Quote:
Originally Posted by Degenerate
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wipes are pointless, people quit a lot due to no progression and their items rot on dead accounts.
I don't see what the issue is, start forming up a guild that suits your playstyle and recruit friends.
a wipe would only make guk loot rare, who cares?
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Pretty simple why a wipe would help, actually, even though it will never happen. For a few months, most players would be back in the leveling and gearing phase, which is what EverQuest is all about. The server has only stagnated because 90% of the players online at any given point are already through the game, multiple times, and spend their time in raids or on twinked alts.
Don't think that's a problem? It limits the kind of people you meet. Start a fresh character if you doubt me. On p 1999, you meet only one progressing player, which the game was intended for, for every ten or so twinked alts and bored 60s. The amount of time you spend in interesting groups is vastly small compared to how long you spend bored and looking for groups, soloing, or being carried by twinks and bored 60s.
And that trend continues all the way to 45+, where the zerg is ready to swoop you up and carry you through raids.
Conflict and interesting play here are artificial. They don't happen naturally, but have to be forced by the community. That's a product of the stagnant endgame and the fact that most people have already beaten it.
And regarding player count, I've long held that pre-kunark, classic only is the timeline best suited to our population. Back then, ten players working together could clear pretty much everything. You didn't need velious numbers, and so competition was more feasible. The zerg would still form after a certain number of months, which is why the game needed to keep moving through expansions quickly, on the original timeline, or be reset.
It was never reset, and expansions came slow, leading to an increasingly stagnant situation.