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#1
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that Rune won't generate extra agro unless you're already on the mobs' hate lists, tho, right? since its self-only.
and whoever suggested the SK heal.... the SK heal-over-time isn't going to be nearly as effective as a pally heal. and re: unconventional groups.... those are the sorts of situations where paladins really shine. [You must be logged in to view images. Log in or Register.]
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Escapegoat / Pharmakos / Madriax
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#2
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I always enjoy playing with a good pally, though never played one. On live our guild had some good raid pallys who would offtank or rampage tank, seemed to make sense for aggro control and spot heals for themselves, a stun would go a long ways in keeping main healers alive.
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Last edited by Jabaniz; 11-04-2015 at 01:49 PM..
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#3
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I just started up on p99 a few days ago and have gone with paladin. Back in the day when I played live the Pally was my tank of choice - Warrior was just really boring so I didn't play it much. SK was fun to an extent but I found them far less effective at saving a group's butt, so Pally was always my love.
I personally find them fun to play, but guess I am just odd. Course, dps was never a big thing for me - I picked a tank for a reason, so damage is low on my priority list, though obviously I do all I can within my class limitation. I like that it is not popular though, makes me more unique! Hmm, on that note, if anyone's bank is cloggedup with Pally gear they cannot use or sell, I am not too proud to accept freebies [You must be logged in to view images. Log in or Register.] | ||
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#4
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Likewise, I had a paladin to 20-21 on blue and after playing a SK for so long that I found it really difficult to tank effectively. I don't think I had stun at that point but couldn't land a FoL before everyone sitting got aggro...or landed it too early and the mob would glitch til it wore off.
Also when leveling my rogue I'd encounter paladins who'd stun an incoming mob before it got to the camp (CoM sort of levels), and we'd all stand there looking at it, waiting....waiting... I guess there's just bad paladins around, maybe I'll get one to 60 sometimes and (pun intended)...see the light [You must be logged in to view images. Log in or Register.]
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#5
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I do wish cease and desist were within the time frame of p99
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#6
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I know this isn't a direct answer to the OP, but just had some thoughts bubbling as I read through the thread to this point.
I think the reason you see few Paladins is a classic example of the self-fulfilling prophecy. People looking for advice on what class to play hear bad things about Paladins. Less players start Paladins. Less Paladins means there are fewer experienced ones playing to ask for class advice. It all just builds on itself to the point where new Paladins are having to find their way in the dark without a large Paladin community familiar with tactics and gearing. And of course, a clever and attentive Paladin is better than some half-afk Enchanter or Shaman. This game has good players, not good classes. As a side note, fuck fighting a Paladin on Red. Exercise in futility.
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"Extinction is the rule. Survival is the exception." -Carl Sagan
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#7
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Quote:
There were so many community websites for classes out there. I would frequent Paladins of Norrath from lore to tactics and advice. It was a plethora of knowledge that I would turn to nearly on a daily basis. With the information we gained there, to actively seeking advice from higher level paladins in game we grew in knowledge, therefore efficiency. I always enjoyed passing down that knowledge to other paladins, and directing them to sites that could help them grow. I believe shadow knights had something similar, Evilgamerz or something like that
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | |||
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#8
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Quote:
This is basically the http://crucible.samanna.net/index.php for SK's | |||
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#9
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Quote:
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Escapegoat / Pharmakos / Madriax
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#10
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No good spells til 22? Another reason the SK is better, shit gets good as soon as you hit 9 with disease cloud, then add darkness at 15 <3
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