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  #51  
Old 09-05-2016, 10:45 AM
Vexenu Vexenu is offline
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The AOE and Bard kiting nerf is a great change. Unfortunately it's too late to have a big impact on Blue at this point, but it will be tremendously positive benefit for the next server when it opens. Not only will it remove a huge RMT incentive, it will drastically reduce the glut of level 60 raid alts crowding the high end game. We'll see a much more classic raiding and 50+ leveling environment, and there will be more actual mobilizing and racing for mobs rather than just logging into various strategically located alts.

Plus it will be nice to see Chardok opened up for traditional XP groups. It's a fun and challenging zone (bring a good Paladin tank and it's much easier). And level 60 Wizards will be a rare commodity to be treasured once again.
  #52  
Old 09-05-2016, 10:50 AM
Sorn Sorn is offline
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OH BOY STEELSILK IS FIXED

so excited
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  #53  
Old 09-05-2016, 10:54 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Adcid [You must be logged in to view images. Log in or Register.]
Agreed. This will only affect the speed at which a bard can kill, not the size of their swarms. Other groups such as Chardok will have a larger impact.
I've never played a bard, but it seems like a lot of the work going into pulls is gathering as huge a swarm as you can. Why is a bard gonna waste time gathering 100 mobs when only 25 can be hit? If there's a chance that somehow some mobs are targeted for part of the ae, then something happens where other mobs are targeted and previously damaged npc has time to heal, then they really have no incentive to pull huge (100+) kites. I actually don't think this is a huge nerf to bards, just a pretty damn good change overall. Props.
  #54  
Old 09-05-2016, 10:56 AM
Profyx Profyx is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
I've never played a bard, but it seems like a lot of the work going into pulls is gathering as huge a swarm as you can. Why is a bard gonna waste time gathering 100 mobs when only 25 can be hit? If there's a chance that somehow some mobs are targeted for part of the ae, then something happens where other mobs are targeted and previously damaged npc has time to heal, then they really have no incentive to pull huge (100+) kites. I actually don't think this is a huge nerf to bards, just a pretty damn good change overall. Props.

The AE hits the same mobs every time, and why go out and round mobs up 4 times when you can do it once and stay in your mental zone kiting for awhile
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  #55  
Old 09-05-2016, 11:01 AM
Aadill Aadill is offline
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Quote:
Originally Posted by Profyx [You must be logged in to view images. Log in or Register.]
The AE hits the same mobs every time, and why go out and round mobs up 4 times when you can do it once and stay in your mental zone kiting for awhile
If you aren't engaging the mobs it would be zone disruption.
  #56  
Old 09-05-2016, 11:10 AM
hala745 hala745 is offline
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No ragebringer haste affecting backstab fix? It's been a long time coming =(
  #57  
Old 09-05-2016, 11:23 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Masakizt [You must be logged in to view images. Log in or Register.]
I do agree with the Chardok nerf.. although like someone said earlier the nerf for bards will only make matters worse.

Bards will still pull massive kites, but it will take them considerably longer to kill. The knock of effect of this means the mobs are tied up longer, meaning they take longer to respawn.. thus the disturbance to the zone has increased.

Consider this please GMs
I would imagine that pulling more than 25 mobs as a kiting bard could be construed as a stall.
  #58  
Old 09-05-2016, 11:30 AM
Raev Raev is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Recently the staff had internal discussions related to the effectiveness of various AE methods being used by players, specifically that the number of mobs being killed at once far exceeded what was possible back in the day of classic Everquest. When determining what prevented this from being possible during Classic, we found that it was not necessarily mechanical, but more technological reasons that limited it. For example, having 100 mobs in one tiny area would not have happened back then for several reasons such as PC Processing power (CPU/Video constraints), networking bandwidth requriements (56k lol), and quite possibly server limitations at the time as well.
FUCK YES

Anyone complaining about this change needs to be taking outside and beaten with a hose. It's a huge improvement to both classicness and balance.

Quote:
Originally Posted by Vexenu
The AOE and Bard kiting nerf is a great change. Unfortunately it's too late to have a big impact on Blue at this point, but it will be tremendously positive benefit for the next server when it opens. Not only will it remove a huge RMT incentive, it will drastically reduce the glut of level 60 raid alts crowding the high end game. We'll see a much more classic raiding and 50+ leveling environment, and there will be more actual mobilizing and racing for mobs rather than just logging into various strategically located alts.
And yes, +100
  #59  
Old 09-05-2016, 11:33 AM
scirox scirox is offline
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Quote:
Originally Posted by Tinino [You must be logged in to view images. Log in or Register.]
Talking about 56k, minimal pc/server specs etc... lot of speculations there. This is a poor excuse to justify your move.
You seem to not like the smart players who play the game the way you don't know/like it. Like 3 years ago when the lame GM you banned who was spying me in HS and thought I was cheating because I was able to solo pull many rooms (lol...)

Nerfing AoE, why not. But consider that a lot of ppl became rich & powerfull by using it. This is an important change and to be fair, you should wipe the servers.
Wipe the servers? With what, like a cloth or something? [You must be logged in to view images. Log in or Register.]
  #60  
Old 09-05-2016, 11:35 AM
Silvurwolf Silvurwolf is offline
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Is the pbaoe change a 2 way street? A raid with 25+ players can all get pbaoe'd? Or does it cap out at 25 for pc's too
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