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View Poll Results: Summonable Trakanon
Leave as is (20 minutes to engage) 30 31.91%
Extend engage timer. 13 13.83%
Leave as is, but gut is guranteed to person who did turn in. 51 54.26%
Voters: 94. You may not vote on this poll

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  #1  
Old 10-28-2015, 10:53 AM
Man0warr Man0warr is offline
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Nah, no one cares much about Ragefire anymore and he drops more valuable items and epic piece for a more played class.

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Correct me if I am wrong, but doesn't UDB spawn in the middle of the trak's lair with Prot and juggs wandering around him? And you have to kill UDB before the fake trak spawns?

Even if you train out the lair, then send in your crew to turn in/kill UDB to spawn trak, your crew will be in the lair when Trak spawns. That isn't the same as a rush trak engage.

I guess you could pull out the UDB, kill him, let everything reset, then do a rush engage/train away. That depends if Trak spawns in his lair (like ragefire) or on the UDB death spot or if UDB is rooted or not.
Enraged Bard spawns close enough to where you did turn in to aggro you. Trak spawns when you kill Enraged - works similar to Ragefire.

But I'm saying anyone going down for UDB is going to clear out all the adds before killing the Enraged bard.

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Is that the official BDA angle? Something tells me it isn't.
This isn't RnF, go away.
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  #2  
Old 10-28-2015, 11:03 AM
Spyder73 Spyder73 is offline
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Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Nah, no one cares much about Ragefire anymore and he drops more valuable items and epic piece for a more played class.
The BPs can be sold in EC - most of Ragefires loot is No Drop - thats the key difference
  #3  
Old 10-28-2015, 10:59 AM
Man0warr Man0warr is offline
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Camping a force down there when you don't know you are going to win the turn in kind of sucks though. That approach will be fine once the demand dies down but 20 min isn't enough if you don't have people camped in anticipation of you winning.
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  #4  
Old 10-28-2015, 11:21 AM
Ele Ele is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
The BPs can be sold in EC - most of Ragefires loot is No Drop - thats the key difference
IF they random and sell the BPs for 20-40k to get 12 people to camp out and show up everyday, they will average 1.5-3kp per fake Trak. Bring 18 and it drops to 1.1-2.2k per person. Bring 24 and you get 833-1.6k per person.

There are far better things they can do with their time than farm fake trak and leave their character camped on poop mountain.

If a new trak BP is coming in to world every day, those 20-40k prices won't stay that high for long. Plus the normal traks every ~3 days.

Bards 46+ are so few and far between compared to other classes, they can easily boycott the gut sales from the farmers. Plus they don't have a need for the guts until they have the white scale anyway. If guilds are farming fake trak, they will quickly over flow with surplus guts and nothing to do with them.
  #5  
Old 10-28-2015, 11:34 AM
Spyder73 Spyder73 is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
IF they random and sell the BPs for 20-40k to get 12 people to camp out and show up everyday, they will average 1.5-3kp per fake Trak. Bring 18 and it drops to 1.1-2.2k per person. Bring 24 and you get 833-1.6k per person.

There are far better things they can do with their time than farm fake trak and leave their character camped on poop mountain.

If a new trak BP is coming in to world every day, those 20-40k prices won't stay that high for long. Plus the normal traks every ~3 days.
Trak dies in under 5 minutes on Blue, this is including the time it takes to actually kill him, the raid guilds have it down to a fine science - Logging in for 15 minutes once a day to basically /random for 20k....I guess we will see who is right, i predict extreme farm fest mode.

P.S. - Guts will be the least valued item from this whole thing, it would not surprise me if they went on rot status very quickly and any bard who wants them can just have them.
  #6  
Old 10-28-2015, 11:46 AM
Axlrose Axlrose is offline
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Before I faded from playing Live, Trak's guts was the last piece I needed to complete my epic. The red scale I remember getting from some monster down in The Hole while the white scale was lifted from Gorenaire's corpse. To continue my good luck, on the first try with the mob from Kedge (P-something), the backbone dropped for me too.

While I am quite some time away from starting and running through my epics (multiple characters), it does sound daunting that as a newbie, players will freely shower you with gear, items, and spells to help you along. But the higher you get, the more cut throat it seems to be among the raiding groups.

I understand there is "value" in these items. But with the game basically at the end of it progression, eventually the value will be lost due to flooding of the market, right?
  #7  
Old 10-28-2015, 11:56 AM
icedwards icedwards is offline
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Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Before I faded from playing Live, Trak's guts was the last piece I needed to complete my epic. The red scale I remember getting from some monster down in The Hole while the white scale was lifted from Gorenaire's corpse. To continue my good luck, on the first try with the mob from Kedge (P-something), the backbone dropped for me too.

While I am quite some time away from starting and running through my epics (multiple characters), it does sound daunting that as a newbie, players will freely shower you with gear, items, and spells to help you along. But the higher you get, the more cut throat it seems to be among the raiding groups.

I understand there is "value" in these items. But with the game basically at the end of it progression, eventually the value will be lost due to flooding of the market, right?
I doubt you actually need to worry.

To put it into context, Lodizal and Keldor Dek'whatever spawn every 18 hours (Lodi has some unclassic variance though). Both drop items 100% of the time that go for 40k+. Neither of them get more than a handful of people out each day. To think that 12-18 high level neckbeards will park a kill force in a remote location like Seb to take a shot at sniping the UDB is a little crazy.
  #8  
Old 10-28-2015, 11:51 AM
Swish Swish is offline
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Oh but you know "Guild X" would just love to moan if a smaller guild was taking longer to mobilize than THEY feel is necessary.

Let guilds do it at their own pace? Not happy with how long they're taking? How's this for an idea...HELP THEM!

Stop looking at every encounter as an opportunity to get someone's 4th alt (bard) that they never play an item. People sink a lot of time into this, don't be cutthroat about it.

When is BDAs own private server coming up? I think that would suit you all, free from the restraints of a community holding you back with their inefficiencies and true casual nature.
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  #9  
Old 10-28-2015, 12:08 PM
maestrom maestrom is offline
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Lets keep this civil bros.

The purpose of UDB, VSR, and Triggered Fay was to give casuals a way to get their epics without competing with raiders. Its very clearly stated in the patch message. It may be that, most of the time, a casual guild is capable of taking these targets down in less than 20 minutes. If that's the case, awesome. But what if a casual guild takes its first ever shot at UDB trak and wipes out with trak at 2%? Should Rampage be able to kill trak take the guts BP and roll out? Even if they leave the guts for bard, should they get to keep the BP?

Your lute your trak. Period. If your guild wants to give up and let someone else take it in exchange for the guts, thats fine, but its your guild's trak and your guild can keep trying until it decides to call it a night.
  #10  
Old 10-28-2015, 12:18 PM
Swish Swish is offline
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How are the casual guilds (BDA certainly isnt that) ever meant to learn if they have their triggered mobs taken away after 1 wipe or the 20 minute mark being reached?

Same old guilds looking to pounce in an ever more competitive raid scene. For the community's sake, have a word with yourselves and leave smaller guilds that havent killed 1000 Traks to deal with the encounter. Help them verbally etc, give them advice if they ask for it.

Not sure why doing something such as "helping" is so vilified here, not in the spirit of Classic EverQuest imo...especially considering its hard enough for emerging guilds to move up to bigger things.
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