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  #51  
Old 10-12-2016, 07:41 PM
paulgiamatti paulgiamatti is offline
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Also - I could be wrong about this, I haven't tested it - I'm pretty sure when you take a screenshot, the bitmap file it creates will have classic gamma & brightness. If you really want to see what classic would've looked like, change your gamma setting in eqclient.ini to 0 and go take some screenshots.
  #52  
Old 10-14-2016, 03:47 AM
AzzarTheGod AzzarTheGod is offline
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Yeah but is spell-effect lighting working classic on this server?

I haven't been able to verify. I would guess not because it relies on more than just gamma. That would be pure engine coding that the devs would have to attempt to emulate (which they have done an amazing job at across the board, mind you).

I'd like to see spell effect lighting working to classic par, before we worked on night vision. But that's just me.

Anyone have any input on if item lighting, epic lighting, and fire spell lighting are working correctly?
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  #53  
Old 10-14-2016, 06:54 AM
paulgiamatti paulgiamatti is offline
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We need Telin / Lord Nilbog / Haynar to weigh in. I'm pretty sure the changes Telin made to particle effects didn't affect lighting or anything, just sizing, positioning, quantity, etc. So I'd assume the engine driving particle and light emitters here is the EQEmu standard - whether or not this is classic, I have no idea.

Also, our post-classic EQ client has a lot more graphical options than the original did, which probably makes a truly classic visual experience practically impossible. Makes me wonder when "Advanced Lighting" was introduced as a client feature.
Last edited by paulgiamatti; 10-14-2016 at 07:08 AM..
  #54  
Old 10-14-2016, 08:08 AM
Jontheripper Jontheripper is offline
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My barbarian cant see shit at night, i keep a lantern in inventory at all times.
  #55  
Old 10-14-2016, 04:45 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
We need Telin / Lord Nilbog / Haynar to weigh in. I'm pretty sure the changes Telin made to particle effects didn't affect lighting or anything, just sizing, positioning, quantity, etc. So I'd assume the engine driving particle and light emitters here is the EQEmu standard - whether or not this is classic, I have no idea.

Also, our post-classic EQ client has a lot more graphical options than the original did, which probably makes a truly classic visual experience practically impossible. Makes me wonder when "Advanced Lighting" was introduced as a client feature.
Telin whipped ass on that. Deserves another kudos.
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  #56  
Old 10-14-2016, 05:13 PM
Lojik Lojik is offline
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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
Telin whipped ass on that. Deserves another kudos.
https://www.project1999.com/forums/s...7&postcount=36

lol loved that post, Telin rustlin ppl good
  #57  
Old 10-14-2016, 06:10 PM
skarlorn skarlorn is offline
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god i fuckin love Telin
  #58  
Old 10-14-2016, 06:39 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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No vision penalties and the total uselessness of STA are the two biggest flaws in this allegedly classic server. If the staff wants to really become definitive emulator, those things need to be fixed.\

Someday, some team will take it on. But just finessing the Titanium client, as the p99 team has done, is where we are at.

vision penalties and endurance would fix almost everything wrong with p99.

Zing!
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  #59  
Old 10-14-2016, 10:13 PM
paulgiamatti paulgiamatti is offline
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P99 already is the definitive EQ emulator, sta is already the most useful stat, and there already are vision penalties - they just aren't as severe as they were during classic-era live.
  #60  
Old 10-15-2016, 12:34 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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sta for endurance, is disabled. The yellow bar .. how does that work?
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