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  #51  
Old 01-14-2016, 05:00 PM
Barladore Barladore is offline
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The main reason kunark deteriorating was because it lasted for 2 and a half years. Had it been on a classic timetable no where near as many players would have gone on to other games. If the server had retained more players from previous expansions, velious wouldn't seem so abandoned.

The only challenge would be convincing Rogean we don't care that he would be going back on his word about never resetting any of his servers. Call it a beta.
  #52  
Old 01-14-2016, 05:05 PM
heartbrand heartbrand is offline
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Timeline of New Server
By Dr. Heartbergstein

Month One: Tons of pvp in newbie zones and other hot exp spots such as Oasis / South Karana. A couple of fun clashes between the power gamers in Sol B & Guk.

Month Two: One PvE focused guild has emerged, majority of it's members are now level 50 or close to level 50, and are beginning to do Vox & Nagafen. Once this guild has established itself, most people will try to app. Couple of other smaller "pvp" guilds who are all fighting each other and ignore large PvE focused guild. Nagafen kill comes first, followed by Vox a week later. Most of these PvE players only logging in to kill the dragons or farm a MS if they don't have one yet. Some will begin preparing their melee alts for Kunark launch.

Month Three: Pop has died down, most newbie zones and mid level exp zones are now empty. Sole pvp spots are now Guk and Sol B between the EQ Lifer's who farm away constantly. Planes come out shortly. CT is killed day one by PvE guild. Guild begins getting lustrous armor. Server pop is in low 30's outside of raid time. People begin asking for a wipe, PvE guild members ask for Kunark launch.

the end.
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  #53  
Old 01-14-2016, 05:23 PM
Tameth Tameth is offline
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I don't know what Luclin is
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  #54  
Old 01-14-2016, 05:31 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Timeline of New Server
By Dr. Heartbergstein.
Hence teams, limited guild size, anti-zerg controls, PvP incentives via tokens and the like, or similar to prevent the same raid mentality from popping up in any form. The difference is that in classic, it was easier to find PvP and the PvP was more accessible for new players and balanced for casters. And in classic, we didn't have fungi twinks shitting on the new players.
  #55  
Old 01-14-2016, 05:52 PM
heartbrand heartbrand is offline
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Balanced for casters? Melee were worthless. If anything, Luclin with the release of AA's and focus items is when the game truly becomes balanced.
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Last edited by heartbrand; 01-14-2016 at 05:56 PM..
  #56  
Old 01-14-2016, 05:59 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Balanced for casters? Melee were worthless. If anything, Luclin with the release of AA's and focus items is when the game truly becomes balanced.
Melee have never been worthless. What happened in Kunark is that melee became OP. People then decided that melee being OP was the norm, and that classic must have been imbalanced. I can see that you were a victim of that mentality.
  #57  
Old 01-14-2016, 06:02 PM
heartbrand heartbrand is offline
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Yea melee were awesome in classic with their 20/40 ratio weapons that did 10 damage vs 800 damage ice comets. You got me man.
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  #58  
Old 01-14-2016, 06:11 PM
Redi Redi is offline
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gotem
  #59  
Old 01-14-2016, 07:22 PM
Kergan Kergan is offline
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It is not a difficult task to tweak resists so that you don't take 800 damage ice comets when wearing resist gear. It also wouldn't be hard to make melees hit harder on low AC targets in PVP.

The only reason Luclin was somewhat balanced is virtually every offensive class had some sort of retarded long cooldown instagib ability.
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  #60  
Old 01-14-2016, 07:29 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
It is not a difficult task to tweak resists so that you don't take 800 damage ice comets when wearing resist gear. It also wouldn't be hard to make melees hit harder on low AC targets in PVP.

The only reason Luclin was somewhat balanced is virtually every offensive class had some sort of retarded long cooldown instagib ability.
Right. Adding a bunch of long cool down AA abilities just encourages people to use them all then run away until they refresh. That's really not interesting PvP for most people, as most people don't play wizards.
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