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| View Poll Results: Do you think this is a good idea? | |||
| Yes |
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61 | 54.46% |
| No, I like 3x more zones than players |
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51 | 45.54% |
| Voters: 112. You may not vote on this poll | |||
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#51
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#52
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A crowd argues about an issue that everyone in the crowd is concerned about.
Time passes The crowd is still arguing and the issue has since gone obsolete days ago. https://www.youtube.com/watch?v=QIk_yUkisPU
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#53
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PVP is the playground for griefers. Always has been and always will be. The only way to fix Red is to either remove red completely or basically take away the whole point of having a PVP SERVER and just make it basically a PVP zone by allowing people to copy characters over to beat on each other when they are bored.
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#54
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don't give a fuck about saving red, eq pvp is a dumpster fire
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#55
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#56
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eq pvp was an afterthought and is basically impossible to balance, even with significant non-classic changes | |||
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#58
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I've tried EQ pvp. It's okay.
Really it is where the 'competitive' players belong, to me it is obvious that vanilla EQ is a collaborative game about working together and 'competitive' player are simply trying to work against players that want to play collaboratively. Quote:
Something I noticed was high level wizards and druids detour into the warrens on their way to the Hole just to clear out any non-team teens levelling there. This happened almost every session. You could argue killing the younglings is team activity. However, I never had an on-team player show up to the warrens to see if there were any low level players that might need help. This ratio of kill vs help suggests to me the activity was grief based, not team based. In this regard I think red is more successful than SZ; Although there used to be a fungusman problem, these days red has a decent number of players that will try give newbies a hand up or protection (at least until they hit their 50s). Edit: just logged into live on zek to see my old sk, level 15 with almost a full set of ringmail and a cold iron shackle for that plate bracer look [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Jimjam; 05-20-2017 at 02:04 AM..
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#59
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Guess what? I tried red. The community WAS awful and I WAS griefed by multiple people as a level 9 wearing only the banded armor I'd managed to make myself so far, people who actually went so far as to send me tells to invite me to come and group with them multiple zones away just to attack me as soon as I arrive. Just because you want to act like people are making these things up doesn't magically make the community not be shit. | |||
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#60
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I could see red being a thing and honestly I'm surprised there aren't more players. It's just not MY thing. I tend to opt out of pvp on even more balanced games nowadays. I've become too chill for it in my later years. Especially pvp on EQ where players can become absolute gods at low levels. It would be nice if you could kill players farming your factions npcs though. Like on wow where there are PvP timers. Hate to say it but vanilla pvp is one area WoW did absolutely right. Contested zones and pvp timers. PvP timers on pve servers too.
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