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#51
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Seems like you're trying to lay groundwork for a more BDA friendly (as in bad zerg guild) raid environment and these are the first steps [You must be logged in to view images. Log in or Register.] | |||
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#54
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"we're the bad guys, nwo brother" "everyone hates us" "the raid environment is wrong, not us" "we're not respecting the rotation anymore" "staff is oppressing us casual guilds - we're as casual as Veloci Shift you guys" Slippery as fuck, get a single identity like everyone else and stick to that side of the fence. This is advice for when you come back, you're welcome. Yes I've been in ToV. | |||
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#55
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![]() I have a blast raiding casually with Aftermath. Since I dont have the same amount of time these days as I used to I can't really keep my raid attendance up as much. However, I still get to partake in raids, get items I want, and have fun doing so.
Sirken's post is spot on, really. If you want loot and you want to raid its possible if you put the effort in. Problem really is that there are too many guilds that want to form alliances which never really work instead of merging. There are currently 2 alliances that could (and should, imho) merge and capably compete every single week against A/A.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#56
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Quote:
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#57
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![]() For almost all of my P99 life I have been in the guild that was #1. Now that I'm not playing P99, It seems silly how the end-game raid rules are structured currently. If I was in A/A currently, id be happy with the current rules, because no casual fucks are going to throw away their real lives like A/A do and therefore they won't secure any pixels.
Right now the raid rules benefit the 2 top guilds, that aint even debatable. The 1 Hour to FTE made raiding a lot more boring. You literally log in now just to collect free pixels. Beforehand, logging in, grouping up, setting up rotations, all while the dragon was INCOMING was what made raiding so thrilling. Now you're hard pressed to wipe on 96% of the mobs. So the current raid rules made A/A raiding boring to the extend that a ton of veterans just don't even play this game now, and smaller guilds are still getting next to nothing. But it's a damn good server to level some alts on. The person that dedicates more time should get to see more pixels, thats the point of video games. But we are here to experience Classic Everquest, so a line should be drawn. There are a lot of better ways to go about this than the current rules. Bag limits, C/R/FFA rotations, whatever, something has to be better than this.
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Dannyl/Figher (retired)
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#58
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#59
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![]() Kinda weird that this discussion has to be continued in RNF
Some people like how raiding works now, that's cool for them. I don't really get it personally.
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#60
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![]() Somehow, this server has escalated to the point where no one remembers what EverQuest was really about and why so many people return to a 17 year old game. Giving in and pleasing the top few guilds has resulted in a jumbled mess of lawyerquesting, cheating, and stepping on everyone else no matter what the cost.
Saying that the raiding scene is fair because anyone has a shot at FTE on a mob and therefore has a chance isn't quite right. The people who benefit from these rules all gather in one spot so there's almost no competition. It's different than if every raiding guild was constantly getting FTEs, but there's no reason to not join the team that gets 99% of the spawns. These rules are only fair in theory. I don't really understand why a place has to be made for people who obviously don't want what EverQuest offered back in the day. Classic wasn't about logging on to drag a mob to a zoneline in 5 minutes, or sitting on scout with 30 other people clicking furiously, or any other bs we currently do. Taking a step back from this shitshow makes it all look so silly. Just rotate mobs. Make raiding more casual. Kick people out who make it a horrible place to be. This isn't a business. People still get pixels while sharing. | ||
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