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#1
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Come on, be serious. Story time: Awhile back I was feeling masochistic and leveled an untwinked Paladin on Red. Got into the mid 50s still with mostly bronze armor, save for a DW helm and bracer. But that's really all a Paladin needs to be effective. Good timing with your casted stuns, bash and the DW bracer means you will be interrupting over 90% of spells. By yourself. This allowed me to run pickup groups in Chardok for amazing uncontested XP and loot. None of those groups would have been possible without a Paladin tank, they would be absolutely destroyed by the Wizard mobs. Every time I had to leave a Chardok group and hand the tanking off to a Warrior or Monk I later learned the group would wipe within 20 minutes. So yeah, an uber geared Warrior or Monk with self buffed 200+ resists can tank the shit out of anything and resist most spells, so no need for interrupts. But that's not really playing Everquest. Take a mid 50's Paladin wearing mostly Bronze into Chardok with 5 other random players with equally shitty gear and you'll suddenly appreciate what the Paladin brings to the table. | |||
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#2
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It takes coordination between dps, and that's hard to do because people are bad, but play better. Push. It's not just for dragons. | |||
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#3
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![]() Of course warriors are the best extremely late game tanks, but for the other 98% of content hybrids are preferable. I always breathed a sigh of relief when a SK or Pally was the tank, leveling 2 chars to 60. Warrior Aggro is atrocious and the mob pummels the CC or Healer half to death before he gets it back.
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#4
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![]() SK is the better hybrid tank, groups have clerics anyway and SK's can reposition a mob to them rather than have to rely on stun and waiting for the mob to move, which can confuse an average enchanter.
Also ogres can't be paladins (thankfully) | ||
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#5
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![]() warriors have better mitigation
paladins have better snap aggro and group utility monks and necros have feign death and pull better every single other melee has better DPS except a paladin so why exactly ever play an SK? to be a jack of a few trades? | ||
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#6
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Sk's have Feign Death, have an instant invis clicky item, better race choices for tanking, the ability to kite, also have snap agro, and aren't pussies. DafuQ?
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#7
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![]() Agnarr is the best class.
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#8
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0 PvE situations in this game in which i'd prefer a shadow knight over another class | |||
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#9
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![]() [QUOTE=KEWLGET;2529267]jack of a few trades, master of none
0 PvE situations in this game in which i'd prefer a shadow knight over another class[/QU. E] SK's have an expanded tool kit. They can tank and keep aggro better than a warrior early game. They can pull better, can self heal, and feign death. They also arent nearly as gear whorish as warriors. I'd prefer an sk over a warrior any day. | ||
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#10
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