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#51
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oh noes!
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#52
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Increase spawn time and setup a true schedule. This content is not so "revolutionary" that having a 24 spawn timer on bosses makes it a bad thing.
Its the environment that you play the game not the frequency of the Boss encounters. And to be honest unlike SOE where it was in their interest to extend spawn timers to 7 days to keep people paying to play, we do not have to deal with that mess. | ||
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#53
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I checked through some of my old dkp logs and we used to kill Naggy 2-4 time a week due to server resets and patches =P Would not be that "unclassic" to give each guild raid targets once a week.
Rotation has worked fine for keeping relative peace, but it will likely start being exploited soon by alt guilds(plenty of people have 2 level 50's at this point) and guilds with absolutely minimum people to farm the gear. | ||
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Last edited by Allizia; 01-23-2010 at 09:34 PM..
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#54
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i thought dkp came way after classic? (honest question)
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#55
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Quote:
A once per week per guild option makes a lot of sense. | |||
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#56
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I'd rather have less content than be spoonfed spawns.
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#58
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Quote:
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#59
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You could also do...
1 spawn per guild and then 1 random spawn which is FFA if you wanted to experience "racing". That way a guild could get the spawn 2 times in a week. | ||
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#60
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Quote:
Snooze you lose boys. | |||
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