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#51
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IMO the problem is that fungi is over powered, it's that there almost nothing in between being naked and the extreme power that is wearing a fungi.
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#52
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Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#53
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Shaman pre-Torpor, particularly if its a non iksar/troll shammy.
Monk otherwise. | ||
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#54
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Wedar can you please stop trying to nerf my fungi thanks
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#55
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#56
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Cumulative haste ALWAYS has a cap even at lvl 60 there is a haste cap...I haven't posted anything that is subjectively wrong, your just making shit up based on your limited knowledge about live and EQ mechanics. As I said the major damage cap is lvl 20, and even monsters have damage caps based on their level. This line of thinking is also irrelevant to the topic. You literally called it an 18 year old mistake lol. That isn't an opinion that is you saying it's a mistake like you're qualified to make that judgement. | ||||
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#57
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They removed the Runed Fighters Staff, Blade of the Black Dragon Eye, and that insane Trak staff got moved to VP and became Bo Staff of Transmorg or something like that.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#58
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Rod of Annihilation
But Rygar has a tendency for over-nerfing things to a non-classic state. This thread is heading in a slippery direction. | ||
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#59
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Waaah waaah fungi is OP.
Just say it should be bind on pickup and be done with it. | ||
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#60
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I agree, it is not possible to cap out with just (worn) items. Maybe it is my ability to communicate which is lacking, if that is what you understood me to mean? As such I think you might have misconstrued what I've wanted to say (probably due to a communication failure on my part) and then argued against that construct. There is something I don't understand. You mention you don't get the full benefit (95%)of a level appropriate enchanter haste when wearing a powerful worn haste . You then go on to say you need a high level enchanter haste to go over the haste cap. Those two statements seem to conflict? I was hoping you could offer help by explaining again, but with rephrasing what you meant. I'll try rephrasing what I was trying to say. If you are grouped with a haste caster then twinking with worn haste loses some of its value. Let's use your example of a 36% haste item, at level 20 (or 29 with shaman) you would have 30% buff haste from the caster, so your haste item would only effectively be 20% (50% haste cap till 30). IIRC weapons are capped by DMG at levels 10, 20 and 30 (note: Haynar's recent change may have altered this, and thank you for clarifying that you meant the 'major' cap at 20). Worn AC had by level caps. Point being: I reckon Haste, Weapons, and AC are the three most important vanilla stats. They were all subject to caps, reducing the impact of overgearing/twinking. Along comes Kunark, which introduced the worn regrowth fungi (yeah, I know classic had rubicite), but unlike the other three 'important stats' did not include any mechanic to reduce the impact of overgearing or twinking. In my view allowing this item to function at max from level 1 was a mistake... BUT perhaps the devs had a perspective I haven't considered... Perhaps the servers at that point were mature or design philosophy had changed and it didn't matter that fungi regen was so powerful at every level. Re: my opinion on the design of the Fungi. Well obviously my opinion that it is a mistake is objectively wrong because some people's perspective of this item is much more positive than mine. I'm still entitled to hold and explore my opinion, though. I hope I'm not coming across as aggressive or unfriendly. Just trying to take part in discussion. I appreciate tone is difficult to communicate on the webs. | |||
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