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Old 12-28-2016, 06:09 AM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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1 tank (war/pal/sk)
1 healer (cler/dru/shm)
1 support (bard/enc)
3 dps (mage/wiz/rog/monk)

necros are not as good as mage/wiz in groups. necros got some good nukes vs. undead, plus they have a pet they can haste. necros have a ghetto heal and a ghetto mez. twitching is more like a raid utility and it's not worth it to twitch if you have a bard or enc in the group.

rangers are not as good as rog/monks in groups. rangers are decent if they keep DS on the tank. rangers can ghetto mez melee mobs with root. they can also sow the puller if there's no dru/shm in the grp or if the puller doesn't have jboots/traveler's boots/sow pot.

but necros and rangers can still be considered dps
Last edited by WHUTZ MACKIN MOBSTAH; 12-28-2016 at 06:24 AM..
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Old 12-28-2016, 06:22 AM
Swish Swish is offline
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Quote:
Originally Posted by WHUTZ MACKIN MOBSTAH [You must be logged in to view images. Log in or Register.]
1 tank (war/pal/sk)
1 healer (cler/dru/shm)
1 support (bard/enc)
3 dps (mage/wiz/rog/monk)

necros are not as good as mage/wiz in groups

rangers are not as good as rog/monks in groups

but necros and rangers can still be considered dps
Necros are a better option than a wizard if played right..and by that I mean mana pumping, heals over time, sending the pet in every fight and applying a dot if its a mob with a lot of health. Doing undead stuff? A charmed undead pet is going to blow a wizard's Netflix game out of the park.

Problem is a lot of necros either don't realize their potential or just want to be lazy and think that by sending Kekeker in every fight counts as being useful in a group.
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Old 12-28-2016, 06:44 AM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Necros are a better option than a wizard if played right

applying a dot if its a mob with a lot of health

Problem is a lot of necros don't realize their potential
yeah and necros can just feign death if they pull aggro while dotting a mob in a dungeon group, but if that FD fails then that = 1 dead necro
Last edited by WHUTZ MACKIN MOBSTAH; 12-28-2016 at 06:50 AM..
  #4  
Old 12-28-2016, 01:56 PM
Teppler Teppler is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Necros are a better option than a wizard if played right..and by that I mean mana pumping, heals over time, sending the pet in every fight and applying a dot if its a mob with a lot of health. Doing undead stuff? A charmed undead pet is going to blow a wizard's Netflix game out of the park.

Problem is a lot of necros either don't realize their potential or just want to be lazy and think that by sending Kekeker in every fight counts as being useful in a group.
Necros can literally do anything mages and wizards can do in groups and better. Not to mention all the extra utility they have.

Necros are better and more effective nukers than mages and wizards because their mana regeneration is way higher.

Dps is higher with pets and exponentially higher with charmed pets.

Then necro has mez, snare, fd, dots and more.
  #5  
Old 12-28-2016, 06:47 PM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Necros can literally do anything mages and wizards can do in groups and better. Not to mention all the extra utility they have.

Necros are better and more effective nukers than mages and wizards because their mana regeneration is way higher.

Dps is higher with pets and exponentially higher with charmed pets.

Then necro has mez, snare, fd, dots and more.
do necros DoT dungeon group mobs? dungeon mobs usually get burnt down fast.

i thought necros only DoT raid mobs? especially when the DPS has to wait a while for the tank to build full aggro on the raid mob before dpsing.

unlike raid mobs, DPS usually damage dungeon mobs right away when the tank has "sufficient" aggro, not "full" aggro.

plus necros' good DD's are against undead mobs, some dungeons don't have undead mobs.
  #6  
Old 12-29-2016, 07:22 AM
Swish Swish is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Necros can literally do anything mages and wizards can do in groups and better. Not to mention all the extra utility they have.

Necros are better and more effective nukers than mages and wizards because their mana regeneration is way higher.

Dps is higher with pets and exponentially higher with charmed pets.

Then necro has mez, snare, fd, dots and more.
Just don't use the scent spell line or a poison nuke at 90%, tanks will hate you forever [You must be logged in to view images. Log in or Register.]
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Old 12-27-2016, 01:52 PM
Izmael Izmael is offline
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Druid isn't just for ports. It has additional CC, support heals, regen, some DPS, tracking, SoW, snares, harmony and even charm in some situations.
  #8  
Old 12-27-2016, 02:18 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Druid isn't just for ports. It has additional CC, support heals, regen, some DPS, tracking, SoW, snares, harmony and even charm in some situations.
Yes...but all of those are accomplished better by other classes. except porting.

Don't get me wrong, druid is a great and fun class. In a real situation they fit into almost any pick up group in random exp zones. Very good to have around. I think the OP's group should prob have one since his team is all new to EQ. The added redundancy will help if one of the new players makes a mistake or has to log/can't be on.

But in terms of min/maxing a static six man team that is speed lvl'ing or holding a tough named camp I would go with other classes first.
Last edited by fastboy21; 12-27-2016 at 02:22 PM..
  #9  
Old 12-27-2016, 07:13 PM
Izmael Izmael is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]

>>>Druid isn't just for ports. It has additional CC, support heals, regen, some DPS, tracking, SoW, snares, harmony and even charm in some situations.

Yes...but all of those are accomplished better by other classes. except porting.
That's the trick, a druid ALONE does all that, leaving 5 spots to fill with min/maxing classes such as cle/enc/dps etc.

This is why the druid wins the spot in the group with very little struggle.
  #10  
Old 12-27-2016, 03:20 PM
immaterial immaterial is offline
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my friends and i (4 of us total) roll with:

ENC
PAL
SHM
MAG

we've had good luck so far, but we're only about level 20.
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