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#1
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#2
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Rangers are actually a really versatile class that could bring a lot to a raid if played correctly. The problem with the class was not the class itself, but the fact that the majority of the people playing the Rangers didn't know how to utilize some of the tools that were given to the class properly and the class got a bad reputation because of it.
It was always humorous to me how powerful that class was (even prior to archery) and how bad the classes reputation was. Most people are probably not even aware as to how good the class can be because they never got to experience or raid alongside a skilled Ranger. Kind of a shame really. | ||
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#3
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rangers literally have 1 job:
engage the raid boss with /weaponshield and cast as many flame licks / low level snares as you can before it wears off then let the main tank take over with a giant threat lead | ||
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#4
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See, in the current era, warriors basically aren't very good. The amount of mitigation they have over paladins and shadowknights is minimal, and the available gear does not readily exceed the worn AC cap which is when warriors begin to shine due to their significantly more favorable diminishing returns. They are more sturdy, but by a very small margin, and can't hold aggro for shit. Even with two SSoY and all that, your aggro depends entirely on the randomness of procs, and barring periods of extreme proc luck, you won't generate enough for everyone to comfortably do whatever they please without worrying about aggro. I think warriors are preferred for raid tanks at the moment more out of habit and tradition than out of necessity, because there's nothing they can tank that a knight can't, and it's a good deal more risky, even if it's a bit more mana efficient to heal a warrior. It's especially bad while leveling up where warrior aggro is truly pitiful and frankly not good enough to suffice in most cases, especially with non-twinks. I don't slow when the tank is a warrior, because by the time I can cast it without taking aggro, the mob is half dead anyway. To put it simply, it's usually like this: Warrior has bad proc luck: aggro is horrible and people will probably die, or will have to wait far too long before engaging/slowing/etc. Warrior has average procs: aggro is okay, tanking will not be a problem if people are careful. Warrior has good proc luck: everyone can do as they please, put out maximum DPS, slow early etc. Paladin/SK is not in a coma: everyone can do as they please, put out maximum DPS, slow early etc. Thus, since the survival aspect of tanking is currently not noticeably different between warriors and knights, the latter are probably overall better tanks when taking everything into consideration. We're talking like a 5% combined avoidance and mitigation advantage to warriors, and a base HP difference so small that an ogre SK will have more than a human warrior due to natural stamina. This largely changes in Kunark and Velious. | |||||
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Last edited by Noselacri; 12-31-2010 at 03:43 PM..
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#5
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So what exactly does defensive discipline do? I have zero knowledge of discipline mechanics.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#6
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divides the mobs DI by 2 reduces the warriors dmg by a similar amount. I am not as familiar with the math behind PC damage, so I don't want to speculate more detail than I know | |||
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#7
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The Avoidance one is really only ever used on Venril Sathir as he has a lifetap that procs constantly and heals him for over 1000hps or something. But considering everyone wants there pants you will see the avoidance discipline quite a bit.
__________________
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#8
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Uh... it's been a lot of years, but as far as I remember, it's two minutes of -40% damage taken and -40% damage dealt. Could be just one minute, I'm not sure now. There was an evasive discipline as well that did the same thing except with avoidance instead of mitigation, but it's on the same timer as defensive which comes out ahead for some reason or other.
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Last edited by Noselacri; 12-31-2010 at 03:53 PM..
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#9
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What's the cooldown on it? Also, why is the defensive one used more than the avoidance one? Less risk of repeated high damage?
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#10
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Some mobs have a very large DB and relatively small DI, such that they might hit for 410 420 430 440... 600. So in this case, evasive would be preferable as long as a max damage round wouldn't kill the tank because each avoided hit is saving a lot of damage. Whereas defensive would just lower the max hit from 600 to 500. If instead the mob had a lower DB and higher DI, say hit for 225 250 275 300... 700, then defensive is preferred because it cuts the max hit from 700 to 450. Evasive has the same duration and refresh as Defensive iirc. | |||
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