I fear we will never see. You can say triple attack is an 'in era' thing and I will disagree every time - its a Lucilin thing that was put in to balance Beastlords and doesn't belong on P99. | |||
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#4
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I believe the damage table works as a multiplier on the DMG aspect of weapons. I have nothing to back this up other than fuzzy memory.
If my memory is correct then the damage table change is biased towards weapons that predominantly cause damage through the DMG stat, such as wurmslayers I suppose. | ||
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#5
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It's a flat bonus that scales relative to delay
http://lucy.allakhazam.com/dmgbonus.html?setcookie=1 Notice the sweet spot where 2h damage bonus more than doubles at 28 delay starting at level 55. | ||
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Last edited by Samoht; 06-02-2017 at 03:30 PM..
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#6
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Quote:
1handers cap at 13 So epic at 16 delay ... 60/1.6 = 37.5 ... x13 = 487.5 TStaff at 30 delay ... 60/3 = 20 .... x36 = 720 IFS at 40 delay ... 60/4 = 15 .... x42 = 630 With 100% haste Epic ... 60/0.8 = 75 ... x13 = 975 TStaff ... 60/1.5 = 40 ... x36 =1440 IFS ... 60/2 = 30 ... x42 = 1260 TStaff and IFS will actually generate more damage from damage bonus than the speedy epic fists. That's really significant. Remember it's that damage bonus that historically has made epic preferable to superior ratio found on AC and SoS.
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#7
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#9
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#10
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From what I remember damage bonus is a flat bonus to damage on each hit, scaling with delay on 2 handed weapons.
Damage table reflects the multiplier on DMG, giving the 20 hit values that can be achieved (before potential bonus damage from strength is added). From my understanding, the formula is something like di x dt x dmg + ds +db where di is the damage interval; a whole number from 1 to 20 that is derived on a diceroll that is weighted by an attack/mitigation AC check, dt is a value taken from the damage table that acts as a multiplier on the di or dmg, dmg is obviously dmg stat fromt he weapon, ds is a random damage boost that is derived from strength and db is the fixed damage bonus dependant on level. (sorry for the double post, but I wanted to edit this in and took too long) | ||
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