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#52
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1) Somehow make it so older content/gear is not obsoleted by newer content/gear. This includes someway of reducing the ability or effectiveness of being twinked. I'm not sure how to go about this, but there has to be some way.
On P99, it's far worse than was on live during the classic period. Between the longer time frame for expansions and the knowledge people have now vs then, people are able to solo (due to being highly twinked and knowing the ends and outs of the game) content that used to require full groups. I remember on live, my very first group was on the trail just over the hill from the orc lift. That is not the case on P99. Though, I also remember more roaming mobs in that area than on P99. Then, moved to orc hill. A group at entrance tunnel to CB. Then in CB, there was a group near the zone line, one each at slavers area, trainer, lego's beyond slavers, wall, inside castle, and maybe a separate group near the slave pits. On P99, it's now mainly slavers, trainer (and that's often done solo), and the wall, which also pulls from the castle and maybe slave pits. There just has to be a way to keep camps intended for full groups to not be taken by a soloist or a duo. 2) Something that might provide random danger is when raining, a possibility of being struck by lightening. When lightening strikes, it producing max damage at the point it strikes, then decreases damage further out up to a certain distance away. Those wearing metal take higher damage than others that are not. Being indoors or otherwise under cover, shields you from the lightening. Maybe even have one or more casters with a spell to protect the target from lightening strikes, or at least reduce the chance of being struck or reduce damage taken. I remember when I first started on live and it started to rain, I thought you could actually get struck. Hey, I didn't know how realistic they may have made the game. 3) Like some others have mentioned, it would be nice if trade skills actually meant something. 4) Make all classes usefull in groups/raids. Others have given some ideas. But, wizards, druids, rangers and even paladins being shunned by at least the min/maxers isn't cool. Maybe wizards can get slightly better mana regen or their spells not cost as much mana. As someone else mentioned, maybe have ranger's archery skills do meaningful damage. etc. Just some thoughts. | ||
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#53
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Quote:
But ultimately gear inflation is a huge selling point for new expansions in any game. | |||
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#54
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Quote:
I didn't care for it, none of our warriors had daggers and none of the rogues had blunt weapons. | |||
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#55
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I'd give myself winning lottery numbers, and invest in Everquest itself and just let the magic happen.
__________________
The Halfelf Bard - 60 Bard
Halfelf Bard - Anon Red ![]() | ||
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#56
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Quote:
__________________
The Ancient Ranger
Awake again. | |||
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#57
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Quote:
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#58
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1. Surefall ports
2. No MQing 3. Have AGI do more | ||
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#59
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Tell the developer who was secretly playing a monk and kept making the class more and more broken in Velious to stahp. There is no reason for MNK to be on Sactum Earring omg why.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#60
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I'd tell the developers to remove the smiling ogre face as an option at character creation. Yuck.
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