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  #51  
Old 02-14-2017, 01:27 PM
Dolalin Dolalin is offline
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you have multiple guilds crawling through the same area, at the same time, pulling on top of each other, trying to leapfrog and then getting trained by the backpull of the other guilds if they get to engage a mob.
So, classic NToV then? Leapfrogging was the name of the game on every server on live. Sounds like things are finally getting back to normal. The endgame shouldn't be a loot pinata.
  #52  
Old 02-14-2017, 02:25 PM
Bubbles Bubbles is offline
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Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
It should also be considered what the alternative is going to be if pulls AREN'T worked out.

You will have multiple guilds requiring to crawl through the same area, at the same time, inside 1 hour, to reach their FTE tagged mobs.

OR, you remove the FTE rule in ToV and you have multiple guilds crawling through the same area, at the same time, pulling on top of each other, trying to leapfrog and then getting trained by the backpull of the other guilds if they get to engage a mob.

It's basically the clusterf*ck in Plane of Fear times 10.
You see, to many of us, the end game is sitting at zone in, binding sight, popcorn in hand.. And watching you idiots do exactly this for your 3rd alt.
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  #53  
Old 02-14-2017, 02:35 PM
EdTuBrutus EdTuBrutus is offline
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Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
So, classic NToV then? Leapfrogging was the name of the game on every server on live. Sounds like things are finally getting back to normal. The endgame shouldn't be a loot pinata.
On Live, there was either 1 or 2 guilds capable of the content. In most cases it ended up being rotated on servers with more than 1 end game guild. The End Game literally was a loot pinata, it's how the game evolved and it is Classic.

P99 has at least 6 guilds and alliances that are capable of the End Game. That's Not Classic.
  #54  
Old 02-14-2017, 02:41 PM
EdTuBrutus EdTuBrutus is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
You see, to many of us, the end game is sitting at zone in, binding sight, popcorn in hand.. And watching you idiots do exactly this for your 3rd alt.
I don't think the Status Quo is/was the answer either. It was pretty dumb and, personally, I feel genuine sympathy for those who get really caught up in it and start burning huge amounts of time doing that.

The only viable solution for a top heavy End Game is to pop every mob every 20 hours and enforce a 7 day rotation.
  #55  
Old 02-14-2017, 04:15 PM
Lhancelot Lhancelot is offline
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Originally Posted by icedwards [You must be logged in to view images. Log in or Register.]
I haven't seen a single A/A member complain in this thread, or much in any of the other 4+ threads discussing the changes.
You haven't seen me mention A/A one time in this thread.

I said the "small percentage of players" not once did I mention one member, one player's name, or one guild.

I don't need to point out the small percentage, they already voiced their displeasure with the changes on the forums.
  #56  
Old 02-14-2017, 07:44 PM
titanshub titanshub is offline
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Originally Posted by mev [You must be logged in to view images. Log in or Register.]
As a monk who will have to relearn how to pull, I was initially hesitant about this bout of changes, but I think that it will be exciting to see how this changes the raid dynamics, and it will also mean that playing my monk is as interesting as playing a whole new character.



Haynar, I have to say: I like your style.
Well put Mev.

Make it more classic Haynar!
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  #57  
Old 02-15-2017, 08:29 AM
kotton05 kotton05 is offline
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Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
I'm not against rotations but pulling isn't going to change really, the hardest pulls will be koi, lady m and kreiz. Triplets and twins can just coth to and kill nbd.
I'm gonna lean on the side of it won't be that clean...Maybe if it's just you guys up there. Add 2-3 more guilds then it turns into a big deal. Specially considering if we go by server rules where you won't be clear to engage with in the one hour on some of those even with the most beardiest neck beards.
  #58  
Old 02-15-2017, 09:00 AM
Lazie Lazie is offline
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Originally Posted by Kluwen1 [You must be logged in to view images. Log in or Register.]
I'm not against rotations but pulling isn't going to change really, the hardest pulls will be koi, lady m and kreiz. Triplets and twins can just coth to and kill nbd.
They wouldn't be that hard if you guys stopped trying to Pet Pulll everything and use the game mechanics to your advantage. It seemed the biggest issue you guys had with it while watching the raid was a puller wasn't leading your pull team and random ideas were just getting tossed around. Let Reep, Nalken and Aikons do work. And for the love of GOD keep Aalino in camp. Poor Aalpha got killed by him twice.
Last edited by Lazie; 02-15-2017 at 09:02 AM..
  #59  
Old 02-15-2017, 09:41 AM
kotton05 kotton05 is offline
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I'm referrefing to the scenario that multiple dragons will start popping as you race to the first deep ToV spawn with your raid. You kind of understand, giving the trips and doubles will most likely spawn solo, they can spawn with each other and give other guilds a reason to be there. I can forsee trouble. On the other hand. A guild deep inside engaging a mob won't be able to engage any other mobs with a force camped out past the zone line. So once you're north of the wall in a non repop scenario you're locked in.
  #60  
Old 02-15-2017, 09:48 AM
Lazie Lazie is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
I'm referrefing to the scenario that multiple dragons will start popping as you race to the first deep ToV spawn with your raid. You kind of understand, giving the trips and doubles will most likely spawn solo, they can spawn with each other and give other guilds a reason to be there. I can forsee trouble. On the other hand. A guild deep inside engaging a mob won't be able to engage any other mobs with a force camped out past the zone line. So once you're north of the wall in a non repop scenario you're locked in.
Very shortly they are going to realize they are going about it the wrong way. There is very simple ways to setup people each time an FTE happen to babysit the mob down to Aary pit. Heck both guilds already have CotH mages setup to do it in North.
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