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#1
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This is the last time I will be giving out warnings before I start banning.
I asked for this thread to be created and information provided. We have already addressed ONE issue with the damage intervals of the mob, and at no point did we say we were done. We haven't even fully ironed out his attack speed yet. You guys (red players mostly) need to drop the trolling, drop the passive aggressive bullshit, or fuck off.
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#2
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I would like to point out that I am enjoying Vyemm tuned the way he is, also please ban Nirgon.
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Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#3
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The classic AC Cap argument has already been ruled moot because we can't recreate classic mob attack values.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#4
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We do not use a hardcap. We have a softcap. This might not be exactly specific to classic but we have numerous reasons for having the code this way, and I'm not interested in starting a debate regarding that right now, so let's keep the thread on topic.
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#5
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Keep in mind vyemm was disease slowable whenever those came out. Logs from that time period may throw you off.
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hello i'm cucumbers
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#6
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Quote:
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#7
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Quote:
Time to go log huntin
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hello i'm cucumbers
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#8
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If someone had a log file of tanking vyemm for several minutes, attack speed could be derived from that using proper math.
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#9
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i had 397 worn ac in the fight dunno if that helps
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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Or anyone could jump on live, go let vyemm beat on them for 10 minutes, and then take the amount of rounds he does, divided by the duration of the log in seconds, and there's your attack speed.
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