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View Poll Results: Which class on fresh classic?
Warrior 22 6.73%
Paladin 15 4.59%
Shadow Knight 18 5.50%
Rogue 14 4.28%
Monk 22 6.73%
Ranger 16 4.89%
Bard 19 5.81%
Cleric 26 7.95%
Shaman 32 9.79%
Druid 23 7.03%
Wizard 11 3.36%
Magician 17 5.20%
Necromancer 38 11.62%
Enchanter 54 16.51%
Voters: 327. You may not vote on this poll

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  #1  
Old 09-01-2016, 07:46 AM
khanable khanable is offline
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Human paladin, baby
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  #2  
Old 08-10-2016, 05:21 PM
phacemeltar phacemeltar is offline
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Quote:
Originally Posted by katrik [You must be logged in to view images. Log in or Register.]
???

Was it confirmed somewhere that we're getting a fresh server? I find this hard to believe.
Yes

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.
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  #3  
Old 08-12-2016, 11:00 PM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by katrik [You must be logged in to view images. Log in or Register.]
???

Was it confirmed somewhere that we're getting a fresh server? I find this hard to believe.
See my sig.
  #4  
Old 08-13-2016, 11:54 PM
Auvdar Auvdar is offline
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The server back at launch was a complete camp down cluster fuck when it was released in 2009, when maybe 100-200 people played on it at a time. Imagine that, during classic, with 1000+ people playing. Ugh.

I mean it would be fun, but the perma-camp will be on full throttle.
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"President, its time to shut the fuck up."
  #5  
Old 08-14-2016, 01:39 PM
Lemonhead Lemonhead is offline
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Ya, it probably won't be fun if you have the goal of camping legacy items. And nobody will be able to buy manastones with the prospect of them being 100k+ in the future.

It will be very interesting how many people play. A lot of players will come back and word might spread on the live servers. It could be a very crowded launch.

There's a culture that forms on servers and on blue, we have a pretty darn polite culture, all things considered. The stress of 1000+ ambitious, skilled players competing in the old world could create a nasty little server.
  #6  
Old 08-14-2016, 11:06 PM
Auvdar Auvdar is offline
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Quote:
Originally Posted by Lemonhead [You must be logged in to view images. Log in or Register.]
Ya, it probably won't be fun if you have the goal of camping legacy items. And nobody will be able to buy manastones with the prospect of them being 100k+ in the future.

It will be very interesting how many people play. A lot of players will come back and word might spread on the live servers. It could be a very crowded launch.

There's a culture that forms on servers and on blue, we have a pretty darn polite culture, all things considered. The stress of 1000+ ambitious, skilled players competing in the old world could create a nasty little server.
It's not just the "goal of legacy item" farming either. You clump this many people, into a classic vanilla only server, it will be rough for anyone. That's why I always laugh at people who go "Man we need a new server so us folks who didn't know about this could get a jump on things like a Guise or a Manastone!".. Honestly, when the server had only 100-200 people playing on peak times you had a slim chance on getting one unless you were in the loop. Some people, like me, only got these items through connections with other guilds. Now imagine that, with 1000+ people playing. Basic group camps will be a shit show.

It's a fun fantasy to think I new server would be great. But in reality, it would be a giant mass of people knowing what to do trying to camp things before they get nerfed. If it was a mess with only 100-200 people playing at a time, imagine 1000+ people playing at a time.
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Quote:
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