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Old 01-23-2010, 08:10 PM
karsten karsten is offline
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later guys, joining <Flaming Gaze>


btw, <Flaming Gaze> is ready to be put on rotation



preferrably the meatspin variety
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Old 01-23-2010, 08:41 PM
Supreme Supreme is offline
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Increase spawn time and setup a true schedule. This content is not so "revolutionary" that having a 24 spawn timer on bosses makes it a bad thing.

Its the environment that you play the game not the frequency of the Boss encounters. And to be honest unlike SOE where it was in their interest to extend spawn timers to 7 days to keep people paying to play, we do not have to deal with that mess.
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Old 01-23-2010, 09:29 PM
Allizia Allizia is offline
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I checked through some of my old dkp logs and we used to kill Naggy 2-4 time a week due to server resets and patches =P Would not be that "unclassic" to give each guild raid targets once a week.

Rotation has worked fine for keeping relative peace, but it will likely start being exploited soon by alt guilds(plenty of people have 2 level 50's at this point) and guilds with absolutely minimum people to farm the gear.
Last edited by Allizia; 01-23-2010 at 09:34 PM..
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Old 01-23-2010, 09:56 PM
karsten karsten is offline
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i thought dkp came way after classic? (honest question)
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Old 01-23-2010, 09:58 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Allizia [You must be logged in to view images. Log in or Register.]
I checked through some of my old dkp logs and we used to kill Naggy 2-4 time a week due to server resets and patches =P Would not be that "unclassic" to give each guild raid targets once a week.

Rotation has worked fine for keeping relative peace, but it will likely start being exploited soon by alt guilds(plenty of people have 2 level 50's at this point) and guilds with absolutely minimum people to farm the gear.
Totally! Our server had patches every week which meant that whatever target we were after we would get hit at least twice in a week.

A once per week per guild option makes a lot of sense.
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Old 01-23-2010, 10:11 PM
Hasbinbad Hasbinbad is offline
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I'd rather have less content than be spoonfed spawns.
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Old 01-23-2010, 10:15 PM
karsten karsten is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I'd rather have less content than be spoonfed spawns.
^
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Old 01-23-2010, 11:57 PM
Zexa Zexa is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
I'd rather have less content than be spoonfed spawns.
Still, true classic was patch day mob races. I'd still love to see that. It's true that you got more raid loot in Classic due to patches. Not much later on, but still added some great excitement.
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Old 01-24-2010, 02:52 AM
Supreme Supreme is offline
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You could also do...

1 spawn per guild and then 1 random spawn which is FFA if you wanted to experience "racing".

That way a guild could get the spawn 2 times in a week.
  #10  
Old 01-24-2010, 12:36 PM
Jify Jify is offline
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Yup.. Classic raid mobs spawned on server restart.

Kunark/velious mobs spawned within 24h-48h of server restart.. right? If we stuck to rotation but made mobs spawn on server restart, that would definitely add some competition! (especially since with Vox/Naggy/CT spawning at the same time, Divinity/IB/Trans can't be at all places at once!)

If one guild mobilized fast enough, they could do all 3. Unlikely but possible. If everyone is on the ball, then it's 1 mob per! (well 2 if ya do CT/Draco).
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