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#51
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Would like to see instancing here in parallel with regular zones.
Then the clusterfuckers get to have their fun and the rest can too. | ||
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#52
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Quote:
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#54
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yaaaaaa
Keep padding that post count! | ||
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#56
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Quote:
Guilds taking that long to clear planes ruin it for the next group and would ally with other guilds of the same caliber.
__________________
Spleef, Gnome Enchanter of 52 Seasons
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#57
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Gwence complaining? Worthless post? WHAAAAAA?!?!
I was on Prexus as well, and rotations can be a major pita, especially if you take into account the mere number of guilds that would want a fair share -- which is exactly the scenario here. Come kunark it will ease up and if you want a target you can certainly get it if you plan ahead. Also, come kunark you won't see these 40-60 raid forces because the high end stuff requires keys, tiered gear and still has only 32khp. Guilds who amass numbers, always open to recruit and zerg will ultimately have another implosion unless they decide to trim the added weight. Nobody in their right mind will want to sit on the bench for months until they decide to open up keying to the people not considered the "core." Keying to VP/trak/epic business was always a big issue with the bigger guilds and would almost always cause massive internal issues. Far easier to engage trak with the first 30 then it is to wait for the other 20-30 still making their way. I have grown to dislike the variance, though. Twice have we seen exploits that were used to find the spawn timers and sit your guild there beforehand (once it was rumored and the other time members from guild(s) were banned yet... yea, well i'm not gonna go there but i suppose you can fill in the rest). I've been tracking in zones where I've seen a necro FD at fear portal (full pop) waiting for draco to spawn. How would they know? I've seen pallies/warriors/wizards sitting in zones where mobs were in timer apparently afk and were the only members of their guild in the zone. The upper end guilds know exactly how/what's being done and who is doing it. We also know that if someone is believed to be using that it also provides motivation for others to use it, despite being against the rules. If they can do it and get away with it why can't I? It's not healthy, and if there will be no p99-downloaded program to run alongside our version of EQ there's also no certain way to find it. Dump the variance and I assure you people will start to play nice or get the ban hammer. If they don't then they'll learn quickly that they dislike having to sit out week-long bans because of failure to cooperate. | ||
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#58
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I started on The Rathe just after Velious opened. The calendar had been in place since Kunark. So whatever argument you make about scheduling, you can't say it "isn't classic" period. On several servers it was.
Do you want to approach the game as a juvenile non-mature mindset, or as an ordered and thoughtful approach. Most of these comments I read I can envision coming from young folks. Cooperation is not communist, or socialist, it is effective and actually the adult American way. I love the server here ( I can hear allready the love it or leave it posts) but personally think the calendar is a wonderful idea as it ws on the rathe. | ||
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#59
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The guilds that cannot take down a god or dragon would have to ally with other guilds in order to do so which dramatically reduces the numbers in a rotation making plenty of raid opportunities for all.
Someone needs to crunch the numbers of: How many targets there are How often they spawn How many alliances would be in the rotation How many raid opportunities per week that would leave each alliance or uber guild.
__________________
Spleef, Gnome Enchanter of 52 Seasons
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#60
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Quote:
Inny can be killed with ~20. We've done it with 22 and it was pretty easy. CT may require a bit more, but if there's 0 competition then he's no harder than inny (in fact probably easier). Naggy and vox both are no harder than the gods. Maestro can probably be duo'd. The gods/dragons spawn every 7 +/- 48, maestro/draco spawn every 3 days +/- 24. Any guild that can muster up 25 people can kill any god/dragon/mini with the proper strategy. | |||
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